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Qt: add trophy count column to trophy manager game list
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23316d4e1e
commit
099ec16403
@ -95,6 +95,8 @@ namespace gui
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return "trophy_game_column_name";
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case trophy_game_list_columns::progress:
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return "trophy_game_column_progress";
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case trophy_game_list_columns::trophies:
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return "trophy_game_column_trophies";
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case trophy_game_list_columns::count:
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return "";
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}
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@ -58,6 +58,7 @@ namespace gui
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icon = 0,
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name = 1,
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progress = 2,
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trophies = 3,
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count
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};
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@ -2251,7 +2251,7 @@ void main_window::RepaintGui()
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RepaintToolBarIcons();
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RepaintThumbnailIcons();
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Q_EMIT RequestTrophyManagerRepaint();
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Q_EMIT RequestDialogRepaint();
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}
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void main_window::RetranslateUI(const QStringList& language_codes, const QString& language)
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@ -2667,14 +2667,14 @@ void main_window::CreateConnects()
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connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
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{
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save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
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connect(this, &main_window::RequestTrophyManagerRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
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connect(this, &main_window::RequestDialogRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
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save_manager->show();
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});
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connect(ui->actionManage_Trophy_Data, &QAction::triggered, this, [this]
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{
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trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings);
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connect(this, &main_window::RequestTrophyManagerRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
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connect(this, &main_window::RequestDialogRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
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trop_manager->show();
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});
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@ -94,7 +94,7 @@ public:
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Q_SIGNALS:
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void RequestLanguageChange(const QString& language);
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void RequestGlobalStylesheetChange();
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void RequestTrophyManagerRepaint();
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void RequestDialogRepaint();
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void NotifyEmuSettingsChange();
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void NotifyWindowCloseEvent(bool closed);
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@ -113,6 +113,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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add_game_column(gui::trophy_game_list_columns::icon, tr("Icon"), tr("Show Icons"));
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add_game_column(gui::trophy_game_list_columns::name, tr("Game"), tr("Show Games"));
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add_game_column(gui::trophy_game_list_columns::progress, tr("Progress"), tr("Show Progress"));
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add_game_column(gui::trophy_game_list_columns::trophies, tr("Trophies"), tr("Show Trophies"));
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// Trophy Table
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m_trophy_table = new game_list();
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@ -1004,6 +1005,7 @@ void trophy_manager_dialog::PopulateGameTable()
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m_game_table->setItem(i, static_cast<int>(gui::trophy_game_list_columns::icon), icon_item);
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m_game_table->setItem(i, static_cast<int>(gui::trophy_game_list_columns::name), new custom_table_widget_item(name));
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m_game_table->setItem(i, static_cast<int>(gui::trophy_game_list_columns::progress), new custom_table_widget_item(progress, Qt::UserRole, percentage));
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m_game_table->setItem(i, static_cast<int>(gui::trophy_game_list_columns::trophies), new custom_table_widget_item(QString::number(all_trophies), Qt::UserRole, all_trophies));
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m_game_combo->addItem(name, i);
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}
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