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https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
Rename some methods.
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@ -287,7 +287,7 @@ D3D12GSRender::~D3D12GSRender()
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ReleaseD2DStructures();
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}
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void D3D12GSRender::OnExitThread()
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void D3D12GSRender::onexit_thread()
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{
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}
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@ -295,10 +295,9 @@ void D3D12GSRender::OnReset()
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{
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}
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void D3D12GSRender::Clear(u32 cmd)
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void D3D12GSRender::clear_surface(u32 arg)
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{
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std::chrono::time_point<std::chrono::system_clock> startDuration = std::chrono::system_clock::now();
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assert(cmd == NV4097_CLEAR_SURFACE);
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std::chrono::time_point<std::chrono::system_clock> rttDurationStart = std::chrono::system_clock::now();
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PrepareRenderTargets(getCurrentResourceStorage().m_commandList.Get());
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@ -379,7 +378,7 @@ void D3D12GSRender::Clear(u32 cmd)
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}
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}
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void D3D12GSRender::Draw()
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void D3D12GSRender::end()
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{
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std::chrono::time_point<std::chrono::system_clock> startDuration = std::chrono::system_clock::now();
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@ -631,7 +630,7 @@ isFlipSurfaceInLocalMemory(u32 surfaceColorTarget)
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}
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}
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void D3D12GSRender::Flip()
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void D3D12GSRender::flip(int buffer)
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{
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ID3D12Resource *resourceToFlip;
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float viewport_w, viewport_h;
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@ -510,11 +510,11 @@ private:
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void renderOverlay();
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protected:
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virtual void OnExitThread() override;
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virtual void onexit_thread() override;
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virtual void OnReset() override;
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virtual void Clear(u32 cmd) override;
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virtual void Draw() override;
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virtual void Flip() override;
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virtual void clear_surface(u32 arg) override;
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virtual void end() override;
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virtual void flip(int buffer) override;
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};
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#endif
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@ -1382,7 +1382,7 @@ void GLGSRender::oninit_thread()
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}
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void GLGSRender::OnExitThread()
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void GLGSRender::onexit_thread()
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{
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glDeleteTextures(1, &g_flip_tex);
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glDeleteTextures(1, &g_depth_tex);
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@ -1574,10 +1574,8 @@ void GLGSRender::InitDrawBuffers()
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}
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}
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void GLGSRender::Clear(u32 cmd)
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void GLGSRender::clear_surface(u32 arg)
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{
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assert(cmd == NV4097_CLEAR_SURFACE);
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InitDrawBuffers();
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if (m_set_color_mask)
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@ -1628,7 +1626,7 @@ void GLGSRender::Clear(u32 cmd)
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WriteBuffers();
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}
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void GLGSRender::Draw()
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void GLGSRender::end()
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{
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//return;
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if (!LoadProgram())
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@ -1987,7 +1985,7 @@ void GLGSRender::Draw()
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WriteBuffers();
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}
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void GLGSRender::Flip()
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void GLGSRender::flip(int buffer)
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{
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// Set scissor to FBO size
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if (m_set_scissor_horizontal && m_set_scissor_vertical)
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@ -166,11 +166,11 @@ private:
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protected:
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virtual void oninit() override;
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virtual void oninit_thread() override;
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virtual void OnExitThread() override;
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virtual void onexit_thread() override;
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virtual void OnReset() override;
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virtual void Clear(u32 cmd) override;
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virtual void Draw() override;
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virtual void Flip() override;
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virtual void clear_surface(u32 arg) override;
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virtual void end() override;
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virtual void flip(int buffer) override;
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virtual void semaphorePGRAPHTextureReadRelease(u32 offset, u32 value) override;
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virtual void semaphorePGRAPHBackendRelease(u32 offset, u32 value) override;
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@ -54,7 +54,7 @@ void GSRender::close()
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}
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}
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void GSRender::Flip()
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void GSRender::flip(int buffer)
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{
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if (m_frame)
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m_frame->flip(m_context);
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@ -51,7 +51,7 @@ public:
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void oninit_thread() override;
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void close();
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void Flip() override;
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void flip(int buffer) override;
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};
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enum GSLockType
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@ -22,7 +22,7 @@ private:
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{
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}
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virtual void OnExitThread() override
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virtual void onexit_thread() override
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{
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}
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@ -30,15 +30,15 @@ private:
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{
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}
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virtual void Clear(u32 cmd) override
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virtual void clear_surface(u32 arg) override
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{
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}
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virtual void Draw() override
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virtual void end() override
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{
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}
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virtual void Flip() override
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virtual void flip(int buffer) override
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{
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}
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@ -286,7 +286,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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// NV4097
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case 0x0003fead:
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{
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Flip();
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flip(0);
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last_flip_time = get_system_time();
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gcm_current_buffer = ARGS(0);
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@ -920,7 +920,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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if (a0 & 0x80) m_clear_surface_color_a = m_clear_color_a;
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m_clear_surface_mask = a0;
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Clear(NV4097_CLEAR_SURFACE);
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clear_surface(a0);
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break;
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}
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@ -1090,7 +1090,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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if (a0)
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{
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Begin(a0);
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begin(a0);
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}
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else
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{
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@ -2503,7 +2503,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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}
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}
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void RSXThread::Begin(u32 drawMode)
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void RSXThread::begin(u32 drawMode)
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{
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m_begin_end = 1;
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draw_mode = drawMode;
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@ -2513,7 +2513,7 @@ void RSXThread::Begin(u32 drawMode)
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void RSXThread::End()
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{
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Draw();
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end();
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for (auto &vdata : m_vertex_data)
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{
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@ -2639,7 +2639,7 @@ void RSXThread::Task()
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m_ctrl->get += (count + 1) * 4;
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}
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OnExitThread();
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onexit_thread();
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}
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void RSXThread::Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress)
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@ -649,7 +649,7 @@ protected:
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}
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}
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void Begin(u32 draw_mode);
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void begin(u32 draw_mode);
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void End();
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u32 OutOfArgsCount(const uint x, const u32 cmd, const u32 count, const u32 args_addr);
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@ -657,25 +657,25 @@ protected:
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virtual void oninit() = 0;
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virtual void oninit_thread() = 0;
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virtual void OnExitThread() = 0;
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virtual void onexit_thread() = 0;
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virtual void OnReset() = 0;
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/**
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* This member is called when the backend is expected to render a draw call, either
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* indexed or not.
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*/
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virtual void Draw() = 0;
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virtual void end() = 0;
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/**
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* This member is called when the backend is expected to clear a target surface.
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*/
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virtual void Clear(u32 cmd) = 0;
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virtual void clear_surface(u32 arg) = 0;
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/**
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* This member is called when the backend is expected to present a target surface in
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* either local or main memory.
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*/
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virtual void Flip() = 0;
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virtual void flip(int buffer) = 0;
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/**
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* This member is called when RSXThread parse a TEXTURE_READ_SEMAPHORE_RELEASE
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