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gl: Add texture3d sampling function
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@ -58,6 +58,12 @@ std::string getFunctionImpl(FUNCTION f)
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return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
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return "textureLod($t, $0.xyz, $1)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D:
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return "texture($t, $0.xyz)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ:
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return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
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case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD:
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return "textureLod($t, $0.xyz, $1)";
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case FUNCTION::FUNCTION_DFDX:
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return "dFdx($0)";
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case FUNCTION::FUNCTION_DFDY:
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