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https://github.com/RPCS3/rpcs3.git
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use "config/custom_configs/" for custom configs (backwards compatible)
This commit is contained in:
parent
09a8f7ae53
commit
27f6f497a2
@ -586,7 +586,7 @@ void Emulator::LimitCacheSize()
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LOG_SUCCESS(GENERAL, "Cleaned disk cache, removed %.2f MB", size / 1024.0 / 1024.0);
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}
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bool Emulator::BootGame(const std::string& path, bool direct, bool add_only)
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bool Emulator::BootGame(const std::string& path, bool direct, bool add_only, bool force_global_config)
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{
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if (g_cfg.vfs.limit_cache_size)
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LimitCacheSize();
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@ -603,7 +603,7 @@ bool Emulator::BootGame(const std::string& path, bool direct, bool add_only)
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if (direct && fs::exists(path))
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{
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m_path = path;
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Load(add_only);
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Load(add_only, force_global_config);
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return true;
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}
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@ -614,7 +614,7 @@ bool Emulator::BootGame(const std::string& path, bool direct, bool add_only)
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if (fs::is_file(elf))
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{
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m_path = elf;
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Load(add_only);
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Load(add_only, force_global_config);
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return true;
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}
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}
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@ -697,12 +697,33 @@ std::string Emulator::GetSfoDirFromGamePath(const std::string& game_path, const
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return game_path;
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}
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std::string Emulator::GetCustomConfigDir()
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{
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#ifdef _WIN32
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return fs::get_config_dir() + "config/custom_configs/";
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#else
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return fs::get_config_dir() + "custom_configs/";
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#endif
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}
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std::string Emulator::GetCustomConfigPath(const std::string& title_id, bool get_deprecated_path)
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{
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std::string path;
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if (get_deprecated_path)
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path = fs::get_config_dir() + "data/" + title_id + "/config.yml";
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else
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path = GetCustomConfigDir() + "config_" + title_id + ".yml";
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return path;
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}
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void Emulator::SetForceBoot(bool force_boot)
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{
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m_force_boot = force_boot;
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}
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void Emulator::Load(bool add_only)
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void Emulator::Load(bool add_only, bool force_global_config)
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{
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if (!IsStopped())
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{
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@ -784,19 +805,32 @@ void Emulator::Load(bool add_only)
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LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
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LOG_NOTICE(LOADER, "Category: %s", GetCat());
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// Load custom config-1
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if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"})
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if (!force_global_config)
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{
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LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id);
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const std::string config_path_new = GetCustomConfigPath(m_title_id);
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const std::string config_path_old = GetCustomConfigPath(m_title_id, true);
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// Load custom config-1
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if (fs::file cfg_file{ config_path_old })
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s", config_path_old);
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g_cfg.from_string(cfg_file.to_string());
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}
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// Load custom config-2
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if (fs::file cfg_file{m_path + ".yml"})
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if (fs::file cfg_file{ config_path_new })
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s", config_path_new);
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g_cfg.from_string(cfg_file.to_string());
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}
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// Load custom config-3
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if (fs::file cfg_file{ m_path + ".yml" })
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path);
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g_cfg.from_string(cfg_file.to_string());
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}
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}
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#if defined(_WIN32) || defined(HAVE_VULKAN)
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if (g_cfg.video.renderer == video_renderer::vulkan)
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@ -309,7 +309,7 @@ public:
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std::string PPUCache() const;
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bool BootGame(const std::string& path, bool direct = false, bool add_only = false);
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bool BootGame(const std::string& path, bool direct = false, bool add_only = false, bool force_global_config = false);
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bool BootRsxCapture(const std::string& path);
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bool InstallPkg(const std::string& path);
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@ -322,9 +322,12 @@ public:
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static std::string GetHddDir();
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static std::string GetSfoDirFromGamePath(const std::string& game_path, const std::string& user);
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static std::string GetCustomConfigDir();
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static std::string GetCustomConfigPath(const std::string& title_id, bool get_deprecated_path = false);
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void SetForceBoot(bool force_boot);
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void Load(bool add_only = false);
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void Load(bool add_only = false, bool force_global_config = false);
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void Run();
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bool Pause();
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void Resume();
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@ -185,12 +185,12 @@ emu_settings::~emu_settings()
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{
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}
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void emu_settings::LoadSettings(const std::string& path)
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void emu_settings::LoadSettings(const std::string& title_id)
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{
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m_path = path;
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m_title_id = title_id;
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// Create config path if necessary
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fs::create_path(fs::get_config_dir() + path);
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fs::create_path(title_id.empty() ? fs::get_config_dir() : Emu.GetCustomConfigDir());
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// Load default config
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m_defaultSettings = YAML::Load(g_cfg_defaults);
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@ -202,12 +202,24 @@ void emu_settings::LoadSettings(const std::string& path)
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config.close();
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// Add game config
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if (!path.empty() && fs::is_file(fs::get_config_dir() + path + "/config.yml"))
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if (!title_id.empty())
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{
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config = fs::file(fs::get_config_dir() + path + "/config.yml", fs::read + fs::write);
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const std::string config_path_new = Emu.GetCustomConfigPath(m_title_id);
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const std::string config_path_old = Emu.GetCustomConfigPath(m_title_id, true);
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if (fs::is_file(config_path_new))
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{
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config = fs::file(config_path_new, fs::read + fs::write);
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m_currentSettings += YAML::Load(config.to_string());
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config.close();
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}
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else if (fs::is_file(config_path_old))
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{
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config = fs::file(config_path_old, fs::read + fs::write);
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m_currentSettings += YAML::Load(config.to_string());
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config.close();
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}
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}
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}
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void emu_settings::SaveSettings()
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@ -216,9 +228,9 @@ void emu_settings::SaveSettings()
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YAML::Emitter out;
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emitData(out, m_currentSettings);
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if (!m_path.empty())
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if (!m_title_id.empty())
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{
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config = fs::file(fs::get_config_dir() + m_path + "/config.yml", fs::read + fs::write + fs::create);
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config = fs::file(Emu.GetCustomConfigPath(m_title_id), fs::read + fs::write + fs::create);
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}
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else
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{
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "Utilities/File.h"
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#include "Utilities/Log.h"
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@ -223,7 +223,7 @@ public:
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Render_Creator m_render_creator;
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/** Loads the settings from path.*/
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void LoadSettings(const std::string& path = "");
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void LoadSettings(const std::string& title_id = "");
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/** Fixes all registered invalid settings after asking the user for permission.*/
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void OpenCorrectionDialog(QWidget* parent = Q_NULLPTR);
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@ -355,5 +355,5 @@ private:
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YAML::Node m_defaultSettings; // The default settings as a YAML node.
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YAML::Node m_currentSettings; // The current settings as a YAML node.
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std::string m_path;
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std::string m_title_id;
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};
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@ -1,4 +1,4 @@
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#include "game_list_frame.h"
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#include "game_list_frame.h"
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#include "qt_utils.h"
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#include "settings_dialog.h"
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#include "table_item_delegate.h"
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@ -461,7 +461,7 @@ void game_list_frame::Refresh(const bool fromDrive, const bool scrollAfter)
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}
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const auto compat = m_game_compat->GetCompatibility(game.serial);
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const bool hasCustomConfig = fs::is_file(fs::get_config_dir() + "data/" + game.serial + "/config.yml");
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const bool hasCustomConfig = fs::is_file(Emu.GetCustomConfigPath(game.serial)) || fs::is_file(Emu.GetCustomConfigPath(game.serial, true));
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const QColor color = getGridCompatibilityColor(compat.color);
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const QPixmap pxmap = PaintedPixmap(img, hasCustomConfig, color);
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@ -655,12 +655,29 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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const QString serial = qstr(currGame.serial);
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const QString name = qstr(currGame.name).simplified();
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const std::string cache_base_dir = fs::get_cache_dir() + "cache/" + currGame.serial;
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const std::string data_base_dir = fs::get_config_dir() + "data/" + currGame.serial;
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// Make Actions
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QMenu myMenu;
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QAction* boot = myMenu.addAction(tr("&Boot"));
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QAction* boot = new QAction(gameinfo->hasCustomConfig ? tr("&Boot with global configuration") : tr("&Boot"));
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QFont f = boot->font();
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f.setBold(true);
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if (gameinfo->hasCustomConfig)
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{
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QAction* boot_custom = myMenu.addAction(tr("&Boot with custom configuration"));
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boot_custom->setFont(f);
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connect(boot_custom, &QAction::triggered, [=]
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{
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LOG_NOTICE(LOADER, "Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(currGame.path);
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});
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}
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else
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{
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boot->setFont(f);
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}
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myMenu.addAction(boot);
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QAction* configure = myMenu.addAction(tr("&Configure"));
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QAction* createPPUCache = myMenu.addAction(tr("&Create PPU Cache"));
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myMenu.addSeparator();
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@ -671,13 +688,57 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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myMenu.addSeparator();
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QMenu* remove_menu = myMenu.addMenu(tr("&Remove"));
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QAction* removeGame = remove_menu->addAction(tr("&Remove %1").arg(qstr(currGame.category)));
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QAction* removeConfig = remove_menu->addAction(tr("&Remove Custom Configuration"));
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if (gameinfo->hasCustomConfig)
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{
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QAction* remove_custom_config = remove_menu->addAction(tr("&Remove Custom Configuration"));
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connect(remove_custom_config, &QAction::triggered, [=]()
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{
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if (RemoveCustomConfiguration(currGame.serial, true))
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{
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ShowCustomConfigIcon(item, false);
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}
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});
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}
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if (fs::is_dir(cache_base_dir))
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{
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QAction* removeShadersCache = remove_menu->addAction(tr("&Remove Shaders Cache"));
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connect(removeShadersCache, &QAction::triggered, [=]()
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{
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RemoveShadersCache(cache_base_dir, true);
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});
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QAction* removePPUCache = remove_menu->addAction(tr("&Remove PPU Cache"));
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connect(removePPUCache, &QAction::triggered, [=]()
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{
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RemovePPUCache(cache_base_dir, true);
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});
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QAction* removeSPUCache = remove_menu->addAction(tr("&Remove SPU Cache"));
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connect(removeSPUCache, &QAction::triggered, [=]()
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{
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RemoveSPUCache(cache_base_dir, true);
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});
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}
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myMenu.addSeparator();
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QAction* openGameFolder = myMenu.addAction(tr("&Open Install Folder"));
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QAction* openConfig = myMenu.addAction(tr("&Open Config Folder"));
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if (gameinfo->hasCustomConfig)
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{
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QAction* open_config_dir = myMenu.addAction(tr("&Open Custom Config Folder"));
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connect(open_config_dir, &QAction::triggered, [=]()
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{
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if (fs::is_file(Emu.GetCustomConfigPath(currGame.serial, true)))
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open_dir(Emu.GetCustomConfigDir());
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if (fs::is_file(Emu.GetCustomConfigPath(currGame.serial)))
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open_dir(data_base_dir);
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});
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}
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if (fs::is_dir(data_base_dir))
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{
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QAction* open_data_dir = myMenu.addAction(tr("&Open Data Folder"));
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connect(open_data_dir, &QAction::triggered, [=]()
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{
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open_dir(data_base_dir);
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});
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}
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myMenu.addSeparator();
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QAction* checkCompat = myMenu.addAction(tr("&Check Game Compatibility"));
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QAction* downloadCompat = myMenu.addAction(tr("&Download Compatibility Database"));
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@ -688,13 +749,10 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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QAction* copy_name = info_menu->addAction(tr("&Copy Name"));
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QAction* copy_serial = info_menu->addAction(tr("&Copy Serial"));
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const std::string cache_base_dir = fs::get_cache_dir() + "cache/" + currGame.serial;
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const std::string config_base_dir = fs::get_config_dir() + "data/" + currGame.serial;
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connect(boot, &QAction::triggered, [=]
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{
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LOG_NOTICE(LOADER, "Booting from gamelist per context menu...");
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Q_EMIT RequestBoot(currGame.path);
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Q_EMIT RequestBoot(currGame.path, gameinfo->hasCustomConfig);
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});
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connect(configure, &QAction::triggered, [=]
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{
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@ -739,7 +797,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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RemoveShadersCache(cache_base_dir);
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RemovePPUCache(cache_base_dir);
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RemoveSPUCache(cache_base_dir);
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RemoveCustomConfiguration(config_base_dir);
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RemoveCustomConfiguration(currGame.serial);
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}
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fs::remove_all(currGame.path);
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m_game_data.erase(std::remove(m_game_data.begin(), m_game_data.end(), gameinfo), m_game_data.end());
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@ -754,33 +812,10 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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LOG_SUCCESS(GENERAL, "Removed %s %s in %s", currGame.category, currGame.name, currGame.path);
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}
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});
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connect(removeConfig, &QAction::triggered, [=]()
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{
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if (RemoveCustomConfiguration(config_base_dir, true))
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{
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ShowCustomConfigIcon(item, false);
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}
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});
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connect(removeShadersCache, &QAction::triggered, [=]()
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{
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RemoveShadersCache(cache_base_dir, true);
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});
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connect(removePPUCache, &QAction::triggered, [=]()
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{
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RemovePPUCache(cache_base_dir, true);
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});
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connect(removeSPUCache, &QAction::triggered, [=]()
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{
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RemoveSPUCache(cache_base_dir, true);
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});
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connect(openGameFolder, &QAction::triggered, [=]()
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{
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open_dir(currGame.path);
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});
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connect(openConfig, &QAction::triggered, [=]()
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{
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open_dir(fs::get_config_dir() + "data/" + currGame.serial);
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});
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connect(checkCompat, &QAction::triggered, [=]
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{
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QString link = "https://rpcs3.net/compatibility?g=" + serial;
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@ -852,61 +887,57 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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QApplication::clipboard()->setText(serial);
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});
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//Disable options depending on software category
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// Disable options depending on software category
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QString category = qstr(currGame.category);
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if (category == category::disc_game)
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{
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removeGame->setEnabled(false);
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}
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else if (0)
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{
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boot->setEnabled(false), f.setBold(false), boot->setFont(f);
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configure->setEnabled(false);
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removeConfig->setEnabled(false);
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openConfig->setEnabled(false);
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checkCompat->setEnabled(false);
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}
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else if (category != category::hdd_game)
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{
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checkCompat->setEnabled(false);
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}
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// Disable removeconfig if no config exists.
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removeConfig->setEnabled(gameinfo->hasCustomConfig);
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// remove options if necessary
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if (!fs::is_dir(cache_base_dir))
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{
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removeShadersCache->setEnabled(false);
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removePPUCache->setEnabled(false);
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removeSPUCache->setEnabled(false);
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}
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myMenu.exec(globalPos);
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}
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bool game_list_frame::RemoveCustomConfiguration(const std::string& base_dir, bool is_interactive)
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bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, bool is_interactive)
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{
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const std::string config_path = base_dir + "/config.yml";
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const std::string config_path_new = Emu.GetCustomConfigPath(title_id);
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const std::string config_path_old = Emu.GetCustomConfigPath(title_id, true);
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if (!fs::is_file(config_path))
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if (!fs::is_file(config_path_new) && !fs::is_file(config_path_old))
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return false;
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if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove custom game configuration?")) != QMessageBox::Yes)
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return false;
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if (fs::remove_file(config_path))
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bool result = true;
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for (const std::string& path : { config_path_new, config_path_old })
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{
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LOG_SUCCESS(GENERAL, "Removed configuration file: %s", config_path);
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return true;
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if (!fs::is_file(path))
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{
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continue;
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}
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if (fs::remove_file(path))
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{
|
||||
LOG_SUCCESS(GENERAL, "Removed configuration file: %s", path);
|
||||
}
|
||||
else
|
||||
{
|
||||
QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove configuration file!"));
|
||||
LOG_FATAL(GENERAL, "Failed to remove configuration file: %s\nError: %s", config_path, fs::g_tls_error);
|
||||
return false;
|
||||
LOG_FATAL(GENERAL, "Failed to remove configuration file: %s\nError: %s", path, fs::g_tls_error);
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_interactive && !result)
|
||||
{
|
||||
QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove configuration file!"));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_interactive)
|
||||
|
@ -1,4 +1,4 @@
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Emu/GameInfo.h"
|
||||
@ -225,7 +225,7 @@ private Q_SLOTS:
|
||||
void doubleClickedSlot(QTableWidgetItem *item);
|
||||
Q_SIGNALS:
|
||||
void GameListFrameClosed();
|
||||
void RequestBoot(const std::string& path);
|
||||
void RequestBoot(const std::string& path, bool force_global_config = false);
|
||||
void RequestIconSizeChange(const int& val);
|
||||
protected:
|
||||
/** Override inherited method from Qt to allow signalling when close happened.*/
|
||||
|
@ -268,7 +268,7 @@ void main_window::OnPlayOrPause()
|
||||
}
|
||||
}
|
||||
|
||||
void main_window::Boot(const std::string& path, bool direct, bool add_only)
|
||||
void main_window::Boot(const std::string& path, bool direct, bool add_only, bool force_global_config)
|
||||
{
|
||||
if (!Emu.IsStopped())
|
||||
{
|
||||
@ -287,7 +287,7 @@ void main_window::Boot(const std::string& path, bool direct, bool add_only)
|
||||
Emu.SetForceBoot(true);
|
||||
Emu.Stop();
|
||||
|
||||
if (Emu.BootGame(path, direct, add_only))
|
||||
if (Emu.BootGame(path, direct, add_only, force_global_config))
|
||||
{
|
||||
LOG_SUCCESS(LOADER, "Boot successful.");
|
||||
const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
|
||||
@ -1565,7 +1565,10 @@ void main_window::CreateDockWindows()
|
||||
}
|
||||
});
|
||||
|
||||
connect(m_gameListFrame, &game_list_frame::RequestBoot, [this](const std::string& path){ Boot(path); });
|
||||
connect(m_gameListFrame, &game_list_frame::RequestBoot, [this](const std::string& path, bool force_global_config)
|
||||
{
|
||||
Boot(path, false, false, force_global_config);
|
||||
});
|
||||
}
|
||||
|
||||
void main_window::ConfigureGuiFromSettings(bool configure_all)
|
||||
|
@ -89,7 +89,7 @@ public Q_SLOTS:
|
||||
|
||||
private Q_SLOTS:
|
||||
void OnPlayOrPause();
|
||||
void Boot(const std::string& path, bool direct = false, bool add_only = false);
|
||||
void Boot(const std::string& path, bool direct = false, bool add_only = false, bool force_global_config = false);
|
||||
void BootElf();
|
||||
void BootGame();
|
||||
void BootRsxCapture(std::string path = "");
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include <QVBoxLayout>
|
||||
#include <QVBoxLayout>
|
||||
#include <QButtonGroup>
|
||||
#include <QPushButton>
|
||||
#include <QMessageBox>
|
||||
@ -99,7 +99,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
|
||||
|
||||
if (game)
|
||||
{
|
||||
xemu_settings->LoadSettings("data/" + game->serial);
|
||||
xemu_settings->LoadSettings(game->serial);
|
||||
setWindowTitle(tr("Settings: [") + qstr(game->serial) + "] " + qstr(game->name));
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user