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format fix
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@ -822,7 +822,10 @@ void GLVertexProgram::DecompileAsync(RSXVertexProgram& prog)
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void GLVertexProgram::Compile()
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{
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if (id) glDeleteShader(id);
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if (id)
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{
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glDeleteShader(id);
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}
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id = glCreateShader(GL_VERTEX_SHADER);
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