mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
cellGame: Add some LV2 sleep
Those functions are supposed to take a really long time, and in this time the caller PPU waits for VSH.
This commit is contained in:
parent
63f045ef2e
commit
0989f62256
@ -349,6 +349,29 @@ void disc_change_manager::insert_disc(u32 disc_type, std::string title_id)
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});
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}
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void lv2_sleep(u64 timeout, ppu_thread* ppu = nullptr)
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{
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if (!ppu)
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{
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ppu = ensure(cpu_thread::get_current<ppu_thread>());
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}
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if (!timeout)
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{
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return;
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}
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const bool had_wait = ppu->state.test_and_set(cpu_flag::wait);
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lv2_obj::sleep(*ppu);
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lv2_obj::wait_timeout(timeout);
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ppu->check_state();
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if (had_wait)
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{
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ppu->state += cpu_flag::wait;
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}
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}
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error_code cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellHddGameStatCallback> funcStat, u32 container)
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{
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@ -434,6 +457,8 @@ error_code cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName
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// TODO ?
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lv2_sleep(5000, &ppu);
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funcStat(ppu, result, get, set);
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std::string error_msg;
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@ -445,6 +470,8 @@ error_code cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName
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// Game confirmed that it wants to create directory
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const auto setParam = set->setParam;
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lv2_sleep(2000, &ppu);
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if (new_data)
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{
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if (!setParam)
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@ -536,6 +563,10 @@ error_code cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName
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return CELL_GAMEDATA_ERROR_INTERNAL;
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}
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}
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else
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{
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lv2_sleep(2000, &ppu);
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}
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return CELL_HDDGAME_ERROR_CBRESULT;
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}
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@ -548,14 +579,24 @@ error_code cellHddGameCheck2(ppu_thread& ppu, u32 version, vm::cptr<char> dirNam
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return cellHddGameCheck(ppu, version, dirName, errDialog, funcStat, container);
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}
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error_code cellHddGameGetSizeKB(vm::ptr<u32> size)
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error_code cellHddGameGetSizeKB(ppu_thread& ppu, vm::ptr<u32> size)
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{
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ppu.state += cpu_flag::wait;
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cellGame.warning("cellHddGameGetSizeKB(size=*0x%x)", size);
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lv2_obj::sleep(ppu);
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const u64 start_sleep = ppu.start_time;
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const std::string local_dir = vfs::get(Emu.GetDir());
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const auto dirsz = fs::get_dir_size(local_dir, 1024);
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// This function is very slow by nature
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// TODO: Check if after first use the result is being cached so the sleep can be reduced in this case
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lv2_sleep(utils::sub_saturate<u64>(dirsz == umax ? 2000 : 200000, get_guest_system_time() - start_sleep), &ppu);
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if (dirsz == umax)
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{
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const auto error = fs::g_tls_error;
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@ -568,7 +609,8 @@ error_code cellHddGameGetSizeKB(vm::ptr<u32> size)
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return CELL_HDDGAME_ERROR_FAILURE;
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}
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*size = ::narrow<u32>(dirsz / 1024);
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ppu.check_state();
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*size = ::narrow<s32>(dirsz / 1024);
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return CELL_OK;
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}
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@ -591,8 +633,10 @@ error_code cellHddGameExitBroken()
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return open_exit_dialog(get_localized_string(localized_string_id::CELL_HDD_GAME_EXIT_BROKEN), true);
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}
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error_code cellGameDataGetSizeKB(vm::ptr<u32> size)
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error_code cellGameDataGetSizeKB(ppu_thread& ppu, vm::ptr<u32> size)
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{
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ppu.state += cpu_flag::wait;
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cellGame.warning("cellGameDataGetSizeKB(size=*0x%x)", size);
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if (!size)
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@ -600,10 +644,18 @@ error_code cellGameDataGetSizeKB(vm::ptr<u32> size)
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return CELL_GAMEDATA_ERROR_PARAM;
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}
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lv2_obj::sleep(ppu);
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const u64 start_sleep = ppu.start_time;
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const std::string local_dir = vfs::get(Emu.GetDir());
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const auto dirsz = fs::get_dir_size(local_dir, 1024);
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// This function is very slow by nature
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// TODO: Check if after first use the result is being cached so the sleep can be reduced in this case
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lv2_sleep(utils::sub_saturate<u64>(dirsz == umax ? 2000 : 200000, get_guest_system_time() - start_sleep), &ppu);
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if (dirsz == umax)
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{
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const auto error = fs::g_tls_error;
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@ -616,7 +668,8 @@ error_code cellGameDataGetSizeKB(vm::ptr<u32> size)
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return CELL_GAMEDATA_ERROR_FAILURE;
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}
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*size = ::narrow<u32>(dirsz / 1024);
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ppu.check_state();
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*size = ::narrow<s32>(dirsz / 1024);
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return CELL_OK;
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}
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@ -650,6 +703,8 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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auto& perm = g_fxo->get<content_permission>();
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lv2_sleep(5000);
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const auto init = perm.init.init();
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if (!init)
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@ -662,11 +717,13 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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const std::string& cat = Emu.GetFakeCat();
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u32 _type{};
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if (cat == "DG")
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{
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perm.mode = content_permission::check_mode::disc_game;
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*type = CELL_GAME_GAMETYPE_DISC;
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_type = CELL_GAME_GAMETYPE_DISC;
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*attributes = 0; // TODO
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// TODO: dirName might be a read only string when BootCheck is called on a disc game. (e.g. Ben 10 Ultimate Alien: Cosmic Destruction)
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@ -676,7 +733,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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{
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perm.mode = content_permission::check_mode::patch;
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*type = CELL_GAME_GAMETYPE_DISC;
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_type = CELL_GAME_GAMETYPE_DISC;
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*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
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sfo = psf::load_object(vfs::get(Emu.GetDir() + "PARAM.SFO"));
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@ -685,13 +742,15 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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{
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perm.mode = content_permission::check_mode::hdd_game;
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*type = CELL_GAME_GAMETYPE_HDD;
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_type = CELL_GAME_GAMETYPE_HDD;
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*attributes = 0; // TODO
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sfo = psf::load_object(vfs::get(Emu.GetDir() + "PARAM.SFO"));
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dir = Emu.GetTitleID();
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}
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*type = _type;
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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@ -702,7 +761,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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size->sysSizeKB = 4;
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}
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if (*type == u32{CELL_GAME_GAMETYPE_HDD} && dirName)
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if (_type == u32{CELL_GAME_GAMETYPE_HDD} && dirName)
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{
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strcpy_trunc(*dirName, Emu.GetTitleID());
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}
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@ -718,6 +777,8 @@ error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> r
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{
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cellGame.warning("cellGamePatchCheck(size=*0x%x, reserved=*0x%x)", size, reserved);
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lv2_sleep(5000);
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if (Emu.GetCat() != "GD")
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{
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return CELL_GAME_ERROR_NOTPATCH;
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@ -770,6 +831,8 @@ error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameC
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const std::string dir = type == CELL_GAME_GAMETYPE_DISC ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + name;
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lv2_sleep(5000);
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// TODO: not sure what should be checked there
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auto& perm = g_fxo->get<content_permission>();
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@ -826,7 +889,7 @@ error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameC
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return CELL_OK;
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}
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error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> usrdirPath)
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error_code cellGameContentPermit(ppu_thread& ppu, vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> usrdirPath)
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{
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cellGame.warning("cellGameContentPermit(contentInfoPath=*0x%x, usrdirPath=*0x%x)", contentInfoPath, usrdirPath);
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@ -854,6 +917,10 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
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return CELL_OK;
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}
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lv2_obj::sleep(ppu);
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const u64 start_sleep = ppu.start_time;
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if (!perm.temp.empty())
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{
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// Create PARAM.SFO
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@ -882,6 +949,9 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
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ensure(temp.commit());
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}
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// This function is very slow by nature
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lv2_sleep(utils::sub_saturate<u64>(!perm.temp.empty() || perm.can_create ? 200000 : 2000, get_guest_system_time() - start_sleep), &ppu);
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// Cleanup
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perm.reset();
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@ -892,7 +962,7 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
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error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
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{
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cellGame.error("cellGameDataCheckCreate2(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
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cellGame.success("cellGameDataCheckCreate2(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container);
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//older sdk. it might not care about game type.
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@ -954,6 +1024,8 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
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strcpy_trunc(cbGet->getParam.titleLang[i], psf::get_string(sfo, fmt::format("TITLE_%02d", i)));
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}
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lv2_sleep(5000, &ppu);
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funcStat(ppu, cbResult, cbGet, cbSet);
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std::string error_msg;
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@ -970,6 +1042,8 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
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// Game confirmed that it wants to create directory
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const auto setParam = cbSet->setParam;
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lv2_sleep(2000, &ppu);
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if (new_data)
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{
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if (!setParam)
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@ -1065,6 +1139,10 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
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return CELL_GAMEDATA_ERROR_INTERNAL;
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}
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}
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else
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{
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lv2_sleep(2000, &ppu);
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}
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return CELL_GAMEDATA_ERROR_CBRESULT;
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}
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@ -1079,7 +1157,7 @@ error_code cellGameDataCheckCreate(ppu_thread& ppu, u32 version, vm::cptr<char>
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error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<char[CELL_GAME_PATH_MAX]> tmp_contentInfoPath, vm::ptr<char[CELL_GAME_PATH_MAX]> tmp_usrdirPath)
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{
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cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
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cellGame.success("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
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if (!init)
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{
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@ -1090,6 +1168,8 @@ error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<c
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const auto _init = perm.init.access();
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lv2_sleep(2000);
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if (!_init || perm.dir.empty())
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{
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return CELL_GAME_ERROR_FAILURE;
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@ -1105,6 +1185,9 @@ error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<c
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return CELL_GAME_ERROR_EXIST;
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}
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// Account for for filesystem operations
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lv2_sleep(50'000);
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std::string dirname = "_GDATA_" + std::to_string(steady_clock::now().time_since_epoch().count());
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std::string tmp_contentInfo = "/dev_hdd0/game/" + dirname;
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std::string tmp_usrdir = "/dev_hdd0/game/" + dirname + "/USRDIR";
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@ -1231,6 +1314,8 @@ error_code cellGameGetParamInt(s32 id, vm::ptr<s32> value)
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return CELL_GAME_ERROR_PARAM;
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}
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lv2_sleep(2000);
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auto& perm = g_fxo->get<content_permission>();
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const auto init = perm.init.access();
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@ -1359,6 +1444,8 @@ error_code cellGameGetParamString(s32 id, vm::ptr<char> buf, u32 bufsize)
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auto& perm = g_fxo->get<content_permission>();
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lv2_sleep(2000);
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const auto init = perm.init.access();
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if (!init || perm.mode == content_permission::check_mode::not_set)
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@ -1401,6 +1488,8 @@ error_code cellGameSetParamString(s32 id, vm::cptr<char> buf)
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return CELL_GAME_ERROR_PARAM;
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}
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lv2_sleep(2000);
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auto& perm = g_fxo->get<content_permission>();
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const auto init = perm.init.access();
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@ -1427,7 +1516,7 @@ error_code cellGameSetParamString(s32 id, vm::cptr<char> buf)
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return CELL_OK;
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}
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error_code cellGameGetSizeKB(vm::ptr<s32> size)
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error_code cellGameGetSizeKB(ppu_thread& ppu, vm::ptr<s32> size)
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{
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cellGame.warning("cellGameGetSizeKB(size=*0x%x)", size);
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@ -1438,6 +1527,7 @@ error_code cellGameGetSizeKB(vm::ptr<s32> size)
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// Always reset to 0 at start
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*size = 0;
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ppu.state += cpu_flag::wait;
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auto& perm = g_fxo->get<content_permission>();
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@ -1448,10 +1538,18 @@ error_code cellGameGetSizeKB(vm::ptr<s32> size)
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return CELL_GAME_ERROR_FAILURE;
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}
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lv2_obj::sleep(ppu);
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const u64 start_sleep = ppu.start_time;
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const std::string local_dir = !perm.temp.empty() ? perm.temp : vfs::get("/dev_hdd0/game/" + perm.dir);
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const auto dirsz = fs::get_dir_size(local_dir, 1024);
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// This function is very slow by nature
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// TODO: Check if after first use the result is being cached so the sleep can be reduced in this case
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lv2_sleep(utils::sub_saturate<u64>(dirsz == umax ? 1000 : 200000, get_guest_system_time() - start_sleep), &ppu);
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if (dirsz == umax)
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{
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const auto error = fs::g_tls_error;
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@ -1467,7 +1565,8 @@ error_code cellGameGetSizeKB(vm::ptr<s32> size)
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}
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}
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*size = ::narrow<u32>(dirsz / 1024);
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ppu.check_state();
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*size = ::narrow<s32>(dirsz / 1024);
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return CELL_OK;
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}
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@ -1708,6 +1807,8 @@ error_code cellDiscGameGetBootDiscInfo(vm::ptr<CellDiscGameSystemFileParam> getP
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// Always sets 0 at first dword
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write_to_ptr<u32>(getParam->titleId, 0);
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lv2_sleep(2000);
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// This is also called by non-disc games, see NPUB90029
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static const std::string dir = "/dev_bdvd/PS3_GAME"s;
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