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d3d12: Use unnormalized_coords info in RSXFragment
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@ -212,22 +212,6 @@ void D3D12GSRender::upload_and_bind_scale_offset_matrix(size_t descriptorIndex)
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float alpha_ref = (float&)rsx::method_registers[NV4097_SET_ALPHA_REF];
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memcpy((char*)mapped_buffer + 16 * sizeof(float), &is_alpha_tested, sizeof(int));
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memcpy((char*)mapped_buffer + 17 * sizeof(float), &alpha_ref, sizeof(float));
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size_t tex_idx = 0;
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for (u32 i = 0; i < rsx::limits::textures_count; ++i)
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{
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if (!textures[i].enabled())
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{
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int is_unorm = false;
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memcpy((char*)mapped_buffer + (18 + tex_idx++) * sizeof(int), &is_unorm, sizeof(int));
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continue;
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}
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size_t w = textures[i].width(), h = textures[i].height();
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// if (!w || !h) continue;
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int is_unorm = (textures[i].format() & CELL_GCM_TEXTURE_UN);
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memcpy((char*)mapped_buffer + (18 + tex_idx++) * sizeof(int), &is_unorm, sizeof(int));
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}
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m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + 256));
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D3D12_CONSTANT_BUFFER_VIEW_DESC constant_buffer_view_desc = {
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@ -39,22 +39,6 @@ void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS)
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OS << " float4x4 scaleOffsetMat;" << std::endl;
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OS << " int isAlphaTested;" << std::endl;
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OS << " float alphaRef;" << std::endl;
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OS << " int tex0_is_unorm;" << std::endl;
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OS << " int tex1_is_unorm;" << std::endl;
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OS << " int tex2_is_unorm;" << std::endl;
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OS << " int tex3_is_unorm;" << std::endl;
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OS << " int tex4_is_unorm;" << std::endl;
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OS << " int tex5_is_unorm;" << std::endl;
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OS << " int tex6_is_unorm;" << std::endl;
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OS << " int tex7_is_unorm;" << std::endl;
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OS << " int tex8_is_unorm;" << std::endl;
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OS << " int tex9_is_unorm;" << std::endl;
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OS << " int tex10_is_unorm;" << std::endl;
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OS << " int tex11_is_unorm;" << std::endl;
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OS << " int tex12_is_unorm;" << std::endl;
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OS << " int tex13_is_unorm;" << std::endl;
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OS << " int tex14_is_unorm;" << std::endl;
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OS << " int tex15_is_unorm;" << std::endl;
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OS << "};" << std::endl;
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}
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@ -209,9 +193,15 @@ void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS)
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for (const ParamItem& PI : PT.items)
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{
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size_t textureIndex = atoi(PI.name.data() + 3);
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bool is_unorm = !!(m_prog.unnormalized_coords & (1 << textureIndex));
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if (!is_unorm)
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{
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OS << " float2 " << PI.name << "_scale = float2(1., 1.);" << std::endl;
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continue;
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}
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OS << " float2 " << PI.name << "_dim;" << std::endl;
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OS << " " << PI.name << ".GetDimensions(" << PI.name << "_dim.x, " << PI.name << "_dim.y);" << std::endl;
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OS << " float2 " << PI.name << "_scale = (!!" << PI.name << "_is_unorm) ? float2(1., 1.) / " << PI.name << "_dim : float2(1., 1.);" << std::endl;
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OS << " float2 " << PI.name << "_scale = float2(1., 1.) / " << PI.name << "_dim;" << std::endl;
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}
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}
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}
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@ -33,22 +33,6 @@ void D3D12VertexProgramDecompiler::insertHeader(std::stringstream &OS)
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OS << " float4x4 scaleOffsetMat;" << std::endl;
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OS << " int isAlphaTested;" << std::endl;
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OS << " float alphaRef;" << std::endl;
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OS << " int tex0_is_unorm;" << std::endl;
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OS << " int tex1_is_unorm;" << std::endl;
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OS << " int tex2_is_unorm;" << std::endl;
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OS << " int tex3_is_unorm;" << std::endl;
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OS << " int tex4_is_unorm;" << std::endl;
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OS << " int tex5_is_unorm;" << std::endl;
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OS << " int tex6_is_unorm;" << std::endl;
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OS << " int tex7_is_unorm;" << std::endl;
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OS << " int tex8_is_unorm;" << std::endl;
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OS << " int tex9_is_unorm;" << std::endl;
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OS << " int tex10_is_unorm;" << std::endl;
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OS << " int tex11_is_unorm;" << std::endl;
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OS << " int tex12_is_unorm;" << std::endl;
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OS << " int tex13_is_unorm;" << std::endl;
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OS << " int tex14_is_unorm;" << std::endl;
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OS << " int tex15_is_unorm;" << std::endl;
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OS << "};" << std::endl;
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}
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