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rsx: Account for subpixel precision when converting DST coordinates to
SRC coordinates - When extracting a 1x1 texture from another texture of a different format, width conversion can result in a dimension of 0 if the extracted texel is not a full texel in SRC
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@ -588,7 +588,7 @@ namespace gl
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// Dimensions were given in 'dst' space. Work out the real source coordinates
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const auto src_bpp = slice.src->pitch() / slice.src->width();
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src_x = (src_x * dst_bpp) / src_bpp;
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src_w = (src_w * dst_bpp) / src_bpp;
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src_w = ::aligned_div<u16>(src_w * dst_bpp, src_bpp);
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}
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if (auto surface = dynamic_cast<gl::render_target*>(slice.src))
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@ -586,7 +586,7 @@ namespace vk
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// Dimensions were given in 'dst' space. Work out the real source coordinates
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const auto src_bpp = vk::get_format_texel_width(section.src->format());
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src_x = (src_x * dst_bpp) / src_bpp;
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src_w = (src_w * dst_bpp) / src_bpp;
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src_w = ::aligned_div<u16>(src_w * dst_bpp, src_bpp);
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transform &= ~(rsx::surface_transform::coordinate_transform);
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}
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