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Update Readme (#2829)
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README.md
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README.md
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[![Build status](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true)](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)
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[![Build status](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true)](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)
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[![Coverity Status](https://img.shields.io/coverity/scan/3960.svg)](https://scan.coverity.com/projects/3960)
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[![Coverity Status](https://img.shields.io/coverity/scan/3960.svg)](https://scan.coverity.com/projects/3960)
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An open-source PlayStation 3 emulator/debugger written in C++.
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The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.
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You can find some basic information in the [FAQ](https://github.com/RPCS3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=172).
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You can find some basic information in our [**website**](https://rpcs3.net/).
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For discussion about this emulator and PS3 emulation please visit our [**forums**](http://www.emunewz.net/forum/forumdisplay.php?fid=172) and our [**Discord server**](https://discord.me/RPCS3).
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Official Discord server: https://discord.me/RPCS3
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[**Support Lead Developer Nekotekina on Patreon**](https://www.patreon.com/Nekotekina)
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Support Nekotekina on Patreon: https://www.patreon.com/Nekotekina
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### Development
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If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
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### Dependencies
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## Development
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__Windows__
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If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.
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## Dependencies
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### Windows
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* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
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* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
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* [Cmake 3.1.0+](http://www.cmake.org/download/) (required; add to PATH)
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* [Cmake 3.1.0+](https://www.cmake.org/download/) (required; add to PATH)
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* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
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* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
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* [QT 5.8+] (https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.8\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
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* [Qt 5.8+](https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.8\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
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* [Visual Studio Qt Plugin] (https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2015) (optional; see above)
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* [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2015) (optional; see above)
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__Linux__
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### Linux
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* Qt 5.8+. You can use the same link from earlier (https://www.qt.io/download-open-source/)
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* [Qt 5.8+](https://www.qt.io/download-open-source/)
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* GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691))
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* GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691))
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* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git`
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* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git`
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* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
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* Arch: `sudo pacman -S glew openal cmake llvm`
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__Mac OSX__
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### Mac OSX
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Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
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Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
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* Xcode 6+ (tested with Xcode 6.4)
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* Xcode 6+ (tested with Xcode 6.4)
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* Install with Homebrew: `brew install glew wxwidgets`
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* Install with Homebrew: `brew install glew`
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* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
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### Building
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- __Windows__: </br>
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## Building on Windows:
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To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules. </br>
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To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules.
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**_Configuring Qt_** </br>
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*If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):* </br>
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### Configuring Qt
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1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.8\msvc2015_64\` *OR* </br> open the SLN, wait for projects to load, in explorer open `rpcs3qt/rpcs3qt.vcxproj.user` and set `<QTDIR>QtInstallFolder/5.8/msvc2015_64</QTDIR>`
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*If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):*
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1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.8\msvc2015_64\` </br>
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*OR* </br>
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open the SLN, wait for projects to load, in explorer open `rpcs3qt/rpcs3qt.vcxproj.user` and set `<QTDIR>QtInstallFolder/5.8/msvc2015_64</QTDIR>`
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*If you wish to use the Visual Studio plugin for Qt:* </br>
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*If you wish to use the Visual Studio plugin for Qt:* </br>
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1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.8\msvc2015_64`. </br>
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1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.8\msvc2015_64`. </br>
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2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added. </br>
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2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
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**_Building the projects_** </br>
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### Building the projects
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1) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. </br>
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1) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. </br>
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2) Press *BUILD* > *Build Solution* or *Rebuild Solution*. </br>
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2) Press *BUILD* > *Build Solution* or *Rebuild Solution*. </br>
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- __Linux & Mac OSX__: </br>
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## Building on Linux & Mac OSX:
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1) `git clone https://github.com/RPCS3/rpcs3.git` </br>
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1) `git clone https://github.com/RPCS3/rpcs3.git` </br>
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2) `cd rpcs3/` </br>
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2) `cd rpcs3/` </br>
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3) `git submodule update --init` </br>
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3) `git submodule update --init` </br>
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@ -65,7 +71,8 @@ If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=..
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
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##### CMake Build Options (Linux & Mac OSX)
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## CMake Build Options (Linux & Mac OSX)
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- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*) </br>
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- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*) </br>
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Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
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Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
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@ -73,6 +80,7 @@ Build against the shared libpng instead of using the builtin one. libpng 1.6+ hi
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- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*) </br>
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- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*) </br>
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Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
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Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
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### License
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## License
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Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.
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Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.
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