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gl: Harmonize format conversion values
- Return values that are true to the PS3, not the host.
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@ -850,34 +850,8 @@ namespace gl
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std::pair<bool, u32> get_format_convert_flags(GLenum format)
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{
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switch (format)
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{
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case GL_R8:
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case GL_RG8:
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case GL_RGBA8:
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return { false, 1 };
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case GL_R16:
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case GL_RG16:
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case GL_RG16F:
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case GL_RGB565:
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case GL_RGBA16F:
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return { true, 2 };
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case GL_R32F:
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case GL_RGBA32F:
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return { true, 4 };
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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return { false, 4 };
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT32F:
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return { true, 2 };
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case GL_DEPTH24_STENCIL8:
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case GL_DEPTH32F_STENCIL8:
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return { true, 4 };
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default:
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fmt::throw_exception("Unexpected internal format 0x%X", static_cast<u32>(format));
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}
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const auto texel_width = get_format_texel_width(format);
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return { (texel_width > 1), texel_width };
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}
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bool formats_are_bitcast_compatible(GLenum format1, GLenum format2)
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