diff --git a/rpcs3/Emu/GS/GL/GLGSRender.h b/rpcs3/Emu/GS/GL/GLGSRender.h index 1cb8869ab2..819d95ff1c 100644 --- a/rpcs3/Emu/GS/GL/GLGSRender.h +++ b/rpcs3/Emu/GS/GL/GLGSRender.h @@ -258,19 +258,31 @@ public: case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_SHORT, pixels); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); - static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE }; + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + + static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE }; glRemap = swizzleMaskX16; } break; case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_SHORT, pixels); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED }; glRemap = swizzleMaskX32_Y16_X16; } @@ -288,8 +300,14 @@ public: break; case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_HALF_FLOAT, pixels); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_HALF_FLOAT, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); + + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); break; case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values @@ -336,17 +354,22 @@ public: case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values { + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_HALF_FLOAT, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); - static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED }; + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + checkForGlError("GLTexture::Init() -> glPixelStorei"); + + static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN }; glRemap = swizzleMaskX32_Y16_X16_FLOAT; } break; - case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8: + case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN): { - // TODO: Probably need to actually unswizzle if is_swizzled. const u32 numPixels = tex.GetWidth() * tex.GetHeight(); unswizzledPixels = (u8 *)malloc(numPixels * 4); // TODO: Speed. @@ -370,9 +393,8 @@ public: } break; - case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8: + case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN): { - // TODO: Probably need to actually unswizzle if is_swizzled. const u32 numPixels = tex.GetWidth() * tex.GetHeight(); unswizzledPixels = (u8 *)malloc(numPixels * 4); // TODO: Speed.