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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

rsx: Shader decompiler cleanup and improvements

- Improve support for float16_t by minimizing mixed inputs to functions
(ambiguous overloads)
- Minimize amount of downcasts in code by using opcode flags
- Re-enable float16_t support for vulkan
This commit is contained in:
kd-11 2019-04-13 13:20:50 +03:00 committed by kd-11
parent a668560c68
commit 06a85f00d1
11 changed files with 162 additions and 113 deletions

View File

@ -16,23 +16,37 @@ FragmentProgramDecompiler::FragmentProgramDecompiler(const RSXFragmentProgram &p
m_size = 0;
}
void FragmentProgramDecompiler::SetDst(std::string code, bool append_mask)
void FragmentProgramDecompiler::SetDst(std::string code, u32 flags)
{
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt) return;
switch (src1.scale)
if (src1.scale)
{
case 0: break;
case 1: code = "(" + code + " * 2.0)"; break;
case 2: code = "(" + code + " * 4.0)"; break;
case 3: code = "(" + code + " * 8.0)"; break;
case 5: code = "(" + code + " / 2.0)"; break;
case 6: code = "(" + code + " / 4.0)"; break;
case 7: code = "(" + code + " / 8.0)"; break;
std::string modifier;
switch (src1.scale)
{
case 0: break;
case 1: code = "(" + code + " * "; modifier = "2."; break;
case 2: code = "(" + code + " * "; modifier = "4."; break;
case 3: code = "(" + code + " * "; modifier = "8."; break;
case 5: code = "(" + code + " / "; modifier = "2."; break;
case 6: code = "(" + code + " / "; modifier = "4."; break;
case 7: code = "(" + code + " / "; modifier = "8."; break;
default:
LOG_ERROR(RSX, "Bad scale: %d", u32{ src1.scale });
break;
default:
LOG_ERROR(RSX, "Bad scale: %d", u32{ src1.scale });
break;
}
if (flags & OPFLAGS::skip_type_cast && dst.fp16 && device_props.has_native_half_support)
{
modifier = getHalfTypeName(1) + "(" + modifier + ")";
}
if (!modifier.empty())
{
code = code + modifier + ")";
}
}
if (!dst.no_dest)
@ -44,23 +58,23 @@ void FragmentProgramDecompiler::SetDst(std::string code, bool append_mask)
code = "((" + code + "- 0.5) * 2.)";
}
if (dst.fp16 && device_props.has_native_half_support)
if (dst.fp16 && device_props.has_native_half_support && !(flags & OPFLAGS::skip_type_cast))
{
// Cast to native data type
if (dst.opcode == RSX_FP_OPCODE_NRM)
{
// Returns a 3-component vector as the result
code = ClampValue(code + ".xyzz", 1);
code = ClampValue(code + ".xyzz", 1, true);
}
else
{
code = ClampValue(code, 1);
code = ClampValue(code, 1, true);
}
}
if (dst.saturate)
{
code = saturate(code);
code = ClampValue(code, 4, !!dst.fp16);
}
else if (dst.prec)
{
@ -94,14 +108,15 @@ void FragmentProgramDecompiler::SetDst(std::string code, bool append_mask)
break;
// clamp value to allowed range
code = ClampValue(code, dst.prec);
code = ClampValue(code, dst.prec, !!dst.fp16);
break;
}
}
}
}
code += (append_mask ? "$m" : "");
opflags = flags;
code += (flags & OPFLAGS::no_src_mask) ? "" : "$m";
if (dst.no_dest)
{
@ -249,36 +264,48 @@ std::string FragmentProgramDecompiler::AddX2d()
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "x2d", getFloatTypeName(4) + "(0., 0., 0., 0.)");
}
//Both of these were tested with a trace SoulCalibur IV title screen
//Failure to catch causes infinite values since there is a lot of rcp(0)
std::string FragmentProgramDecompiler::NotZero(const std::string& code)
{
return "(max(abs(" + code + "), 0.0000000001) * sign(" + code + "))";
}
std::string FragmentProgramDecompiler::NotZeroPositive(const std::string& code)
{
return "max(abs(" + code + "), 0.0000000001)";
}
std::string FragmentProgramDecompiler::ClampValue(const std::string& code, u32 precision)
std::string FragmentProgramDecompiler::ClampValue(const std::string& code, u32 precision, bool is_half_type)
{
// FP16 is expected to overflow a lot easier at 0+-65504
// FP32 can still work up to 0+-3.4E38
// See http://http.download.nvidia.com/developer/Papers/2005/FP_Specials/FP_Specials.pdf
switch (precision)
if (LIKELY(precision <= 1))
{
case 0:
break;
case 1:
return "clamp16(" + code + ")";
case 2:
return "clamp(" + code + ", -2., 2.)";
case 3:
return "clamp(" + code + ", -1., 1.)";
case 4:
return "clamp(" + code + ", 0., 1.)";
if (precision == 1)
{
return "clamp16(" + code + ")";
}
else
{
return code;
}
}
if (!is_half_type || !device_props.has_native_half_support)
{
switch (precision)
{
case 2:
return "clamp(" + code + ", -2., 2.)";
case 3:
return "clamp(" + code + ", -1., 1.)";
case 4:
return "clamp(" + code + ", 0., 1.)";
}
}
else
{
const auto type = getHalfTypeName(1);
switch (precision)
{
case 2:
return "clamp(" + code + ", " + type + "(-2.), " + type + "(2.))";
case 3:
return "clamp(" + code + ", " + type + "(-1.), " + type + "(1.))";
case 4:
return "clamp(" + code + ", " + type + "(0.), " + type + "(1.))";
}
}
return code;
@ -316,7 +343,7 @@ std::string FragmentProgramDecompiler::Format(const std::string& code, bool igno
},
{ "$cond", std::bind(std::mem_fn(&FragmentProgramDecompiler::GetCond), this) },
{ "$_c", std::bind(std::mem_fn(&FragmentProgramDecompiler::AddConst), this) },
{ "$float4", [this]() -> std::string { return getFloatTypeName(4); } }
{ "$Ty", [this]() -> std::string { return (!device_props.has_native_half_support || !dst.fp16)? getFloatTypeName(4) : getHalfTypeName(4); } }
};
if (!ignore_redirects)
@ -404,6 +431,7 @@ template<typename T> std::string FragmentProgramDecompiler::GetSRC(T src)
{
std::string ret;
bool apply_precision_modifier = !!src1.input_prec_mod;
bool is_half_type = false;
switch (src.reg_type)
{
@ -427,8 +455,19 @@ template<typename T> std::string FragmentProgramDecompiler::GetSRC(T src)
}
}
}
else
{
is_half_type = true;
}
ret += AddReg(src.tmp_reg_index, is_half_type);
if (opflags & OPFLAGS::src_cast_f32 && is_half_type && device_props.has_native_half_support)
{
// Upconvert if there is a chance for ambiguity
ret = getFloatTypeName(4) + "(" + ret + ")";
}
ret += AddReg(src.tmp_reg_index, !!src.fp16);
break;
case RSX_FP_REGISTER_TYPE_INPUT:
@ -497,7 +536,7 @@ template<typename T> std::string FragmentProgramDecompiler::GetSRC(T src)
// Warning: Modifier order matters. e.g neg should be applied after precision clamping (tested with Naruto UNS)
if (src.abs) ret = "abs(" + ret + ")";
if (apply_precision_modifier) ret = ClampValue(ret, src1.input_prec_mod);
if (apply_precision_modifier) ret = ClampValue(ret, src1.input_prec_mod, is_half_type);
if (src.neg) ret = "-" + ret;
return ret;
@ -590,12 +629,34 @@ std::string FragmentProgramDecompiler::BuildCode()
"vec3 clamp16(vec3 x){ return clamp16(x.xyzz).xyz; }\n"
"vec2 clamp16(vec2 x){ return clamp16(x.xyxy).xy; }\n"
"float clamp16(float x){ return isnan(x)? x : clamp(x, -65504., +65504.); }\n\n";
OS <<
"#define _builtin_min min\n"
"#define _builtin_max max\n"
"#define _builtin_lit lit_legacy\n"
"#define _builtin_distance distance\n"
"#define _builtin_rcp(x) (1. / x)\n"
"#define _builtin_rsq(x) (1. / sqrt(x))\n"
"#define _builtin_log2(x) log2(abs(x))\n"
"#define _builtin_div(x, y) (x / y)\n"
"#define _builtin_divsq(x, y) (x / sqrt(y))\n\n";
}
else
{
// Define raw casts from f32->f16
// Also define upcasting to avoid ambiguous function overloading in case of mixed inputs
const std::string half4 = getHalfTypeName(4);
OS << "#define clamp16(x) " << half4 << "(x)\n\n";
OS <<
"#define clamp16(x) " << half4 << "(x)\n"
"#define _builtin_min(x, y) min(vec4(x), vec4(y))\n"
"#define _builtin_max(x, y) max(vec4(x), vec4(y))\n"
"#define _builtin_lit lit_legacy\n"
"#define _builtin_distance(x, y) distance(vec4(x), vec4(y))\n"
"#define _builtin_rcp(x) (1. / x)\n"
"#define _builtin_rsq(x) (1. / sqrt(x))\n"
"#define _builtin_log2(x) log2(abs(x))\n"
"#define _builtin_div(x, y) (x / y)\n"
"#define _builtin_divsq(x, y) (x / sqrt(y))\n\n";
}
@ -634,37 +695,37 @@ bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode)
switch (opcode)
{
case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); return true;
case RSX_FP_OPCODE_DIV: SetDst("($0 / " + NotZero("$1.x") + ")"); return true;
case RSX_FP_OPCODE_DIV: SetDst("_builtin_div($0, $1.x)"); return true;
// Note: DIVSQ is not IEEE compliant. divsq(0, 0) is 0 (Super Puzzle Fighter II Turbo HD Remix).
// sqrt(x, 0) might be equal to some big value (in absolute) whose sign is sign(x) but it has to be proven.
case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt(" + NotZeroPositive("$1.x") + "))"); return true;
case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2)); return true;
case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3)); return true;
case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4)); return true;
case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::FUNCTION_DP2A)); return true;
case RSX_FP_OPCODE_DIVSQ: SetDst("_builtin_divsq($0, $1.x)"); return true;
case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::FUNCTION_DP2A), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); return true;
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); return true;
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); return true;
case RSX_FP_OPCODE_MAX: SetDst("_builtin_max($0, $1)"); return true;
case RSX_FP_OPCODE_MIN: SetDst("_builtin_min($0, $1)"); return true;
case RSX_FP_OPCODE_MOV: SetDst("$0"); return true;
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true;
// Note: It's highly likely that RCP is not IEEE compliant but a game that uses rcp(0) has to be found
case RSX_FP_OPCODE_RCP: SetDst("(1. / " + NotZero("$0.x") + ").xxxx"); return true;
case RSX_FP_OPCODE_RCP: SetDst("_builtin_rcp($0.x).xxxx"); return true;
// Note: RSQ is not IEEE compliant. rsq(0) is some big number (Silent Hill 3 HD)
// It is not know what happens if 0 is negative.
case RSX_FP_OPCODE_RSQ: SetDst("(1. / sqrt(" + NotZeroPositive("$0.x") + ").xxxx)"); return true;
case RSX_FP_OPCODE_SEQ: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL)); return true;
case RSX_FP_OPCODE_SGE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SGT: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SLE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SLT: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SNE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::FUNCTION_STR)); return true;
case RSX_FP_OPCODE_RSQ: SetDst("_builtin_rsq($0.x).xxxx"); return true;
case RSX_FP_OPCODE_SEQ: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL), OPFLAGS::skip_type_cast); return true;
case RSX_FP_OPCODE_SGE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SGT: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SLE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SLT: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SNE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::FUNCTION_STR), OPFLAGS::skip_type_cast); return true;
// SCB-only ops
case RSX_FP_OPCODE_COS: SetDst("cos($0.xxxx)"); return true;
case RSX_FP_OPCODE_DST: SetDst("vec4(distance($0, $1))"); return true;
case RSX_FP_OPCODE_REFL: SetDst(getFunction(FUNCTION::FUNCTION_REFL)); return true;
case RSX_FP_OPCODE_DST: SetDst("_builtin_distance($0, $1).xxxx"); return true;
case RSX_FP_OPCODE_REFL: SetDst(getFunction(FUNCTION::FUNCTION_REFL), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_EX2: SetDst("exp2($0.xxxx)"); return true;
case RSX_FP_OPCODE_FLR: SetDst("floor($0)"); return true;
case RSX_FP_OPCODE_FRC: SetDst(getFunction(FUNCTION::FUNCTION_FRACT)); return true;
@ -672,15 +733,15 @@ bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode)
SetDst("lit_legacy($0)");
properties.has_lit_op = true;
return true;
case RSX_FP_OPCODE_LIF: SetDst(getFloatTypeName(4) + "(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); return true;
case RSX_FP_OPCODE_LRP: SetDst(getFloatTypeName(4) + "($2 * (1 - $0) + $1 * $0)"); return true;
case RSX_FP_OPCODE_LG2: SetDst("log2(" + NotZeroPositive("$0.x") + ").xxxx"); return true;
//Pack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
case RSX_FP_OPCODE_LIF: SetDst("$Ty(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)", OPFLAGS::skip_type_cast); return true;
case RSX_FP_OPCODE_LRP: SetDst("$Ty($2 * (1 - $0) + $1 * $0)", OPFLAGS::skip_type_cast); return true;
case RSX_FP_OPCODE_LG2: SetDst("_builtin_log2($0.x).xxxx"); return true;
// Pack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
case RSX_FP_OPCODE_PK2: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packHalf2x16($0.xy)))"); return true;
case RSX_FP_OPCODE_PK4: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packSnorm4x8($0)))"); return true;
case RSX_FP_OPCODE_PK16: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packSnorm2x16($0.xy)))"); return true;
case RSX_FP_OPCODE_PKG:
//Should be similar to PKB but with gamma correction, see description of PK4UBG in khronos page
// Should be similar to PKB but with gamma correction, see description of PK4UBG in khronos page
case RSX_FP_OPCODE_PKB: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packUnorm4x8($0)))"); return true;
case RSX_FP_OPCODE_SIN: SetDst("sin($0.xxxx)"); return true;
}
@ -813,12 +874,12 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
return true;
}
return false;
//Unpack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
// Unpack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
case RSX_FP_OPCODE_UP2: SetDst("unpackHalf2x16(floatBitsToUint($0.x)).xyxy"); return true;
case RSX_FP_OPCODE_UP4: SetDst("unpackSnorm4x8(floatBitsToUint($0.x))"); return true;
case RSX_FP_OPCODE_UP16: SetDst("unpackSnorm2x16(floatBitsToUint($0.x)).xyxy"); return true;
case RSX_FP_OPCODE_UPG:
//Same as UPB with gamma correction
// Same as UPB with gamma correction
case RSX_FP_OPCODE_UPB: SetDst("(unpackUnorm4x8(floatBitsToUint($0.x)))"); return true;
}
return false;
@ -871,6 +932,7 @@ std::string FragmentProgramDecompiler::Decompile()
src2.HEX = GetData(data[3]);
m_offset = 4 * sizeof(u32);
opflags = 0;
const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6);

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@ -128,10 +128,20 @@ struct temp_register
*/
class FragmentProgramDecompiler
{
enum OPFLAGS
{
no_src_mask = 1,
src_cast_f32 = 2,
skip_type_cast = 4,
op_extern = src_cast_f32 | skip_type_cast,
};
OPDEST dst;
SRC0 src0;
SRC1 src1;
SRC2 src2;
u32 opflags;
std::string main;
u32& m_size;
@ -148,7 +158,7 @@ class FragmentProgramDecompiler
std::string GetMask();
void SetDst(std::string code, bool append_mask = true);
void SetDst(std::string code, u32 flags = 0);
void AddCode(const std::string& code);
std::string AddReg(u32 index, bool fp16);
bool HasReg(u32 index, bool fp16);
@ -164,13 +174,8 @@ class FragmentProgramDecompiler
//Support the transform-2d temp result for use with TEXBEM
std::string AddX2d();
//Prevent division by zero by catching denormals
//Simpler variant where input and output are expected to be positive
std::string NotZero(const std::string& code);
std::string NotZeroPositive(const std::string& code);
//Prevents operations from overflowing the desired range (tested with fp_dynamic3 autotest sample, DS2 for src1.input_prec_mod)
std::string ClampValue(const std::string& code, u32 precision);
std::string ClampValue(const std::string& code, u32 precision, bool is_half_type);
/**
* Returns true if the dst set is not a vector (i.e only a single component)
@ -219,9 +224,6 @@ protected:
*/
virtual std::string getFunction(FUNCTION) = 0;
/** returns string calling saturate function.
*/
virtual std::string saturate(const std::string &code) = 0;
/** returns string calling comparison function on 2 args passed as strings.
*/
virtual std::string compareFunction(COMPARE, const std::string &, const std::string &) = 0;

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@ -660,23 +660,23 @@ namespace glsl
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "vec4(dot($0.xy, $1.xy))";
return "$Ty(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A:
return "vec4(dot($0.xy, $1.xy) + $2.x)";
return "$Ty(dot($0.xy, $1.xy) + $2.x)";
case FUNCTION::FUNCTION_DP3:
return "vec4(dot($0.xyz, $1.xyz))";
return "$Ty(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4:
return "vec4(dot($0, $1))";
return "$Ty(dot($0, $1))";
case FUNCTION::FUNCTION_DPH:
return "vec4(dot(vec4($0.xyz, 1.0), $1))";
return "$Ty(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL:
return "vec4(0., 0., 0., 0.)";
return "$Ty(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "vec4(1., 1., 1., 1.)";
return "$Ty(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_REFL:
return "vec4($0 - 2.0 * (dot($0, $1)) * $1)";
return "$Ty($0 - 2.0 * (dot($0, $1)) * $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D:
return "TEX1D($_i, $0.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_BIAS:

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@ -241,7 +241,8 @@ std::string VertexProgramDecompiler::Format(const std::string& code)
}
},
{ "$cond", std::bind(std::mem_fn(&VertexProgramDecompiler::GetCond), this) },
{ "$ifbcond", std::bind(std::mem_fn(&VertexProgramDecompiler::GetOptionalBranchCond), this) }
{ "$ifbcond", std::bind(std::mem_fn(&VertexProgramDecompiler::GetOptionalBranchCond), this) },
{ "$Ty", [this](){ return getFloatTypeName(4); } }
};
return fmt::replace_all(code, repl_list);

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@ -28,11 +28,6 @@ std::string D3D12FragmentDecompiler::getFunction(enum class FUNCTION f)
return getFunctionImp(f);
}
std::string D3D12FragmentDecompiler::saturate(const std::string & code)
{
return "saturate(" + code + ")";
}
std::string D3D12FragmentDecompiler::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
return compareFunctionImp(f, Op0, Op1);

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@ -11,7 +11,6 @@ protected:
virtual std::string getFloatTypeName(size_t elementCount) override;
virtual std::string getHalfTypeName(size_t elementCount) override;
virtual std::string getFunction(enum class FUNCTION) override;
virtual std::string saturate(const std::string &code) override;
virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) override;
virtual void insertHeader(std::stringstream &OS) override;

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@ -23,11 +23,6 @@ std::string GLFragmentDecompilerThread::getFunction(FUNCTION f)
return glsl::getFunctionImpl(f);
}
std::string GLFragmentDecompilerThread::saturate(const std::string & code)
{
return "clamp(" + code + ", 0., 1.)";
}
std::string GLFragmentDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
return glsl::compareFunctionImpl(f, Op0, Op1);
@ -110,7 +105,8 @@ void GLFragmentDecompilerThread::insertOutputs(std::stringstream & OS)
{ "ocol3", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r4" : "h8" },
};
const auto reg_type = (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) ? "vec4" : getHalfTypeName(4);
const bool float_type = (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) || !device_props.has_native_half_support;
const auto reg_type = float_type ? "vec4" : getHalfTypeName(4);
for (int i = 0; i < std::size(table); ++i)
{
if (m_parr.HasParam(PF_PARAM_NONE, reg_type, table[i].second))

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@ -22,7 +22,6 @@ protected:
virtual std::string getFloatTypeName(size_t elementCount) override;
virtual std::string getHalfTypeName(size_t elementCount) override;
virtual std::string getFunction(FUNCTION) override;
virtual std::string saturate(const std::string &code) override;
virtual std::string compareFunction(COMPARE, const std::string&, const std::string&) override;
virtual void insertHeader(std::stringstream &OS) override;

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@ -22,11 +22,6 @@ std::string VKFragmentDecompilerThread::getFunction(FUNCTION f)
return glsl::getFunctionImpl(f);
}
std::string VKFragmentDecompilerThread::saturate(const std::string & code)
{
return "clamp(" + code + ", 0., 1.)";
}
std::string VKFragmentDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
return glsl::compareFunctionImpl(f, Op0, Op1);
@ -107,7 +102,8 @@ void VKFragmentDecompilerThread::insertOutputs(std::stringstream & OS)
//NOTE: We do not skip outputs, the only possible combinations are a(0), b(0), ab(0,1), abc(0,1,2), abcd(0,1,2,3)
u8 output_index = 0;
const auto reg_type = (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) ? "vec4" : getHalfTypeName(4);
const bool float_type = (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) || !device_props.has_native_half_support;
const auto reg_type = float_type ? "vec4" : getHalfTypeName(4);
for (int i = 0; i < std::size(table); ++i)
{
if (m_parr.HasParam(PF_PARAM_NONE, reg_type, table[i].second))

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@ -26,7 +26,6 @@ protected:
virtual std::string getFloatTypeName(size_t elementCount) override;
virtual std::string getHalfTypeName(size_t elementCount) override;
virtual std::string getFunction(FUNCTION) override;
virtual std::string saturate(const std::string &code) override;
virtual std::string compareFunction(COMPARE, const std::string&, const std::string&) override;
virtual void insertHeader(std::stringstream &OS) override;

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@ -541,7 +541,7 @@ namespace vk
features2.pNext = &shader_support_info;
vkGetPhysicalDeviceFeatures2(*pgpu, &features2);
m_shader_types_support.allow_float16 = false;//!!shader_support_info.shaderFloat16;
m_shader_types_support.allow_float16 = !!shader_support_info.shaderFloat16;
m_shader_types_support.allow_int8 = !!shader_support_info.shaderInt8;
features = features2.features;
}