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Update Readme (#2829)

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[![Build status](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true)](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)
[![Coverity Status](https://img.shields.io/coverity/scan/3960.svg)](https://scan.coverity.com/projects/3960)
An open-source PlayStation 3 emulator/debugger written in C++.
The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.
You can find some basic information in the [FAQ](https://github.com/RPCS3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=172).
You can find some basic information in our [**website**](https://rpcs3.net/).
For discussion about this emulator and PS3 emulation please visit our [**forums**](http://www.emunewz.net/forum/forumdisplay.php?fid=172) and our [**Discord server**](https://discord.me/RPCS3).
Official Discord server: https://discord.me/RPCS3
Support Nekotekina on Patreon: https://www.patreon.com/Nekotekina
### Development
If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
[**Support Lead Developer Nekotekina on Patreon**](https://www.patreon.com/Nekotekina)
### Dependencies
## Development
__Windows__
If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.
## Dependencies
### Windows
* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
* [Cmake 3.1.0+](http://www.cmake.org/download/) (required; add to PATH)
* [Cmake 3.1.0+](https://www.cmake.org/download/) (required; add to PATH)
* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
* [QT 5.8+] (https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.8\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
* [Visual Studio Qt Plugin] (https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2015) (optional; see above)
* [Qt 5.8+](https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.8\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
* [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2015) (optional; see above)
__Linux__
* Qt 5.8+. You can use the same link from earlier (https://www.qt.io/download-open-source/)
### Linux
* [Qt 5.8+](https://www.qt.io/download-open-source/)
* GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691))
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git`
* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
* Arch: `sudo pacman -S glew openal cmake llvm`
__Mac OSX__
### Mac OSX
Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
* Xcode 6+ (tested with Xcode 6.4)
* Install with Homebrew: `brew install glew wxwidgets`
* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
* Install with Homebrew: `brew install glew`
### Building
- __Windows__: </br>
To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules. </br>
**_Configuring Qt_** </br>
*If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):* </br>
1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.8\msvc2015_64\` *OR* </br> open the SLN, wait for projects to load, in explorer open `rpcs3qt/rpcs3qt.vcxproj.user` and set `<QTDIR>QtInstallFolder/5.8/msvc2015_64</QTDIR>`
## Building on Windows:
To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules.
### Configuring Qt
*If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):*
1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.8\msvc2015_64\` </br>
*OR* </br>
open the SLN, wait for projects to load, in explorer open `rpcs3qt/rpcs3qt.vcxproj.user` and set `<QTDIR>QtInstallFolder/5.8/msvc2015_64</QTDIR>`
*If you wish to use the Visual Studio plugin for Qt:* </br>
1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.8\msvc2015_64`. </br>
2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added. </br>
**_Building the projects_** </br>
1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.8\msvc2015_64`. </br>
2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
### Building the projects
1) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. </br>
2) Press *BUILD* > *Build Solution* or *Rebuild Solution*. </br>
- __Linux & Mac OSX__: </br>
## Building on Linux & Mac OSX:
1) `git clone https://github.com/RPCS3/rpcs3.git` </br>
2) `cd rpcs3/` </br>
3) `git submodule update --init` </br>
@ -65,7 +71,8 @@ If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=..
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
##### CMake Build Options (Linux & Mac OSX)
## CMake Build Options (Linux & Mac OSX)
- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*) </br>
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
@ -73,6 +80,7 @@ Build against the shared libpng instead of using the builtin one. libpng 1.6+ hi
- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*) </br>
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
### License
## License
Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.