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Rsx: fix flip method registers reset
driver flip does not reset registers
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@ -1170,7 +1170,6 @@ namespace rsx
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rsx->flip(arg);
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// After each flip PS3 system is executing a routine that changes registers value to some default.
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// Some game use this default state (SH3).
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if (rsx->isHLE)
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rsx->reset();
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rsx->last_flip_time = get_system_time() - 1000000;
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@ -1214,7 +1213,6 @@ namespace rsx
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{
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static void impl(thread* rsx, u32 _reg, u32 arg)
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{
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rsx->reset();
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sys_rsx_context_attribute(0x55555555, 0x102, index, arg, 0, 0);
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}
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};
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