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GL: Remove unused copy functions
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1f295bba5b
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@ -194,7 +194,4 @@ protected:
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void on_invalidate_memory_range(const utils::address_range &range, rsx::invalidation_cause cause) override;
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void notify_tile_unbound(u32 tile) override;
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void on_semaphore_acquire_wait() override;
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std::array<std::vector<std::byte>, 4> copy_render_targets_to_memory() override;
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std::array<std::vector<std::byte>, 2> copy_depth_stencil_buffer_to_memory() override;
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};
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@ -394,16 +394,6 @@ void GLGSRender::init_buffers(rsx::framebuffer_creation_context context, bool /*
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}
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}
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std::array<std::vector<std::byte>, 4> GLGSRender::copy_render_targets_to_memory()
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{
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return {};
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}
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std::array<std::vector<std::byte>, 2> GLGSRender::copy_depth_stencil_buffer_to_memory()
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{
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return {};
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}
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// Render target helpers
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void gl::render_target::clear_memory(gl::command_context& cmd)
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{
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@ -932,22 +932,6 @@ namespace rsx
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*/
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virtual void on_semaphore_acquire_wait() {}
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/**
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* Copy rtt values to buffer.
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* TODO: It's more efficient to combine multiple call of this function into one.
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*/
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virtual std::array<std::vector<std::byte>, 4> copy_render_targets_to_memory() {
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return std::array<std::vector<std::byte>, 4>();
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}
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/**
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* Copy depth and stencil content to buffers.
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* TODO: It's more efficient to combine multiple call of this function into one.
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*/
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virtual std::array<std::vector<std::byte>, 2> copy_depth_stencil_buffer_to_memory() {
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return std::array<std::vector<std::byte>, 2>();
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}
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virtual std::pair<std::string, std::string> get_programs() const { return std::make_pair("", ""); }
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virtual bool scaled_image_from_memory(blit_src_info& /*src_info*/, blit_dst_info& /*dst_info*/, bool /*interpolate*/) { return false; }
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