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https://github.com/RPCS3/rpcs3.git
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overlays: make auto-repeat buttons configurable
and properly reset the auto-repeat timer whenever a new button was pressed
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20c69a0e3e
@ -10,6 +10,15 @@ namespace rsx
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{
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namespace overlays
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{
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osk_dialog::osk_dialog()
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{
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auto_repeat_buttons.insert(pad_button::L1);
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auto_repeat_buttons.insert(pad_button::R1);
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auto_repeat_buttons.insert(pad_button::cross);
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auto_repeat_buttons.insert(pad_button::triangle);
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auto_repeat_buttons.insert(pad_button::square);
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}
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void osk_dialog::Close(bool ok)
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{
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fade_animation.current = color4f(1.f);
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@ -78,7 +78,7 @@ namespace rsx
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std::vector<osk_panel> m_panels;
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usz m_panel_index = 0;
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osk_dialog() = default;
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osk_dialog();
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~osk_dialog() override = default;
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void Create(const std::string& title, const std::u16string& message, char16_t* init_text, u32 charlimit, u32 prohibit_flags, u32 panel_flag, u32 first_view_panel) override;
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@ -51,10 +51,13 @@ namespace rsx
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std::array<steady_clock::time_point, CELL_PAD_MAX_PORT_NUM> initial_timestamp;
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initial_timestamp.fill(steady_clock::now());
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std::array<std::array<bool, pad_button::pad_button_max_enum>, CELL_PAD_MAX_PORT_NUM> button_state;
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for (auto& state : button_state)
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std::array<u8, CELL_PAD_MAX_PORT_NUM> last_auto_repeat_button;
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last_auto_repeat_button.fill(pad_button::pad_button_max_enum);
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std::array<std::array<bool, pad_button::pad_button_max_enum>, CELL_PAD_MAX_PORT_NUM> last_button_state;
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for (auto& state : last_button_state)
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{
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state.fill(true);
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state.fill(false);
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}
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input_timer.Start();
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@ -90,7 +93,7 @@ namespace rsx
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for (auto &button : pad->m_buttons)
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{
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u8 button_id = 255;
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u8 button_id = pad_button::pad_button_max_enum;
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if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
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{
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switch (button.m_outKeyCode)
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@ -148,34 +151,44 @@ namespace rsx
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}
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}
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if (button_id < 255)
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if (button_id < pad_button::pad_button_max_enum)
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{
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if (button.m_pressed)
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{
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if (button_id < 4) // d-pad button
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const bool is_auto_repeat_button = auto_repeat_buttons.contains(button_id);
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if (!last_button_state[pad_index][button_id])
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{
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if (!button_state[pad_index][button_id])
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{
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// the d-pad button was not pressed before, so this is a new button press
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timestamp[pad_index] = steady_clock::now();
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initial_timestamp[pad_index] = timestamp[pad_index];
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on_button_pressed(static_cast<pad_button>(button_id));
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}
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else if (input_timer.GetMsSince(initial_timestamp[pad_index]) > ms_threshold && input_timer.GetMsSince(timestamp[pad_index]) > ms_interval)
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{
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// the d-pad button was pressed for at least the given threshold in ms and will trigger at an interval
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timestamp[pad_index] = steady_clock::now();
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on_button_pressed(static_cast<pad_button>(button_id));
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}
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}
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else if (!button_state[pad_index][button_id])
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{
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// the button was not pressed before, so this is a new button press
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// The button was not pressed before, so this is a new button press. Reset auto-repeat.
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timestamp[pad_index] = steady_clock::now();
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initial_timestamp[pad_index] = timestamp[pad_index];
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last_auto_repeat_button[pad_index] = is_auto_repeat_button ? button_id : pad_button::pad_button_max_enum;
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on_button_pressed(static_cast<pad_button>(button_id));
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}
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else if (is_auto_repeat_button)
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{
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if (last_auto_repeat_button[pad_index] == button_id
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&& input_timer.GetMsSince(initial_timestamp[pad_index]) > ms_threshold
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&& input_timer.GetMsSince(timestamp[pad_index]) > ms_interval)
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{
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// The auto-repeat button was pressed for at least the given threshold in ms and will trigger at an interval.
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timestamp[pad_index] = steady_clock::now();
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on_button_pressed(static_cast<pad_button>(button_id));
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}
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else if (last_auto_repeat_button[pad_index] == pad_button::pad_button_max_enum)
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{
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// An auto-repeat button was already pressed before and will now start triggering again after the next threshold.
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last_auto_repeat_button[pad_index] = button_id;
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}
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}
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}
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else if (last_button_state[pad_index][button_id] && last_auto_repeat_button[pad_index] == button_id)
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{
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// We stopped pressing an auto-repeat button, so re-enable auto-repeat for other buttons.
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last_auto_repeat_button[pad_index] = pad_button::pad_button_max_enum;
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}
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button_state[pad_index][button_id] = button.m_pressed;
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last_button_state[pad_index][button_id] = button.m_pressed;
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}
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if (exit)
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@ -8,6 +8,7 @@
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#include "Utilities/Timer.h"
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#include <mutex>
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#include <set>
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// Definition of user interface implementations
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@ -69,6 +70,7 @@ namespace rsx
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protected:
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Timer input_timer;
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std::set<u8> auto_repeat_buttons = { pad_button::dpad_up, pad_button::dpad_down, pad_button::dpad_left, pad_button::dpad_right };
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atomic_t<bool> exit = false;
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atomic_t<u64> thread_bits = 0;
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