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34336ebfce
@ -38,8 +38,8 @@ D3D12_BLEND get_blend_factor(u16 factor)
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case CELL_GCM_DST_COLOR: return D3D12_BLEND_DEST_COLOR;
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case CELL_GCM_ONE_MINUS_DST_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
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case CELL_GCM_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT;
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case CELL_GCM_CONSTANT_COLOR:
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case CELL_GCM_ONE_MINUS_CONSTANT_COLOR:
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case CELL_GCM_CONSTANT_COLOR: return D3D12_BLEND_DEST_COLOR;
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case CELL_GCM_ONE_MINUS_CONSTANT_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
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case CELL_GCM_CONSTANT_ALPHA:
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case CELL_GCM_ONE_MINUS_CONSTANT_ALPHA:
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break;
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@ -292,8 +292,7 @@ D3D12_PRIMITIVE_TOPOLOGY_TYPE get_primitive_topology_type(u8 draw_mode)
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case CELL_GCM_PRIMITIVE_QUADS: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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case CELL_GCM_PRIMITIVE_QUAD_STRIP: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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case CELL_GCM_PRIMITIVE_POLYGON: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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case CELL_GCM_PRIMITIVE_LINE_LOOP:
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break;
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case CELL_GCM_PRIMITIVE_LINE_LOOP: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
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}
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throw EXCEPTION("Invalid or unsupported draw mode (0x%x)", draw_mode);
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}
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@ -303,9 +302,11 @@ DXGI_FORMAT get_color_surface_format(u8 format)
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switch (format)
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{
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case CELL_GCM_SURFACE_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM;
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case CELL_GCM_SURFACE_X8R8G8B8_O8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM; //BIT.TRIP Runner2 use this
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case CELL_GCM_SURFACE_A8R8G8B8: return DXGI_FORMAT_R8G8B8A8_UNORM;
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case CELL_GCM_SURFACE_F_W16Z16Y16X16: return DXGI_FORMAT_R16G16B16A16_FLOAT;
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case CELL_GCM_SURFACE_F_X32: return DXGI_FORMAT_R32_FLOAT;
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case CELL_GCM_SURFACE_A8B8G8R8: return DXGI_FORMAT_R8G8B8A8_UNORM;
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}
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throw EXCEPTION("Invalid format (0x%x)", format);
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}
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@ -271,12 +271,7 @@ void D3D12GSRender::end()
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m_timers.m_vertex_index_duration += std::chrono::duration_cast<std::chrono::microseconds>(vertex_index_duration_end - vertex_index_duration_start).count();
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std::chrono::time_point<std::chrono::system_clock> program_load_start = std::chrono::system_clock::now();
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if (!load_program())
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{
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LOG_ERROR(RSX, "LoadProgram failed.");
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Emu.Pause();
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return;
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}
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load_program();
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std::chrono::time_point<std::chrono::system_clock> program_load_end = std::chrono::system_clock::now();
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m_timers.m_program_load_duration += std::chrono::duration_cast<std::chrono::microseconds>(program_load_end - program_load_start).count();
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@ -301,12 +296,6 @@ void D3D12GSRender::end()
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{
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upload_and_bind_textures(get_current_resource_storage().command_list.Get(), currentDescriptorIndex + 3, std::get<2>(*m_current_pso) > 0);
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ID3D12DescriptorHeap *descriptors[] =
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{
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get_current_resource_storage().descriptors_heap.Get(),
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get_current_resource_storage().sampler_descriptor_heap[get_current_resource_storage().sampler_descriptors_heap_index].Get(),
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};
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get_current_resource_storage().command_list->SetDescriptorHeaps(2, descriptors);
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get_current_resource_storage().command_list->SetGraphicsRootDescriptorTable(0,
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CD3DX12_GPU_DESCRIPTOR_HANDLE(get_current_resource_storage().descriptors_heap->GetGPUDescriptorHandleForHeapStart())
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@ -85,6 +85,13 @@ void resource_storage::reset()
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void resource_storage::set_new_command_list()
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{
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CHECK_HRESULT(command_list->Reset(command_allocator.Get(), nullptr));
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ID3D12DescriptorHeap *descriptors[] =
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{
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descriptors_heap.Get(),
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sampler_descriptor_heap[sampler_descriptors_heap_index].Get(),
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};
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command_list->SetDescriptorHeaps(2, descriptors);
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}
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void resource_storage::init(ID3D12Device *device)
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@ -220,7 +220,7 @@ struct D3D12Traits
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graphicPipelineStateDesc.IBStripCutValue = pipelineProperties.CutValue;
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extraData.first->CreateGraphicsPipelineState(&graphicPipelineStateDesc, IID_PPV_ARGS(&std::get<0>(*result)));
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CHECK_HRESULT(extraData.first->CreateGraphicsPipelineState(&graphicPipelineStateDesc, IID_PPV_ARGS(&std::get<0>(*result))));
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std::get<1>(*result) = vertexProgramData.vertex_shader_inputs;
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std::wstring name = L"PSO_" + std::to_wstring(vertexProgramData.id) + L"_" + std::to_wstring(fragmentProgramData.id);
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@ -272,7 +272,7 @@ ID3D12Resource *render_targets::bind_address_as_render_targets(ID3D12Device *dev
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{
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ComPtr<ID3D12Resource> rtt;
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rtt = It->second.Get();
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if (rtt->GetDesc().Format == dxgi_format)
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if (rtt->GetDesc().Format == dxgi_format && rtt->GetDesc().Width == width && rtt->GetDesc().Height == height)
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{
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cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(rtt.Get(), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
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return rtt.Get();
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@ -335,6 +335,13 @@ void D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList *command_
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{
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get_current_resource_storage().sampler_descriptors_heap_index = 1;
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get_current_resource_storage().current_sampler_index = 0;
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ID3D12DescriptorHeap *descriptors[] =
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{
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get_current_resource_storage().descriptors_heap.Get(),
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get_current_resource_storage().sampler_descriptor_heap[get_current_resource_storage().sampler_descriptors_heap_index].Get(),
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};
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command_list->SetDescriptorHeaps(2, descriptors);
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}
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m_device->CreateSampler(&get_sampler_desc(textures[i]),
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CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().sampler_descriptor_heap[get_current_resource_storage().sampler_descriptors_heap_index]->GetCPUDescriptorHandleForHeapStart())
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@ -9,7 +9,7 @@
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using namespace Microsoft::WRL;
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#define CHECK_HRESULT(expr) if (HRESULT hr = (expr)) if (FAILED(hr)) throw EXCEPTION("HRESULT = 0x%x", hr)
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#define CHECK_HRESULT(expr) { HRESULT hr = (expr); if (FAILED(hr)) throw EXCEPTION("HRESULT = 0x%x", hr); }
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/**
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* Send data to dst pointer without polluting cache.
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