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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

rsx: Trim the number of in-flight invalidated resources (temp cache)

- This drastically improves memory allocation behavior.
  Holding too many invalidated resources can lead to a cascading overallocation error as old resources hold refs to even older resources and nothing gets deleted.
This commit is contained in:
kd-11 2023-06-01 02:47:08 +03:00 committed by kd-11
parent 66e1cf96e2
commit 12f213ffad
7 changed files with 74 additions and 27 deletions

View File

@ -74,6 +74,7 @@ namespace rsx
std::vector<surface_type> superseded_surfaces;
std::list<surface_storage_type> invalidated_resources;
const u64 max_invalidated_resources_count = 256ull;
u64 cache_tag = 1ull; // Use 1 as the start since 0 is default tag on new surfaces
u64 write_tag = 1ull;
@ -1361,7 +1362,25 @@ namespace rsx
return true;
}
virtual bool handle_memory_pressure(command_list_type cmd, problem_severity severity)
void trim_invalidated_resources(command_list_type cmd, problem_severity severity)
{
// It is possible to have stale invalidated resources holding references to other invalidated resources.
// This can bloat the VRAM usage significantly especially if the references are never collapsed.
for (auto& surface : invalidated_resources)
{
if (!surface->has_refs() || surface->old_contents.empty())
{
continue;
}
if (can_collapse_surface(surface, severity))
{
surface->memory_barrier(cmd, rsx::surface_access::transfer_read);
}
}
}
void collapse_dirty_surfaces(command_list_type cmd, problem_severity severity)
{
auto process_list_function = [&](surface_ranged_map& data, const utils::address_range& range)
{
@ -1390,14 +1409,54 @@ namespace rsx
}
};
process_list_function(m_render_targets_storage, m_render_targets_memory_range);
process_list_function(m_depth_stencil_storage, m_depth_stencil_memory_range);
}
virtual bool handle_memory_pressure(command_list_type cmd, problem_severity severity)
{
ensure(severity >= rsx::problem_severity::moderate);
const auto old_usage = m_active_memory_used;
// Try and find old surfaces to remove
process_list_function(m_render_targets_storage, m_render_targets_memory_range);
process_list_function(m_depth_stencil_storage, m_depth_stencil_memory_range);
collapse_dirty_surfaces(cmd, severity);
// Check invalidated resources as they can have long dependency chains
if (invalidated_resources.size() > max_invalidated_resources_count ||
severity >= rsx::problem_severity::severe)
{
trim_invalidated_resources(cmd, severity);
}
return (m_active_memory_used < old_usage);
}
void run_cleanup_internal(
command_list_type cmd,
rsx::problem_severity memory_pressure,
u32 max_surface_store_memory_mb,
std::function<void(command_list_type)> pre_task_callback)
{
if (check_memory_usage(max_surface_store_memory_mb * 0x100000))
{
pre_task_callback(cmd);
const auto severity = std::max(memory_pressure, rsx::problem_severity::moderate);
handle_memory_pressure(cmd, severity);
}
else if (invalidated_resources.size() > max_invalidated_resources_count)
{
pre_task_callback(cmd);
// Check invalidated resources as they can have long dependency chains
trim_invalidated_resources(cmd, memory_pressure);
if ((invalidated_resources.size() + 16u) > max_invalidated_resources_count)
{
// We didn't release enough resources, scan the active RTTs as well
collapse_dirty_surfaces(cmd, memory_pressure);
}
}
}
};
}

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@ -401,7 +401,7 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
m_gl_texture_cache.on_frame_end();
m_vertex_cache->purge();
auto removed_textures = m_rtts.free_invalidated(cmd);
auto removed_textures = m_rtts.trim(cmd);
m_framebuffer_cache.remove_if([&](auto& fbo)
{
if (fbo.unused_check_count() >= 2) return true; // Remove if stale

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@ -390,13 +390,9 @@ struct gl_render_targets : public rsx::surface_store<gl_render_target_traits>
invalidated_resources.clear();
}
std::vector<GLuint> free_invalidated(gl::command_context& cmd)
std::vector<GLuint> trim(gl::command_context& cmd)
{
// Do not allow more than 256M of RSX memory to be used by RTTs
if (check_memory_usage(256 * 0x100000))
{
handle_memory_pressure(cmd, rsx::problem_severity::moderate);
}
run_cleanup_internal(cmd, rsx::problem_severity::moderate, 256, [](gl::command_context&) {});
std::vector<GLuint> removed;
invalidated_resources.remove_if([&](auto &rtt)

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@ -1151,7 +1151,7 @@ bool VKGSRender::on_vram_exhausted(rsx::problem_severity severity)
if (m_rtts.handle_memory_pressure(*m_current_command_buffer, severity))
{
surface_cache_relieved = true;
m_rtts.free_invalidated(*m_current_command_buffer, severity);
m_rtts.trim(*m_current_command_buffer, severity);
}
const bool any_cache_relieved = (texture_cache_relieved || surface_cache_relieved);

View File

@ -125,7 +125,7 @@ void VKGSRender::advance_queued_frames()
vk::vmm_check_memory_usage();
// m_rtts storage is double buffered and should be safe to tag on frame boundary
m_rtts.free_invalidated(*m_current_command_buffer, vk::vmm_determine_memory_load_severity());
m_rtts.trim(*m_current_command_buffer, vk::vmm_determine_memory_load_severity());
// Texture cache is also double buffered to prevent use-after-free
m_texture_cache.on_frame_end();

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@ -168,20 +168,15 @@ namespace vk
return any_released;
}
void surface_cache::free_invalidated(vk::command_buffer& cmd, rsx::problem_severity memory_pressure)
void surface_cache::trim(vk::command_buffer& cmd, rsx::problem_severity memory_pressure)
{
// Do not allow more than 300M of RSX memory to be used by RTTs.
// The actual boundary is 256M but we need to give some overallocation for performance reasons.
if (check_memory_usage(300 * 0x100000))
run_cleanup_internal(cmd, rsx::problem_severity::moderate, 300, [](vk::command_buffer& cmd)
{
if (!cmd.is_recording())
{
cmd.begin();
}
const auto severity = std::max(memory_pressure, rsx::problem_severity::moderate);
handle_memory_pressure(cmd, severity);
}
});
const u64 last_finished_frame = vk::get_last_completed_frame_id();
invalidated_resources.remove_if([&](std::unique_ptr<vk::render_target>& rtt)
@ -195,13 +190,10 @@ namespace vk
return false;
}
if (memory_pressure >= rsx::problem_severity::severe)
if (rtt->resolve_surface && memory_pressure >= rsx::problem_severity::moderate)
{
if (rtt->resolve_surface)
{
// We do not need to keep resolve targets around if things are bad.
vk::get_resource_manager()->dispose(rtt->resolve_surface);
}
// We do not need to keep resolve targets around.
vk::get_resource_manager()->dispose(rtt->resolve_surface);
}
if (rtt->frame_tag >= last_finished_frame)

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@ -642,7 +642,7 @@ namespace vk
bool is_overallocated();
bool can_collapse_surface(const std::unique_ptr<vk::render_target>& surface, rsx::problem_severity severity) override;
bool handle_memory_pressure(vk::command_buffer& cmd, rsx::problem_severity severity) override;
void free_invalidated(vk::command_buffer& cmd, rsx::problem_severity memory_pressure);
void trim(vk::command_buffer& cmd, rsx::problem_severity memory_pressure);
};
}
//h