mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 10:42:36 +01:00
Reimplement config selection for game startup
* Implement manual selection of config file. * Implement default config option. * Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc) * Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
This commit is contained in:
parent
df080fbc53
commit
1cbcf7e1ad
@ -411,7 +411,8 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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if (disc.empty() && !Emu.GetTitleID().empty())
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disc = vfs::get(Emu.GetDir());
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>().devKlic.load()]() mutable
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc)
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, hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>().devKlic.load(), old_config = Emu.GetUsedConfig()]() mutable
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{
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sys_process.success("Process finished -> %s", argv[0]);
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Emu.SetForceBoot(true);
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@ -429,7 +430,7 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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Emu.SetForceBoot(true);
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auto res = Emu.BootGame(path, "", true);
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auto res = Emu.BootGame(path, "", true, false, old_config);
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if (res != game_boot_result::no_errors)
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{
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@ -121,6 +121,7 @@ void Emulator::Init(bool add_only)
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// Reset defaults, cache them
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g_cfg.from_default();
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g_cfg.name = cfg_keys::_default;
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// Not all renderers are known at compile time, so set a provided default if possible
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if (m_default_renderer == video_renderer::vulkan && !m_default_graphics_adapter.empty())
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@ -131,31 +132,31 @@ void Emulator::Init(bool add_only)
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g_cfg_defaults = g_cfg.to_string();
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// Reload override configuration set via command line
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if (!m_config_override_path.empty())
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// Load config file
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if (m_config_path.find_first_of('/') != umax)
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{
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if (const fs::file cfg_file{m_config_override_path, fs::read + fs::create})
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if (const fs::file cfg_file{m_config_path, fs::read + fs::create})
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{
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if (!g_cfg.from_string(cfg_file.to_string()))
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{
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sys_log.fatal("Failed to apply config override: %s. Proceeding with regular configuration.", m_config_override_path);
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m_config_override_path.clear();
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sys_log.fatal("Failed to apply config: %s. Proceeding with regular configuration.", m_config_path);
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m_config_path = cfg_keys::title_id;
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}
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else
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{
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sys_log.success("Applied config override: %s", m_config_override_path);
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g_cfg.name = m_config_override_path;
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sys_log.success("Applied config override: %s", m_config_path);
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g_cfg.name = m_config_path;
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}
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}
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else
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{
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sys_log.fatal("Failed to access config override: %s (%s). Proceeding with regular configuration.", m_config_override_path, fs::g_tls_error);
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m_config_override_path.clear();
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sys_log.fatal("Failed to access config: %s (%s). Proceeding with regular configuration.", m_config_path, fs::g_tls_error);
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m_config_path = cfg_keys::title_id;
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}
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}
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// Reload global configuration
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if (m_config_override_path.empty())
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if (m_config_path == cfg_keys::global || m_config_path == cfg_keys::title_id)
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{
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const auto cfg_path = fs::get_config_dir() + "/config.yml";
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@ -431,7 +432,7 @@ bool Emulator::BootRsxCapture(const std::string& path)
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return true;
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}
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game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
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game_boot_result Emulator::BootGame(const std::string& path, const std::string& title_id, bool direct, bool add_only, const std::string& config_path)
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{
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if (!fs::exists(path))
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{
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@ -440,10 +441,12 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
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m_path_old = m_path;
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m_config_path = config_path;
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if (direct || fs::is_file(path))
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{
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m_path = path;
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return Load(title_id, add_only, force_global_config);
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return Load(title_id, add_only);
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}
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game_boot_result result = game_boot_result::nothing_to_boot;
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@ -463,7 +466,7 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
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if (fs::is_file(elf))
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{
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m_path = elf;
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result = Load(title_id, add_only, force_global_config);
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result = Load(title_id, add_only);
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break;
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}
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}
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@ -484,7 +487,7 @@ game_boot_result Emulator::BootGame(const std::string& path, const std::string&
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if (fs::is_file(elf))
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{
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m_path = elf;
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if (const auto err = Load(title_id, add_only, force_global_config); err != game_boot_result::no_errors)
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if (const auto err = Load(title_id, add_only); err != game_boot_result::no_errors)
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{
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result = err;
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}
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@ -500,9 +503,8 @@ void Emulator::SetForceBoot(bool force_boot)
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m_force_boot = force_boot;
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}
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game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool force_global_config, bool is_disc_patch)
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game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool is_disc_patch)
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{
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m_force_global_config = force_global_config;
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const std::string resolved_path = GetCallbacks().resolve_path(m_path);
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if (!IsStopped())
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@ -599,7 +601,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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sys_log.notice("Category: %s", GetCat());
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sys_log.notice("Version: APP_VER=%s VERSION=%s", version_app, version_disc);
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if (!add_only && !force_global_config && m_config_override_path.empty())
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if (!add_only && m_config_path == cfg_keys::title_id)
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{
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const std::string config_path = rpcs3::utils::get_custom_config_path(m_title_id);
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@ -611,6 +613,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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if (g_cfg.from_string(cfg_file.to_string()))
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{
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g_cfg.name = config_path;
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m_config_path = config_path;
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}
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else
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{
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@ -623,7 +626,12 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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{
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sys_log.notice("Applying custom config: %s.yml", m_path);
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if (!g_cfg.from_string(cfg_file.to_string()))
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if (g_cfg.from_string(cfg_file.to_string()))
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{
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g_cfg.name = m_path + ".yml";
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m_config_path = g_cfg.name;
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}
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else
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{
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sys_log.fatal("Failed to apply custom config: %s.yml", m_path);
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}
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@ -854,7 +862,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
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{
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sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
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return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config);
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return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only);
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}
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sys_log.error("Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
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@ -1106,7 +1114,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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{
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// Booting game update
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sys_log.success("Updates found at /dev_hdd0/game/%s/", m_title_id);
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return m_path = hdd0_boot, Load(m_title_id, false, force_global_config, true);
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return m_path = hdd0_boot, Load(m_title_id, false, true);
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}
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if (!disc_psf_obj.empty())
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@ -1560,7 +1568,7 @@ void Emulator::Stop(bool restart)
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if (restart)
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{
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// Reload with prior configs.
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if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
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if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
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sys_log.error("Restart failed: %s", error);
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return;
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}
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@ -1670,7 +1678,7 @@ void Emulator::Stop(bool restart)
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if (restart)
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{
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// Reload with prior configs.
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if (const auto error = Load(m_title_id, false, m_force_global_config); error != game_boot_result::no_errors)
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if (const auto error = Load(m_title_id); error != game_boot_result::no_errors)
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sys_log.error("Restart failed: %s", error);
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return;
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}
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@ -1682,6 +1690,7 @@ void Emulator::Stop(bool restart)
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disc.clear();
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klic.clear();
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hdd1.clear();
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m_config_path = cfg_keys::global;
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// Always Enable display sleep, not only if it was prevented.
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enable_display_sleep();
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@ -44,6 +44,13 @@ enum class game_boot_result : u32
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unsupported_disc_type
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};
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namespace cfg_keys
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{
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inline const std::string title_id = "title_id"; // No config override mode
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inline const std::string global = "global"; // Force global config
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inline const std::string _default = "default"; // Force virtual default constructed config.yml
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}
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struct EmuCallbacks
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{
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std::function<void(std::function<void()>)> call_after;
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@ -83,7 +90,7 @@ class Emulator final
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video_renderer m_default_renderer;
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std::string m_default_graphics_adapter;
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std::string m_config_override_path;
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std::string m_config_path;
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std::string m_path;
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std::string m_path_old;
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std::string m_title_id;
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@ -96,8 +103,6 @@ class Emulator final
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std::string m_usr{"00000001"};
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u32 m_usrid{1};
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bool m_force_global_config = false;
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// This flag should be adjusted before each Stop() or each BootGame() and similar because:
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// 1. It forces an application to boot immediately by calling Run() in Load().
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// 2. It signifies that we don't want to exit on Stop(), for example if we want to transition to another application.
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@ -215,12 +220,17 @@ public:
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return m_pause_amend_time;
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}
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game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
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const std::string& GetUsedConfig() const
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{
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return m_config_path;
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}
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game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, const std::string& config_path = cfg_keys::title_id);
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bool BootRsxCapture(const std::string& path);
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void SetForceBoot(bool force_boot);
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game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool force_global_config = false, bool is_disc_patch = false);
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game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool is_disc_patch = false);
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void Run(bool start_playtime);
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bool Pause(bool freeze_emulation = false);
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void Resume();
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@ -240,7 +250,6 @@ public:
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void SetDefaultRenderer(video_renderer renderer) { m_default_renderer = renderer; }
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void SetDefaultGraphicsAdapter(std::string adapter) { m_default_graphics_adapter = std::move(adapter); }
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void SetConfigOverride(std::string path) { m_config_override_path = std::move(path); }
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std::string GetFormattedTitle(double fps) const;
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@ -522,7 +522,7 @@ int main(int argc, char** argv)
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parser.addOption(QCommandLineOption(arg_styles, "Lists the available styles."));
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parser.addOption(QCommandLineOption(arg_style, "Loads a custom style.", "style", ""));
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parser.addOption(QCommandLineOption(arg_stylesheet, "Loads a custom stylesheet.", "path", ""));
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const QCommandLineOption config_option(arg_config, "Forces the emulator to use this configuration file.", "path", "");
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const QCommandLineOption config_option(arg_config, "Forces the emulator to use this configuration file for CLI-booted game.", "path", "");
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parser.addOption(config_option);
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const QCommandLineOption installfw_option(arg_installfw, "Forces the emulator to install this firmware file.", "path", "");
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parser.addOption(installfw_option);
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@ -837,18 +837,6 @@ int main(int argc, char** argv)
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}
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#endif
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if (parser.isSet(arg_config))
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{
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const std::string config_override_path = parser.value(config_option).toStdString();
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if (!fs::is_file(config_override_path))
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{
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report_fatal_error(fmt::format("No config file found: %s", config_override_path));
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}
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Emu.SetConfigOverride(config_override_path);
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}
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// Force install firmware or pkg first if specified through command-line
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if (parser.isSet(arg_installfw) || parser.isSet(arg_installpkg))
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{
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@ -909,13 +897,25 @@ int main(int argc, char** argv)
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}
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}
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std::string config_path = cfg_keys::title_id;
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if (parser.isSet(arg_config))
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{
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config_path = parser.value(config_option).toStdString();
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if (!fs::is_file(config_path))
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{
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report_fatal_error(fmt::format("No config file found: %s", config_path));
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}
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}
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// Postpone startup to main event loop
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Emu.CallAfter([path = sstr(QFileInfo(args.at(0)).absoluteFilePath()), rpcs3_argv = std::move(rpcs3_argv)]() mutable
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Emu.CallAfter([path = sstr(QFileInfo(args.at(0)).absoluteFilePath()), rpcs3_argv = std::move(rpcs3_argv), config_path = std::move(config_path)]() mutable
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{
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Emu.argv = std::move(rpcs3_argv);
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Emu.SetForceBoot(true);
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if (const game_boot_result error = Emu.BootGame(path, ""); error != game_boot_result::no_errors)
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if (const game_boot_result error = Emu.BootGame(path, "", false, false, config_path); error != game_boot_result::no_errors)
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{
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sys_log.error("Booting '%s' with cli argument failed: reason: %s", path, error);
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@ -941,6 +941,36 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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}
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menu.addAction(boot);
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{
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QAction* boot_default = menu.addAction(is_current_running_game
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? tr("&Reboot with default configuration")
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: tr("&Boot with default configuration"));
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connect(boot_default, &QAction::triggered, [this, gameinfo]
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{
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sys_log.notice("Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(gameinfo, cfg_keys::_default);
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});
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QAction* boot_manual = menu.addAction(is_current_running_game
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? tr("&Reboot with manually selected configuration")
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: tr("&Boot with manually selected configuration"));
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connect(boot_manual, &QAction::triggered, [this, gameinfo]
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{
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if (std::string file_path = sstr(QFileDialog::getOpenFileName(this, "Select Config File", "", tr("Config Files (*.yml);;All files (*.*)"))); !file_path.empty())
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{
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sys_log.notice("Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(gameinfo, file_path);
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}
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else
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{
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sys_log.notice("Manual config selection aborted.");
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}
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});
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}
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menu.addSeparator();
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QAction* configure = menu.addAction(gameinfo->hasCustomConfig
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@ -1191,7 +1221,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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connect(boot, &QAction::triggered, this, [this, gameinfo]()
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{
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sys_log.notice("Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(gameinfo, gameinfo->hasCustomConfig);
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Q_EMIT RequestBoot(gameinfo, cfg_keys::global);
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});
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connect(configure, &QAction::triggered, this, [this, current_game, gameinfo]()
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{
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@ -83,7 +83,7 @@ private Q_SLOTS:
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Q_SIGNALS:
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void GameListFrameClosed();
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void NotifyGameSelection(const game_info& game);
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void RequestBoot(const game_info& game, bool force_global_config = false);
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void RequestBoot(const game_info& game, const std::string& config_path = "title_id"); // "title_id" is cfg_keys::title_id
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void RequestIconSizeChange(const int& val);
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void NotifyEmuSettingsChange();
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protected:
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@ -312,7 +312,7 @@ void main_window::OnPlayOrPause()
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{
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if (m_selected_game)
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{
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Boot(m_selected_game->info.path, m_selected_game->info.serial, false, false, false);
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Boot(m_selected_game->info.path, m_selected_game->info.serial);
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}
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else if (const auto path = Emu.GetBoot(); !path.empty())
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{
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@ -377,7 +377,7 @@ void main_window::show_boot_error(game_boot_result status)
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msg.exec();
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}
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, bool force_global_config)
|
||||
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool add_only, const std::string& config_path)
|
||||
{
|
||||
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
|
||||
{
|
||||
@ -389,7 +389,7 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
|
||||
Emu.SetForceBoot(true);
|
||||
Emu.Stop();
|
||||
|
||||
if (const auto error = Emu.BootGame(path, title_id, direct, add_only, force_global_config); error != game_boot_result::no_errors)
|
||||
if (const auto error = Emu.BootGame(path, title_id, direct, add_only, config_path); error != game_boot_result::no_errors)
|
||||
{
|
||||
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
|
||||
show_boot_error(error);
|
||||
@ -2482,9 +2482,9 @@ void main_window::CreateDockWindows()
|
||||
m_selected_game = game;
|
||||
});
|
||||
|
||||
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, bool force_global_config)
|
||||
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, const std::string& config_path)
|
||||
{
|
||||
Boot(game->info.path, game->info.serial, false, false, force_global_config);
|
||||
Boot(game->info.path, game->info.serial, false, false, config_path);
|
||||
});
|
||||
|
||||
connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
|
||||
|
@ -106,7 +106,7 @@ public Q_SLOTS:
|
||||
|
||||
private Q_SLOTS:
|
||||
void OnPlayOrPause();
|
||||
void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, bool force_global_config = false);
|
||||
void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, const std::string& config_path = "title_id"); // "title_id" is cfg_keys::title_id
|
||||
void BootElf();
|
||||
void BootGame();
|
||||
void BootVSH();
|
||||
|
Loading…
Reference in New Issue
Block a user