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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-26 04:32:35 +01:00

Qt: remove empty cache dirs if possible

This commit is contained in:
Megamouse 2022-12-07 00:07:35 +01:00
parent b49f8623f6
commit 2082f06443
2 changed files with 34 additions and 7 deletions

View File

@ -1577,8 +1577,9 @@ bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_in
u32 caches_total = 0; u32 caches_total = 0;
const QStringList filter{ QStringLiteral("shaders_cache") }; const QStringList filter{ QStringLiteral("shaders_cache") };
const QString q_base_dir = qstr(base_dir);
QDirIterator dir_iter(qstr(base_dir), filter, QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories); QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext()) while (dir_iter.hasNext())
{ {
@ -1604,6 +1605,14 @@ bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_in
else else
game_list_log.fatal("Only %d/%d shaders cache dirs could be removed in %s", caches_removed, caches_total, base_dir); game_list_log.fatal("Only %d/%d shaders cache dirs could be removed in %s", caches_removed, caches_total, base_dir);
if (QDir(q_base_dir).isEmpty())
{
if (fs::remove_dir(base_dir))
game_list_log.notice("Removed empty shader cache directory: %s", base_dir);
else
game_list_log.error("Could not remove empty shader cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
}
return success; return success;
} }
@ -1619,8 +1628,9 @@ bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_intera
u32 files_total = 0; u32 files_total = 0;
const QStringList filter{ QStringLiteral("v*.obj"), QStringLiteral("v*.obj.gz") }; const QStringList filter{ QStringLiteral("v*.obj"), QStringLiteral("v*.obj.gz") };
const QString q_base_dir = qstr(base_dir);
QDirIterator dir_iter(qstr(base_dir), filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories); QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext()) while (dir_iter.hasNext())
{ {
@ -1646,6 +1656,14 @@ bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_intera
else else
game_list_log.fatal("Only %d/%d PPU cache files could be removed in %s", files_removed, files_total, base_dir); game_list_log.fatal("Only %d/%d PPU cache files could be removed in %s", files_removed, files_total, base_dir);
if (QDir(q_base_dir).isEmpty())
{
if (fs::remove_dir(base_dir))
game_list_log.notice("Removed empty PPU cache directory: %s", base_dir);
else
game_list_log.error("Could not remove empty PPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
}
return success; return success;
} }
@ -1661,8 +1679,9 @@ bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_intera
u32 files_total = 0; u32 files_total = 0;
const QStringList filter{ QStringLiteral("spu*.dat"), QStringLiteral("spu*.dat.gz"), QStringLiteral("spu*.obj"), QStringLiteral("spu*.obj.gz") }; const QStringList filter{ QStringLiteral("spu*.dat"), QStringLiteral("spu*.dat.gz"), QStringLiteral("spu*.obj"), QStringLiteral("spu*.obj.gz") };
const QString q_base_dir = qstr(base_dir);
QDirIterator dir_iter(qstr(base_dir), filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories); QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext()) while (dir_iter.hasNext())
{ {
@ -1688,6 +1707,14 @@ bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_intera
else else
game_list_log.fatal("Only %d/%d SPU cache files could be removed in %s", files_removed, files_total, base_dir); game_list_log.fatal("Only %d/%d SPU cache files could be removed in %s", files_removed, files_total, base_dir);
if (QDir(q_base_dir).isEmpty())
{
if (fs::remove_dir(base_dir))
game_list_log.notice("Removed empty SPU cache directory: %s", base_dir);
else
game_list_log.error("Could not remove empty SPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error);
}
return success; return success;
} }

View File

@ -1787,7 +1787,7 @@ void main_window::BootRecentAction(const QAction* act)
m_rg_entries.removeAt(idx); m_rg_entries.removeAt(idx);
m_recent_game_acts.removeAt(idx); m_recent_game_acts.removeAt(idx);
m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(m_rg_entries)); m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(m_rg_entries));
gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path); gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path);
@ -1823,7 +1823,7 @@ QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint&
const int idx = m_rg_entries.indexOf(entry); const int idx = m_rg_entries.indexOf(entry);
m_rg_entries.removeAt(idx); m_rg_entries.removeAt(idx);
m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(m_rg_entries)); m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(m_rg_entries));
} }
return nullptr; return nullptr;
} }
@ -1910,7 +1910,7 @@ void main_window::AddRecentAction(const q_string_pair& entry)
ui->bootRecentMenu->addAction(m_recent_game_acts[i]); ui->bootRecentMenu->addAction(m_recent_game_acts[i]);
} }
m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(m_rg_entries)); m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(m_rg_entries));
} }
void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code) void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code)
@ -2081,7 +2081,7 @@ void main_window::CreateConnects()
ui->bootRecentMenu->removeAction(act); ui->bootRecentMenu->removeAction(act);
} }
m_recent_game_acts.clear(); m_recent_game_acts.clear();
m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(q_pair_list())); m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(q_pair_list()));
}); });
connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked) connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked)