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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

overlays: make auto-repeat buttons configurable

and properly reset the auto-repeat timer whenever a new button was pressed
This commit is contained in:
Megamouse 2021-04-12 23:09:23 +02:00
parent bdc5ed094b
commit 20c69a0e3e
4 changed files with 49 additions and 25 deletions

View File

@ -10,6 +10,15 @@ namespace rsx
{
namespace overlays
{
osk_dialog::osk_dialog()
{
auto_repeat_buttons.insert(pad_button::L1);
auto_repeat_buttons.insert(pad_button::R1);
auto_repeat_buttons.insert(pad_button::cross);
auto_repeat_buttons.insert(pad_button::triangle);
auto_repeat_buttons.insert(pad_button::square);
}
void osk_dialog::Close(bool ok)
{
fade_animation.current = color4f(1.f);

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@ -78,7 +78,7 @@ namespace rsx
std::vector<osk_panel> m_panels;
usz m_panel_index = 0;
osk_dialog() = default;
osk_dialog();
~osk_dialog() override = default;
void Create(const std::string& title, const std::u16string& message, char16_t* init_text, u32 charlimit, u32 prohibit_flags, u32 panel_flag, u32 first_view_panel) override;

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@ -51,10 +51,13 @@ namespace rsx
std::array<steady_clock::time_point, CELL_PAD_MAX_PORT_NUM> initial_timestamp;
initial_timestamp.fill(steady_clock::now());
std::array<std::array<bool, pad_button::pad_button_max_enum>, CELL_PAD_MAX_PORT_NUM> button_state;
for (auto& state : button_state)
std::array<u8, CELL_PAD_MAX_PORT_NUM> last_auto_repeat_button;
last_auto_repeat_button.fill(pad_button::pad_button_max_enum);
std::array<std::array<bool, pad_button::pad_button_max_enum>, CELL_PAD_MAX_PORT_NUM> last_button_state;
for (auto& state : last_button_state)
{
state.fill(true);
state.fill(false);
}
input_timer.Start();
@ -90,7 +93,7 @@ namespace rsx
for (auto &button : pad->m_buttons)
{
u8 button_id = 255;
u8 button_id = pad_button::pad_button_max_enum;
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
switch (button.m_outKeyCode)
@ -148,34 +151,44 @@ namespace rsx
}
}
if (button_id < 255)
if (button_id < pad_button::pad_button_max_enum)
{
if (button.m_pressed)
{
if (button_id < 4) // d-pad button
const bool is_auto_repeat_button = auto_repeat_buttons.contains(button_id);
if (!last_button_state[pad_index][button_id])
{
if (!button_state[pad_index][button_id])
{
// the d-pad button was not pressed before, so this is a new button press
timestamp[pad_index] = steady_clock::now();
initial_timestamp[pad_index] = timestamp[pad_index];
on_button_pressed(static_cast<pad_button>(button_id));
}
else if (input_timer.GetMsSince(initial_timestamp[pad_index]) > ms_threshold && input_timer.GetMsSince(timestamp[pad_index]) > ms_interval)
{
// the d-pad button was pressed for at least the given threshold in ms and will trigger at an interval
timestamp[pad_index] = steady_clock::now();
on_button_pressed(static_cast<pad_button>(button_id));
}
}
else if (!button_state[pad_index][button_id])
{
// the button was not pressed before, so this is a new button press
// The button was not pressed before, so this is a new button press. Reset auto-repeat.
timestamp[pad_index] = steady_clock::now();
initial_timestamp[pad_index] = timestamp[pad_index];
last_auto_repeat_button[pad_index] = is_auto_repeat_button ? button_id : pad_button::pad_button_max_enum;
on_button_pressed(static_cast<pad_button>(button_id));
}
else if (is_auto_repeat_button)
{
if (last_auto_repeat_button[pad_index] == button_id
&& input_timer.GetMsSince(initial_timestamp[pad_index]) > ms_threshold
&& input_timer.GetMsSince(timestamp[pad_index]) > ms_interval)
{
// The auto-repeat button was pressed for at least the given threshold in ms and will trigger at an interval.
timestamp[pad_index] = steady_clock::now();
on_button_pressed(static_cast<pad_button>(button_id));
}
else if (last_auto_repeat_button[pad_index] == pad_button::pad_button_max_enum)
{
// An auto-repeat button was already pressed before and will now start triggering again after the next threshold.
last_auto_repeat_button[pad_index] = button_id;
}
}
}
else if (last_button_state[pad_index][button_id] && last_auto_repeat_button[pad_index] == button_id)
{
// We stopped pressing an auto-repeat button, so re-enable auto-repeat for other buttons.
last_auto_repeat_button[pad_index] = pad_button::pad_button_max_enum;
}
button_state[pad_index][button_id] = button.m_pressed;
last_button_state[pad_index][button_id] = button.m_pressed;
}
if (exit)

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@ -8,6 +8,7 @@
#include "Utilities/Timer.h"
#include <mutex>
#include <set>
// Definition of user interface implementations
@ -69,6 +70,7 @@ namespace rsx
protected:
Timer input_timer;
std::set<u8> auto_repeat_buttons = { pad_button::dpad_up, pad_button::dpad_down, pad_button::dpad_left, pad_button::dpad_right };
atomic_t<bool> exit = false;
atomic_t<u64> thread_bits = 0;