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vk: Fix usage of VK_IMAGE_LAYOUT_GENERAL

- Properly synchronize when transitioning to/from GENERAL layout.
- General layout requires full pipeline dependency since its used in a 'general' sense. As such, its use is to be largely avoided.
This commit is contained in:
kd-11 2019-02-05 16:14:32 +03:00 committed by kd-11
parent 38887bc03e
commit 19ff95da70
2 changed files with 49 additions and 11 deletions

View File

@ -706,9 +706,9 @@ VKGSRender::VKGSRender() : GSRender()
VkClearColorValue clear_color{};
VkImageSubresourceRange range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, range);
vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_GENERAL, target_layout, range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, range);
vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, target_layout, range);
}
@ -1446,8 +1446,8 @@ void VKGSRender::end()
VkImageSubresourceRange range = { VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 1, 0, 1 };
// Clear explicitly before starting the inheritance transfer
vk::change_image_layout(*m_current_command_buffer, ds, VK_IMAGE_LAYOUT_GENERAL, range);
vkCmdClearDepthStencilImage(*m_current_command_buffer, ds->value, VK_IMAGE_LAYOUT_GENERAL, &clear, 1, &range);
vk::change_image_layout(*m_current_command_buffer, ds, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, range);
vkCmdClearDepthStencilImage(*m_current_command_buffer, ds->value, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear, 1, &range);
vk::change_image_layout(*m_current_command_buffer, ds, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, range);
// TODO: Stencil transfer
@ -3120,9 +3120,9 @@ void VKGSRender::reinitialize_swapchain()
VkClearColorValue clear_color{};
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, range);
vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_GENERAL, target_layout, range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, range);
vkCmdClearColorImage(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &range);
vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, target_layout, range);
}
//Will have to block until rendering is completed
@ -3395,9 +3395,9 @@ void VKGSRender::flip(int buffer)
//TODO: Upload raw bytes from cpu for rendering
VkImageSubresourceRange range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
VkClearColorValue clear_black {};
vk::change_image_layout(*m_current_command_buffer, m_swapchain->get_image(m_current_frame->present_image), present_layout, VK_IMAGE_LAYOUT_GENERAL, range);
vkCmdClearColorImage(*m_current_command_buffer, m_swapchain->get_image(m_current_frame->present_image), VK_IMAGE_LAYOUT_GENERAL, &clear_black, 1, &range);
vk::change_image_layout(*m_current_command_buffer, m_swapchain->get_image(m_current_frame->present_image), VK_IMAGE_LAYOUT_GENERAL, present_layout, range);
vk::change_image_layout(*m_current_command_buffer, m_swapchain->get_image(m_current_frame->present_image), present_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, range);
vkCmdClearColorImage(*m_current_command_buffer, m_swapchain->get_image(m_current_frame->present_image), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_black, 1, &range);
vk::change_image_layout(*m_current_command_buffer, m_swapchain->get_image(m_current_frame->present_image), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, present_layout, range);
}
std::unique_ptr<vk::framebuffer_holder> direct_fbo;

View File

@ -428,6 +428,25 @@ namespace vk
switch (new_layout)
{
case VK_IMAGE_LAYOUT_GENERAL:
// Avoid this layout as it is unoptimized
barrier.dstAccessMask =
{
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
};
dst_stage =
{
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
};
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
dst_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
@ -456,6 +475,25 @@ namespace vk
switch (current_layout)
{
case VK_IMAGE_LAYOUT_GENERAL:
// Avoid this layout as it is unoptimized
barrier.srcAccessMask =
{
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
};
src_stage =
{
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
};
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
src_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;