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gl: Rewrite Debug Output
Remove Windows restriction, enable Debug Output for every supported OS Filter our severity by Khronos severity Handle and log source and type enums
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db4414ca87
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@ -52,33 +52,119 @@ namespace gl
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g_compute_tasks.clear();
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g_compute_tasks.clear();
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}
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}
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#ifdef WIN32
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// https://www.khronos.org/opengl/wiki/Debug_Output
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void APIENTRY dbgFunc(GLenum source, GLenum type, GLuint id,
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void APIENTRY log_debug(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei lenght, const GLchar* message,
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GLenum severity, GLsizei length, const GLchar* message,
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const void* userParam)
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const void* user_param)
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{
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{
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// Message source
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std::string str_source;
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switch (source)
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{
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// Calls to the OpenGL API
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case GL_DEBUG_SOURCE_API:
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str_source = "API";
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break;
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// Calls to a window-system API
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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str_source = "WINDOW_SYSTEM";
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break;
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// A compiler for a shading language
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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str_source = "SHADER_COMPILER";
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break;
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// An application associated with OpenGL
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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str_source = "THIRD_PARTY";
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break;
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// Generated by the user of this application
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case GL_DEBUG_SOURCE_APPLICATION:
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str_source = "APPLICATION";
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break;
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// Some source that isn't one of these
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case GL_DEBUG_SOURCE_OTHER:
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str_source = "OTHER";
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break;
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// Not on documentation
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default:
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str_source = "UNKNOWN";
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rsx_log.error("log_debug(source=%d): Unknown message source", source);
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}
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// Message type
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std::string str_type;
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switch (type)
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switch (type)
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{
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{
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// An error, typically from the API
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case GL_DEBUG_TYPE_ERROR:
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case GL_DEBUG_TYPE_ERROR:
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{
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str_type = "ERROR";
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rsx_log.error("%s", message);
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break;
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return;
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// Some behavior marked deprecated has been used
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}
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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str_type = "DEPRECATED";
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break;
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// Something has invoked undefined behavior
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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str_type = "UNDEFINED";
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break;
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// Some functionality the user relies upon is not portable
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case GL_DEBUG_TYPE_PORTABILITY:
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str_type = "PORTABILITY";
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break;
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// Code has triggered possible performance issues
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case GL_DEBUG_TYPE_PERFORMANCE:
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str_type = "PERFORMANCE";
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break;
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// Command stream annotation
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case GL_DEBUG_TYPE_MARKER:
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str_type = "MARKER";
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break;
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// Group pushing
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case GL_DEBUG_TYPE_PUSH_GROUP:
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str_type = "PUSH_GROUP";
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break;
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// foo
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case GL_DEBUG_TYPE_POP_GROUP:
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str_type = "POP_GROUP";
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break;
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// Some type that isn't one of these
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case GL_DEBUG_TYPE_OTHER:
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str_type = "OTHER";
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break;
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// Not on documentation
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default:
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default:
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{
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str_type = "UNKNOWN";
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rsx_log.warning("%s", message);
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rsx_log.error("log_debug(type=%d): Unknown message type", type);
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}
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switch (severity)
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{
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// All OpenGL Errors, shader compilation/linking errors, or highly-dangerous undefined behavior
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case GL_DEBUG_SEVERITY_HIGH:
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// Major performance warnings, shader compilation/linking warnings, or the use of deprecated functionality
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case GL_DEBUG_SEVERITY_MEDIUM:
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rsx_log.error("[DEBUG_OUTPUT] [%s] [%s] [%d]: %s", str_source, str_type, id, message);
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return;
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return;
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}
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// Redundant state change performance warning, or unimportant undefined behavior
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}
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case GL_DEBUG_SEVERITY_LOW:
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rsx_log.warning("[DEBUG_OUTPUT] [%s] [%s] [%d]: %s", str_source, str_type, id, message);
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return;
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// Anything that isn't an error or performance issue
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case GL_DEBUG_SEVERITY_NOTIFICATION:
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rsx_log.notice("[DEBUG_OUTPUT] [%s] [%s] [%d]: %s", str_source, str_type, id, message);
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return;
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// Not on documentation
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default:
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rsx_log.error("log_debug(severity=%d): Unknown severity level", severity);
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rsx_log.error("[DEBUG_OUTPUT] [%s] [%s] [%d]: %s", str_source, str_type, id, message);
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return;
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}
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}
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}
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#endif
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void enable_debugging()
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void enable_debugging()
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{
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{
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#ifdef WIN32
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback(log_debug, nullptr);
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glDebugMessageCallback(static_cast<GLDEBUGPROC>(dbgFunc), nullptr);
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#endif
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}
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}
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capabilities &get_driver_caps()
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capabilities &get_driver_caps()
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@ -31,6 +31,11 @@
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#define GL_INTERPRETER_FRAGMENT_BLOCK 7
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#define GL_INTERPRETER_FRAGMENT_BLOCK 7
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#define GL_COMPUTE_BUFFER_SLOT(index) (index + 8)
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#define GL_COMPUTE_BUFFER_SLOT(index) (index + 8)
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// Noop keyword outside of Windows (used in log_debug)
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#if !defined(_WIN32) && !defined(APIENTRY)
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#define APIENTRY
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#endif
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inline static void _SelectTexture(int unit) { glActiveTexture(GL_TEXTURE0 + unit); }
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inline static void _SelectTexture(int unit) { glActiveTexture(GL_TEXTURE0 + unit); }
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namespace gl
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namespace gl
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