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https://github.com/RPCS3/rpcs3.git
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cellFsStat fix and other fixes
This commit is contained in:
parent
1bde52623b
commit
0cd3cd3e05
@ -82,15 +82,13 @@ void addSaveDataEntry(std::vector<SaveDataEntry>& saveEntries, const std::string
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cellSysutil->Error("Running _stat in cellSaveData. Please report this to a RPCS3 developer!");
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std::string pathy;
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Emu.GetVFS().GetDevice("dev_hdd0", pathy);
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std::string real_path;
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struct stat buf;
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int result = stat((pathy.substr(0, pathy.length() - 9) + f.GetPath()).c_str(), &buf);
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if (result != 0)
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cellSysutil->Error("_stat failed! (%s)", (pathy.substr(0, pathy.length() - 9) + f.GetPath()).c_str());
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Emu.GetVFS().GetDevice(f.GetPath(), real_path);
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if (stat(real_path.c_str(), &buf) != 0)
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cellSysutil->Error("stat failed! (%s)", real_path.c_str());
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else
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{
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atime = buf.st_atime;
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@ -251,34 +251,13 @@ s32 cellFsStat(vm::ptr<const char> path, vm::ptr<CellFsStat> sb)
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u64 ctime = 0;
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u64 size = 0;
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int device = -1;
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if (_path.substr(1, 8) == "dev_hdd0")
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device = 0;
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else if (_path.substr(1, 8) == "dev_hdd1")
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device = 1;
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else if (_path.substr(1, 8) == "dev_bdvd")
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device = 2;
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std::string pathy;
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if (device == 0)
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Emu.GetVFS().GetDevice("dev_hdd0", pathy);
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else if (device == 1)
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Emu.GetVFS().GetDevice("dev_hdd1", pathy);
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else if (device == 2)
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Emu.GetVFS().GetDevice("dev_bdvd", pathy);
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std::string real_path;
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struct stat buf;
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int result = 1;
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if (device == 2)
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result = stat((pathy + _path.substr(9, _path.length())).c_str(), &buf);
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else
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result = stat((pathy.substr(0, pathy.length() - 9) + _path).c_str(), &buf);
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Emu.GetVFS().GetDevice(_path, real_path);
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if (result != 0)
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sys_fs->Error("_stat failed! (%s)", (pathy.substr(0, pathy.length() - 9) + _path).c_str());
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if (stat(real_path.c_str(), &buf) != 0)
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sys_fs->Error("stat failed! (%s)", real_path.c_str());
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else
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{
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mode = buf.st_mode;
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@ -1,4 +1,5 @@
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#include "stdafx.h"
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#include "Emu/FS/VFS.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/SysCalls/SysCalls.h"
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@ -103,17 +104,11 @@ void sys_game_process_exitspawn(vm::ptr<const char> path, u32 argv_addr, u32 env
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Emu.Stop();
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});
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int device = -1;
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std::string real_path;
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if (_path.substr(1, 8) == "dev_hdd0")
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device = 0;
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else if (_path.substr(1, 8) == "dev_hdd1")
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device = 1;
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else if (_path.substr(1, 8) == "dev_bdvd")
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device = 2;
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Emu.GetVFS().GetDevice(_path.c_str(), real_path);
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if (device != 0)
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Emu.BootGame(_path.c_str(), true, device);
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Emu.BootGame(real_path, true);
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return;
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}
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@ -185,16 +180,11 @@ void sys_game_process_exitspawn2(vm::ptr<const char> path, u32 argv_addr, u32 en
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Emu.Stop();
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});
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int device = -1;
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std::string real_path;
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if (_path.substr(1, 8) == "dev_hdd0")
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device = 0;
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else if (_path.substr(1, 8) == "dev_hdd1")
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device = 1;
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else if (_path.substr(1, 8) == "dev_bdvd")
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device = 2;
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Emu.GetVFS().GetDevice(_path.c_str(), real_path);
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Emu.BootGame(_path.c_str(), true, device);
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Emu.BootGame(real_path, true);
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return;
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}
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@ -145,7 +145,7 @@ void Emulator::CheckStatus()
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}
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}
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bool Emulator::BootGame(const std::string& path, bool direct, int device)
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bool Emulator::BootGame(const std::string& path, bool direct)
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{
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static const char* elf_path[6] =
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{
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@ -158,34 +158,21 @@ bool Emulator::BootGame(const std::string& path, bool direct, int device)
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};
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auto curpath = path;
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if (!direct)
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if (direct)
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{
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for (int i = 0; i < sizeof(elf_path) / sizeof(*elf_path); i++)
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if (rFile::Access(curpath, rFile::read))
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{
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curpath = path + elf_path[i];
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SetPath(curpath);
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Load();
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if (rFile::Access(curpath, rFile::read))
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{
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SetPath(curpath);
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Load();
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return true;
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}
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return true;
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}
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}
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else
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for (int i = 0; i < sizeof(elf_path) / sizeof(*elf_path); i++)
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{
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std::string pathy;
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if (device == 0)
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Emu.GetVFS().GetDevice("dev_hdd0", pathy);
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else if (device == 1)
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Emu.GetVFS().GetDevice("dev_hdd1", pathy);
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else if (device == 2)
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Emu.GetVFS().GetDevice("dev_bdvd", pathy);
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curpath = pathy.substr(0, pathy.length() - 9) + path;
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curpath = path + elf_path[i];
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if (rFile::Access(curpath, rFile::read))
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{
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SetPath(curpath);
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@ -207,7 +207,7 @@ public:
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u32 GetCPUThreadStop() const { return m_cpu_thr_stop; }
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void CheckStatus();
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bool BootGame(const std::string& path, bool direct = false, int device = 0);
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bool BootGame(const std::string& path, bool direct = false);
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void Load();
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void Run();
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