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mirror of https://github.com/RPCS3/rpcs3.git synced 2025-02-01 13:01:49 +01:00

Merge pull request #1393 from vlj/d3d12

D3d12: Fixes
This commit is contained in:
DHrpcs3 2016-01-04 18:25:51 +02:00
commit 34336ebfce
7 changed files with 23 additions and 19 deletions

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@ -38,8 +38,8 @@ D3D12_BLEND get_blend_factor(u16 factor)
case CELL_GCM_DST_COLOR: return D3D12_BLEND_DEST_COLOR;
case CELL_GCM_ONE_MINUS_DST_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
case CELL_GCM_SRC_ALPHA_SATURATE: return D3D12_BLEND_SRC_ALPHA_SAT;
case CELL_GCM_CONSTANT_COLOR:
case CELL_GCM_ONE_MINUS_CONSTANT_COLOR:
case CELL_GCM_CONSTANT_COLOR: return D3D12_BLEND_DEST_COLOR;
case CELL_GCM_ONE_MINUS_CONSTANT_COLOR: return D3D12_BLEND_INV_DEST_COLOR;
case CELL_GCM_CONSTANT_ALPHA:
case CELL_GCM_ONE_MINUS_CONSTANT_ALPHA:
break;
@ -292,8 +292,7 @@ D3D12_PRIMITIVE_TOPOLOGY_TYPE get_primitive_topology_type(u8 draw_mode)
case CELL_GCM_PRIMITIVE_QUADS: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case CELL_GCM_PRIMITIVE_QUAD_STRIP: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case CELL_GCM_PRIMITIVE_POLYGON: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
case CELL_GCM_PRIMITIVE_LINE_LOOP:
break;
case CELL_GCM_PRIMITIVE_LINE_LOOP: return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
}
throw EXCEPTION("Invalid or unsupported draw mode (0x%x)", draw_mode);
}
@ -303,9 +302,11 @@ DXGI_FORMAT get_color_surface_format(u8 format)
switch (format)
{
case CELL_GCM_SURFACE_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM;
case CELL_GCM_SURFACE_X8R8G8B8_O8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM; //BIT.TRIP Runner2 use this
case CELL_GCM_SURFACE_A8R8G8B8: return DXGI_FORMAT_R8G8B8A8_UNORM;
case CELL_GCM_SURFACE_F_W16Z16Y16X16: return DXGI_FORMAT_R16G16B16A16_FLOAT;
case CELL_GCM_SURFACE_F_X32: return DXGI_FORMAT_R32_FLOAT;
case CELL_GCM_SURFACE_A8B8G8R8: return DXGI_FORMAT_R8G8B8A8_UNORM;
}
throw EXCEPTION("Invalid format (0x%x)", format);
}

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@ -271,12 +271,7 @@ void D3D12GSRender::end()
m_timers.m_vertex_index_duration += std::chrono::duration_cast<std::chrono::microseconds>(vertex_index_duration_end - vertex_index_duration_start).count();
std::chrono::time_point<std::chrono::system_clock> program_load_start = std::chrono::system_clock::now();
if (!load_program())
{
LOG_ERROR(RSX, "LoadProgram failed.");
Emu.Pause();
return;
}
load_program();
std::chrono::time_point<std::chrono::system_clock> program_load_end = std::chrono::system_clock::now();
m_timers.m_program_load_duration += std::chrono::duration_cast<std::chrono::microseconds>(program_load_end - program_load_start).count();
@ -301,12 +296,6 @@ void D3D12GSRender::end()
{
upload_and_bind_textures(get_current_resource_storage().command_list.Get(), currentDescriptorIndex + 3, std::get<2>(*m_current_pso) > 0);
ID3D12DescriptorHeap *descriptors[] =
{
get_current_resource_storage().descriptors_heap.Get(),
get_current_resource_storage().sampler_descriptor_heap[get_current_resource_storage().sampler_descriptors_heap_index].Get(),
};
get_current_resource_storage().command_list->SetDescriptorHeaps(2, descriptors);
get_current_resource_storage().command_list->SetGraphicsRootDescriptorTable(0,
CD3DX12_GPU_DESCRIPTOR_HANDLE(get_current_resource_storage().descriptors_heap->GetGPUDescriptorHandleForHeapStart())

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@ -85,6 +85,13 @@ void resource_storage::reset()
void resource_storage::set_new_command_list()
{
CHECK_HRESULT(command_list->Reset(command_allocator.Get(), nullptr));
ID3D12DescriptorHeap *descriptors[] =
{
descriptors_heap.Get(),
sampler_descriptor_heap[sampler_descriptors_heap_index].Get(),
};
command_list->SetDescriptorHeaps(2, descriptors);
}
void resource_storage::init(ID3D12Device *device)

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@ -220,7 +220,7 @@ struct D3D12Traits
graphicPipelineStateDesc.IBStripCutValue = pipelineProperties.CutValue;
extraData.first->CreateGraphicsPipelineState(&graphicPipelineStateDesc, IID_PPV_ARGS(&std::get<0>(*result)));
CHECK_HRESULT(extraData.first->CreateGraphicsPipelineState(&graphicPipelineStateDesc, IID_PPV_ARGS(&std::get<0>(*result))));
std::get<1>(*result) = vertexProgramData.vertex_shader_inputs;
std::wstring name = L"PSO_" + std::to_wstring(vertexProgramData.id) + L"_" + std::to_wstring(fragmentProgramData.id);

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@ -272,7 +272,7 @@ ID3D12Resource *render_targets::bind_address_as_render_targets(ID3D12Device *dev
{
ComPtr<ID3D12Resource> rtt;
rtt = It->second.Get();
if (rtt->GetDesc().Format == dxgi_format)
if (rtt->GetDesc().Format == dxgi_format && rtt->GetDesc().Width == width && rtt->GetDesc().Height == height)
{
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(rtt.Get(), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
return rtt.Get();

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@ -335,6 +335,13 @@ void D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList *command_
{
get_current_resource_storage().sampler_descriptors_heap_index = 1;
get_current_resource_storage().current_sampler_index = 0;
ID3D12DescriptorHeap *descriptors[] =
{
get_current_resource_storage().descriptors_heap.Get(),
get_current_resource_storage().sampler_descriptor_heap[get_current_resource_storage().sampler_descriptors_heap_index].Get(),
};
command_list->SetDescriptorHeaps(2, descriptors);
}
m_device->CreateSampler(&get_sampler_desc(textures[i]),
CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().sampler_descriptor_heap[get_current_resource_storage().sampler_descriptors_heap_index]->GetCPUDescriptorHandleForHeapStart())

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@ -9,7 +9,7 @@
using namespace Microsoft::WRL;
#define CHECK_HRESULT(expr) if (HRESULT hr = (expr)) if (FAILED(hr)) throw EXCEPTION("HRESULT = 0x%x", hr)
#define CHECK_HRESULT(expr) { HRESULT hr = (expr); if (FAILED(hr)) throw EXCEPTION("HRESULT = 0x%x", hr); }
/**
* Send data to dst pointer without polluting cache.