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gl: add missing else in calibration pass fragment shader
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@ -523,6 +523,7 @@ namespace gl
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" return texture(fs0,tc0);\n"
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" }\n"
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" }\n"
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" else\n"
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" {\n"
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" vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n"
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" vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"
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