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README.md updated
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@ -26,12 +26,12 @@ __Windows__
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__Linux__
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* GCC 5.1+ or Clang 3.5.0+
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* Debian & Ubuntu: `sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev`
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* Debian & Ubuntu: `sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev`
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* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
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__Mac OSX__
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* Xcode 6+ (tested with Xcode 6.4)
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* Install with Homebrew: `brew install glew wxwidgets` (add `llvm36` to that list if you want to build with ppu jit)
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* Install with Homebrew: `brew install glew wxwidgets`
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* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
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@ -43,9 +43,9 @@ To initialize the repository don't forget to execute `git submodule update --ini
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2) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*.
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3) Press *BUILD* > *Build Solution* or *Rebuild Solution*.
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* __Linux & Mac OSX__:
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If you want to build with LLVM, then LLVM 3.6.2 is required.
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If you want to build with LLVM, then LLVM 3.8 is required.
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`cd rpcs3 && cmake CMakeLists.txt && make && cd ../` then run with `cd bin && ./rpcs3`.
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If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake` (or wherever llvm brew was installed) to cmake invocation.
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If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=...` (or wherever llvm brew was installed) to cmake invocation.
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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### Support
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