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d3d12: Fix A1R5G5B5 endianness
Fix color in Retro city rampage
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@ -566,6 +566,7 @@ ID3D12Resource *uploadSingleTexture(
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mipInfos = writeTexelsGeneric((char*)pixels, (char*)textureData, w, h, 4, texture.GetMipmap());
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break;
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}
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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{
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