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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-26 04:32:35 +01:00

rsx/overlays: Implement trophy notification queue

- Allows to display more than one trophy at a time. Trophy notifications
will simply get queued up and displayed at appropriate time.
This commit is contained in:
kd-11 2020-01-03 20:43:00 +03:00 committed by kd-11
parent 49d5ce3ba4
commit 3ada97d2d3
3 changed files with 53 additions and 3 deletions

View File

@ -5,6 +5,31 @@ namespace rsx
{
namespace overlays
{
// TODO: Move somewhere in rsx_utils or general utils if needed anywhere else
class ticket_semaphore_t
{
atomic_t<u64> acquired{0};
atomic_t<u64> released{0};
public:
u64 enqueue()
{
return acquired.fetch_add(1);
}
bool try_acquire(u64 queue_id) const
{
return (queue_id == released.load());
}
void release()
{
released++;
}
};
static ticket_semaphore_t s_trophy_semaphore;
trophy_notification::trophy_notification()
{
frame.set_pos(0, 0);
@ -27,9 +52,23 @@ namespace rsx
sliding_animation.progress_limit = { 0, 0, 0};
sliding_animation.active = true;
}
void trophy_notification::update()
{
u64 t = get_system_time();
if (!s_trophy_semaphore.try_acquire(display_sched_id))
{
// Not scheduled to run just yet
return;
}
const u64 t = get_system_time();
if (!creation_time)
{
// First tick
creation_time = t;
return;
}
if (((t - creation_time) / 1000) > 7500)
{
if (!sliding_animation.active)
@ -38,6 +77,7 @@ namespace rsx
sliding_animation.progress_limit = { -int(frame.w), 0, 0 };
sliding_animation.on_finish = [this]
{
s_trophy_semaphore.release();
close();
};
@ -53,6 +93,11 @@ namespace rsx
compiled_resource trophy_notification::get_compiled()
{
if (!creation_time)
{
return {};
}
auto result = frame.get_compiled();
result.add(image.get_compiled());
result.add(text_view.get_compiled());
@ -63,6 +108,9 @@ namespace rsx
s32 trophy_notification::show(const SceNpTrophyDetails& trophy, const std::vector<uchar>& trophy_icon_buffer)
{
// Schedule to display this trophy
display_sched_id = s_trophy_semaphore.enqueue();
if (!trophy_icon_buffer.empty())
{
icon_info = std::make_unique<image_info>(trophy_icon_buffer);
@ -87,7 +135,6 @@ namespace rsx
u16 margin_sz = text_view.x - image.w - image.x;
frame.w = text_view.x + text_view.w + margin_sz;
creation_time = get_system_time();
return CELL_OK;
}
} // namespace overlays

View File

@ -503,6 +503,7 @@ namespace rsx
image_view image;
label text_view;
u64 display_sched_id = 0;
u64 creation_time = 0;
std::unique_ptr<image_info> icon_info;

View File

@ -9,7 +9,9 @@ s32 trophy_notification_helper::ShowTrophyNotification(const SceNpTrophyDetails&
{
if (auto manager = g_fxo->get<rsx::overlays::display_manager>())
{
return manager->create<rsx::overlays::trophy_notification>()->show(trophy, trophy_icon_buffer);
// Allow adding more than one trophy notification. The notification class manages scheduling
auto popup = std::make_shared<rsx::overlays::trophy_notification>();
return manager->add(popup, false)->show(trophy, trophy_icon_buffer);
}
if (!Emu.HasGui())