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qt: Add cpu blit emulation override to the debug tab
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@ -45,7 +45,8 @@
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"debugOverlay": "Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.",
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"logProg": "Dump game shaders to file. Only useful to developers.\nIf unsure, don't use this option.",
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"disableOcclusionQueries": "Disables running occlusion queries. Minor to moderate performance boost.\nMight introduce issues with broken occlusion e.g missing geometry and extreme pop-in.",
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"disableVertexCache": "Disables the vertex cache.\nMight resolve missing or flickering graphics output.\nMay degrade performance."
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"disableVertexCache": "Disables the vertex cache.\nMight resolve missing or flickering graphics output.\nMay degrade performance.",
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"forceCpuBlitEmulation": "Forces emulation of all blit and image manipulation operations on the cpu.\nRequires 'Write Color Buffers' option to also be enabled in most cases to avoid missing graphics.\nSignificatly degrades performance but is more accurate in some cases.\nThis setting overrides the 'GPU texture scaling' option."
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},
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"emulator": {
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"gui": {
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@ -63,6 +63,7 @@ public:
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AnisotropicFilterOverride,
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ResolutionScale,
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MinimumScalableDimension,
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ForceCPUBlitEmulation,
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// Audio
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AudioRenderer,
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@ -212,6 +213,7 @@ private:
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{ StrictRenderingMode, { "Video", "Strict Rendering Mode"}},
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{ DisableVertexCache, { "Video", "Disable Vertex Cache"}},
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{ DisableOcclusionQueries, { "Video", "Disable ZCull Occlusion Queries" }},
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{ ForceCPUBlitEmulation, { "Video", "Force CPU Blit" }},
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{ AnisotropicFilterOverride,{ "Video", "Anisotropic Filter Override" }},
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{ ResolutionScale, { "Video", "Resolution Scale" }},
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{ MinimumScalableDimension, { "Video", "Minimum Scalable Dimension" }},
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@ -937,6 +937,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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xemu_settings->EnhanceCheckBox(ui->disableHwOcclusionQueries, emu_settings::DisableOcclusionQueries);
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ui->disableHwOcclusionQueries->setToolTip(json_debug["disableOcclusionQueries"].toString());
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xemu_settings->EnhanceCheckBox(ui->forceCpuBlitEmulation, emu_settings::ForceCPUBlitEmulation);
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ui->forceCpuBlitEmulation->setToolTip(json_debug["forceCpuBlitEmulation"].toString());
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// Checkboxes: core debug options
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xemu_settings->EnhanceCheckBox(ui->ppuDebug, emu_settings::PPUDebug);
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ui->ppuDebug->setToolTip(json_debug["ppuDebug"].toString());
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@ -1554,6 +1554,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="forceCpuBlitEmulation">
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<property name="text">
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<string>Force CPU blit emulation</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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