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https://github.com/RPCS3/rpcs3.git
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Vulkan: use pkg-config instead of checking for Linux (#3440)
Makes Vulkan optional on Linux / makes it possible on FreeBSD.
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15
README.md
15
README.md
@ -76,20 +76,23 @@ When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop no
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## CMake Build Options (Linux & Mac OS)
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- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*) </br>
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- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*)
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Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
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- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*) </br>
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- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*)
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Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
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- ```-DUSE_SHARED_LLVM_LIBS=ON/OFF``` (default = *OFF*) </br>
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- ```-DUSE_SHARED_LLVM_LIBS=ON/OFF``` (default = *OFF*)
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This builds against the shared LLVM libs, rather than the static ones. This may interfere with Mesa and render RPCS3 non-functional. Only recommended on gentoo.
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- ```-DWITHOUT_LLVM=ON/OFF``` (default = *OFF*) </br>
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- ```-DWITHOUT_LLVM=ON/OFF``` (default = *OFF*)
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This forces RPCS3 to build without LLVM, not recommended.
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- ```-DWITH_GDB=ON/OFF``` (default = *OFF*) </br>
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This Builds RPCS3 with support for debugging PS3 games using gdb."
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- ```-DWITH_GDB=ON/OFF``` (default = *OFF*)
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This Builds RPCS3 with support for debugging PS3 games using gdb.
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- ```-DUSE_VULKAN=ON/OFF``` (default = *ON*)
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This builds RPCS3 with Vulkan support.
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## License
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@ -140,15 +140,17 @@ else()
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /BASE:0x10000 /FIXED")
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endif()
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set(ADDITIONAL_LIBS "")
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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#on some Linux distros shm_unlink and similar functions are in librt only
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set(ADDITIONAL_LIBS "rt" "X11")
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set(ADDITIONAL_LIBS ${ADDITIONAL_LIBS} "rt")
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elseif(NOT MSVC AND NOT CMAKE_CXX_FLAGS MATCHES "LIBICONV_PLUG")
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#it seems like glibc includes the iconv functions we use but other libc
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#implementations like the one on OSX don't seem implement them
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set(ADDITIONAL_LIBS "iconv")
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else()
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set(ADDITIONAL_LIBS "")
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set(ADDITIONAL_LIBS ${ADDITIONAL_LIBS} "iconv")
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endif()
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if(UNIX AND NOT APPLE)
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set(ADDITIONAL_LIBS ${ADDITIONAL_LIBS} "X11")
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endif()
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if(NOT RPCS3_SRC_DIR)
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@ -176,6 +178,7 @@ else()
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option(USE_ALSA "ALSA audio backend" ON)
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option(USE_PULSE "PulseAudio audio backend" ON)
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option(USE_LIBEVDEV "libevdev-based joystick support" ON)
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option(USE_VULKAN "Vulkan render backend" ON)
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endif()
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if(USE_ALSA)
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@ -205,6 +208,15 @@ if(USE_LIBEVDEV)
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list(APPEND ADDITIONAL_LIBS ${LIBEVDEV_LDFLAGS})
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endif()
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endif()
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if(NOT WIN32 AND USE_VULKAN)
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find_package(Vulkan)
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if(VULKAN_FOUND)
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add_definitions(-DHAVE_VULKAN)
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list(APPEND ADDITIONAL_LIBS ${VULKAN_LIBRARY})
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else()
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message("WARNING! USE_VULKAN was enabled, but libvulkan was not found. RPCS3 will be compiled without Vulkan support.")
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endif()
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endif()
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# Select the version of libpng to use, default is builtin
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if(USE_SYSTEM_LIBPNG)
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@ -304,7 +316,7 @@ RPCS3_SRC
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"${RPCS3_SRC_DIR}/../asmjit/src/asmjit/*.cpp"
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)
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if (NOT WIN32 AND "${CMAKE_SYSTEM}" MATCHES "Linux")
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if (NOT WIN32 AND VULKAN_FOUND)
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# Compile glslang and SPIRV modules needed for glsl compilation
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file(
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GLOB_RECURSE
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@ -322,8 +334,7 @@ endif()
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#File exclusion section
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#Ignore vulkan if not on windows or linux
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if(NOT WIN32 AND NOT "${CMAKE_SYSTEM}" MATCHES "Linux")
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if(NOT WIN32 AND NOT VULKAN_FOUND)
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set (EXCLUDE_FILES "/RSX/VK/")
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endif()
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@ -366,10 +377,13 @@ else()
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if(APPLE)
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target_link_libraries(rpcs3 hidapi-mac "-framework CoreFoundation" "-framework IOKit")
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(rpcs3 hidapi-hidraw udev vulkan)
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target_link_libraries(rpcs3 hidapi-hidraw udev)
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else()
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target_link_libraries(rpcs3 hidapi-libusb usb)
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endif()
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if(VULKAN_FOUND)
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target_link_libraries(rpcs3 ${VULKAN_LIBRARIES})
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endif()
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target_link_libraries(rpcs3 ${CMAKE_DL_LIBS} -lpthread ${ZLIB_LIBRARIES} ${ADDITIONAL_LIBS})
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if (USE_SYSTEM_FFMPEG)
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link_libraries(${FFMPEG_LIBRARY_DIR})
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@ -500,7 +500,7 @@ VKGSRender::VKGSRender() : GSRender()
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m_swap_chain = m_thread_context.createSwapChain(hInstance, hWnd, gpus[0]);
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}
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#elif __linux__
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#elif HAVE_VULKAN
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Window window = (Window)m_frame->handle();
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Display *display = XOpenDisplay(0);
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@ -722,7 +722,7 @@ VKGSRender::~VKGSRender()
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delete m_swap_chain;
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#ifdef __linux__
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#if !defined(_WIN32) && defined(HAVE_VULKAN)
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if (m_display_handle)
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XCloseDisplay(m_display_handle);
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#endif
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@ -249,7 +249,7 @@ private:
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//Vertex layout
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rsx::vertex_input_layout m_vertex_layout;
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#ifdef __linux__
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#if !defined(_WIN32) && defined(HAVE_VULKAN)
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Display *m_display_handle = nullptr;
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#endif
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@ -1247,7 +1247,7 @@ namespace vk
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VkSurfaceKHR surface;
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CHECK_RESULT(vkCreateWin32SurfaceKHR(m_instance, &createInfo, NULL, &surface));
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#elif __linux__
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#elif HAVE_VULKAN
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vk::swap_chain* createSwapChain(Display *display, Window window, vk::physical_device &dev)
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{
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18
rpcs3/cmake_modules/FindVulkan.cmake
Normal file
18
rpcs3/cmake_modules/FindVulkan.cmake
Normal file
@ -0,0 +1,18 @@
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# Find Vulkan
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find_package(PkgConfig)
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pkg_check_modules(PC_VULKAN vulkan)
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# RPCS3 ships with the SDK headers
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# find_path(VULKAN_INCLUDE_DIR
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# NAMES vulkan/vulkan.h
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# HINTS ${PC_VULKAN_INCLUDE_DIR} ${PC_VULKAN_INCLUDE_DIRS})
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find_library(VULKAN_LIBRARY
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NAMES vulkan
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HINTS ${PC_VULKAN_LIBRARY} ${PC_VULKAN_LIBRARY_DIRS})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY)
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mark_as_advanced(VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
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@ -41,7 +41,7 @@
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#ifdef _MSC_VER
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#include "Emu/RSX/D3D12/D3D12GSRender.h"
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#endif
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#if defined(_WIN32) || defined(__linux__)
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#if defined(_WIN32) || defined(HAVE_VULKAN)
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#include "Emu/RSX/VK/VKGSRender.h"
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#endif
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#ifdef _WIN32
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@ -201,7 +201,7 @@ void rpcs3_app::InitializeCallbacks()
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{
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case video_renderer::null: return std::make_shared<NullGSRender>();
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case video_renderer::opengl: return std::make_shared<GLGSRender>();
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#if defined(_WIN32) || defined(__linux__)
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#if defined(_WIN32) || defined(HAVE_VULKAN)
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case video_renderer::vulkan: return std::make_shared<VKGSRender>();
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#endif
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#ifdef _MSC_VER
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@ -12,7 +12,7 @@
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#include <dxgi1_4.h>
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#endif
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#if defined(_WIN32) || defined(__linux__)
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#if defined(_WIN32) || defined(HAVE_VULKAN)
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#include "Emu/RSX/VK/VKHelpers.h"
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#endif
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@ -143,7 +143,7 @@ Render_Creator::Render_Creator()
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}
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#endif
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#if defined(WIN32) || defined(__linux__)
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#if defined(WIN32) || defined(HAVE_VULKAN)
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// check for vulkan adapters
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vk::context device_enum_context;
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u32 instance_handle = device_enum_context.createInstance("RPCS3", true);
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