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overlays: properly align lines with leading or trailing whitespace
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parent
d2be12bb07
commit
105781fa76
@ -359,55 +359,94 @@ namespace rsx
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{
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auto renderer = get_font();
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f32 text_extents_w = 0.f;
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const u16 clip_width = clip_text ? w : umax;
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std::vector<vertex> result = renderer->render_text(string, clip_width, wrap_text);
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if (!result.empty())
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{
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const auto apply_transform = [&]()
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{
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const f32 size_px = renderer->get_size_px();
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for (vertex& v : result)
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{
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// Check for real text region extent
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// TODO: Ellipsis
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text_extents_w = std::max(v.values[0], text_extents_w);
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// Apply transform.
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// (0, 0) has text sitting one line off the top left corner (text is outside the rect) hence the offset by text height
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v.values[0] += x + padding_left;
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v.values[1] += y + padding_top + static_cast<f32>(renderer->get_size_px());
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v.x() += x + padding_left;
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v.y() += y + padding_top + size_px;
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}
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};
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if (alignment != text_align::left)
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if (alignment == text_align::left)
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{
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apply_transform();
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}
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else
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{
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// Scan for lines and measure them
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// Reposition them to the center or right depending on the alignment
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std::vector<std::pair<u32, u32>> lines;
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std::vector<std::tuple<u32, u32, f32>> lines;
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u32 line_begin = 0;
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u32 line_end = 0;
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u32 word_end = 0;
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u32 ctr = 0;
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f32 text_extents_w = w;
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for (auto c : text)
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for (const auto& c : text)
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{
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switch (c)
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{
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case '\r':
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{
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word_end = line_end = line_begin = ctr;
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continue;
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}
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case '\n':
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lines.emplace_back(line_begin, ctr);
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line_begin = ctr;
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{
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lines.emplace_back(line_begin, std::min(word_end, line_end), text_extents_w);
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word_end = line_end = line_begin = ctr;
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text_extents_w = w;
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continue;
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}
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default:
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{
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ctr += 4;
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break;
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if (c == ' ')
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{
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if (line_end == line_begin)
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{
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// Ignore leading whitespace
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word_end = line_end = line_begin = ctr;
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}
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else
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{
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line_end = ctr;
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}
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}
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else
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{
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word_end = line_end = ctr;
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// Check for real text region extent
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text_extents_w = std::max(result[ctr - 1].x(), text_extents_w);
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}
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continue;
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}
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}
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}
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lines.emplace_back(line_begin, ctr);
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const f32 max_region_w = std::max<f32>(text_extents_w, w);
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// Add final line
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lines.emplace_back(line_begin, std::min(word_end, line_end), std::max<f32>(text_extents_w, w));
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const f32 offset_extent = (alignment == text_align::center ? 0.5f : 1.0f);
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const f32 size_px = renderer->get_size_px() * 0.5f;
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// Apply padding
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apply_transform();
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// Moves all glyphs of a line by the correct amount to get a nice alignment.
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const auto move_line = [&result, &max_region_w, &offset_extent](u32 begin, u32 end)
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const auto move_line = [&result, &offset_extent](u32 begin, u32 end, f32 max_region_w)
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{
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const f32 line_length = result[end - 1].x() - result[begin].x();
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@ -421,7 +460,8 @@ namespace rsx
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}
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};
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for (const auto& [begin, end] : lines)
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// Properly place all lines individually
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for (const auto& [begin, end, max_region_w] : lines)
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{
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if (begin >= end)
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continue;
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@ -430,7 +470,7 @@ namespace rsx
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if (std::fabs(result[end - 1].y() - result[begin + 3].y()) < size_px)
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{
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// No wrapping involved. We can just move the entire line.
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move_line(begin, end);
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move_line(begin, end, max_region_w);
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continue;
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}
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@ -446,7 +486,7 @@ namespace rsx
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// Whenever we reached the end of a visual line we need to move its glyphs accordingly.
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const u32 i_end = i_next - (is_last_glyph ? 0 : 4);
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move_line(i_begin, i_end);
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move_line(i_begin, i_end, max_region_w);
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i_begin = i_end;
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