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cellVideoOut accuracy improved, logging additions
Now basic settings are logged in the start of every log, to help devs in determining possible problems, when users test or try to run certain games.
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c923cb54d3
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "Utilities/Log.h"
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#include "Utilities/File.h"
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#include "rpcs3/Ini.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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@ -199,14 +200,34 @@ void Emulator::Load()
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}
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}
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LOG_NOTICE(LOADER, " "); //used to be skip_line
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LOG_NOTICE(LOADER, "");
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LOG_NOTICE(LOADER, "Mount info:");
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for (uint i = 0; i < GetVFS().m_devices.size(); ++i)
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{
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LOG_NOTICE(LOADER, "%s -> %s", GetVFS().m_devices[i]->GetPs3Path().c_str(), GetVFS().m_devices[i]->GetLocalPath().c_str());
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}
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LOG_NOTICE(LOADER, " "); //used to be skip_line
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LOG_NOTICE(LOADER, "");
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LOG_NOTICE(LOADER, "Settings:");
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LOG_NOTICE(LOADER, "CPU: %s", Ini.CPUIdToString(Ini.CPUDecoderMode.GetValue()));
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LOG_NOTICE(LOADER, "SPU: %s", Ini.SPUIdToString(Ini.SPUDecoderMode.GetValue()));
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LOG_NOTICE(LOADER, "Renderer: %s", Ini.RendererIdToString(Ini.GSRenderMode.GetValue()));
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if (Ini.GSRenderMode.GetValue() == 2)
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{
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LOG_NOTICE(LOADER, "D3D Adapter: %s", Ini.AdapterIdToString(Ini.GSD3DAdaptater.GetValue()));
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}
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LOG_NOTICE(LOADER, "Resolution: %s", Ini.ResolutionIdToString(Ini.GSResolution.GetValue()));
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LOG_NOTICE(LOADER, "Write Depth Buffer: %s", Ini.GSDumpDepthBuffer.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Write Color Buffers: %s", Ini.GSDumpColorBuffers.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Read Color Buffer: %s", Ini.GSReadColorBuffer.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "Audio Out: %s", Ini.AudioOutIdToString(Ini.AudioOutMode.GetValue()));
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LOG_NOTICE(LOADER, "Log Everything: %s", Ini.HLELogging.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "RSX Logging: %s", Ini.RSXLogging.GetValue() ? "Yes" : "No");
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LOG_NOTICE(LOADER, "");
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f.Open("/app_home/../PARAM.SFO");
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const PSFLoader psf(f);
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std::string title = psf.GetString("TITLE");
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@ -160,10 +160,10 @@ SettingsDialog::SettingsDialog(wxWindow *parent)
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#endif
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cbox_gs_d3d_adaptater->Append("WARP");
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cbox_gs_d3d_adaptater->Append("default");
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cbox_gs_d3d_adaptater->Append("renderer 0");
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cbox_gs_d3d_adaptater->Append("renderer 1");
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cbox_gs_d3d_adaptater->Append("renderer 2");
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cbox_gs_d3d_adaptater->Append("Default");
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cbox_gs_d3d_adaptater->Append("Renderer 0");
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cbox_gs_d3d_adaptater->Append("Renderer 1");
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cbox_gs_d3d_adaptater->Append("Renderer 2");
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#if !defined(DX12_SUPPORT)
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cbox_gs_d3d_adaptater->Enable(false);
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74
rpcs3/Ini.h
74
rpcs3/Ini.h
@ -441,6 +441,80 @@ public:
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SysEmulationDirPath.Save();
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SysEmulationDirPathEnable.Save();
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}
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// For getting strings for certain options to display settings in the log.
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inline static const char* CPUIdToString(u8 code)
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{
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switch (code)
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{
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case 0: return "PPU Interpreter";
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case 1: return "PPU Interpreter 2";
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case 2: return "PPU JIT (LLVM)";
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default: return "Unknown";
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}
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}
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inline static const char* SPUIdToString(u8 code)
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{
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switch (code)
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{
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case 0: return "SPU Interpreter (precise)";
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case 1: return "SPU Interpreter (fast)";
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case 2: return "SPU Recompiler (ASMJIT)";
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default: return "Unknown";
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}
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}
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inline static const char* RendererIdToString(u8 code)
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{
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switch (code)
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{
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case 0: return "Null";
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case 1: return "OpenGL";
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case 2: return "DirectX 12";
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default: return "Unknown";
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}
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}
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inline static const char* AdapterIdToString(u8 code)
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{
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switch (code)
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{
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case 0: return "WARP";
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case 1: return "Default";
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case 2: return "Renderer 0";
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case 3: return "Renderer 1";
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case 4: return "Renderer 2";
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default: return "Unknown";
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}
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}
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inline static const char* AudioOutIdToString(u8 code)
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{
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switch (code)
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{
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case 0: return "Null";
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case 1: return "OpenAL";
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case 2: return "XAudio2";
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default: return "Unknown";
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}
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}
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inline static const char* ResolutionIdToString(u32 id)
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{
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switch (id)
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{
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case 1: return "1920x1080";
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case 2: return "1280x720";
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case 4: return "720x480";
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case 5: return "720x576";
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case 10: return "1600x1080";
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case 11: return "1440x1080";
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case 12: return "1280x1080";
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case 13: return "960x1080";
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default: return "Unknown";
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}
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}
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};
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extern Inis Ini;
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