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rsx: Fix texture lookups and avoid out-of-bounds copies/transfers
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@ -100,6 +100,11 @@ u8 get_format_block_size_in_bytes(int format);
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u8 get_format_block_size_in_texel(int format);
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u8 get_format_block_size_in_bytes(rsx::surface_color_format format);
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/**
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* Returns number of texel rows encoded in one pitch-length line of bytes
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*/
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u8 get_format_texel_rows_per_line(u32 format);
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/**
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* Get number of bytes occupied by texture in RSX mem
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*/
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@ -1734,6 +1734,19 @@ namespace rsx
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const auto clipped = rsx::intersect_region(address, slice_w, slice_h, bpp,
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section->get_section_base(), section->get_width(), section->get_height(), section_bpp, pitch);
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const auto slice_begin = (slice * src_slice_h);
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const auto slice_end = (slice_begin + slice_h);
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const auto dst_y = std::get<1>(clipped).y;
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const auto dst_h = std::get<2>(clipped).height;
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const auto section_end = dst_y + dst_h;
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if (dst_y >= slice_end || section_end <= slice_begin)
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{
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// Belongs to a different slice
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return;
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}
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if (scaling)
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{
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// Since output is upscaled, also upscale on dst
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@ -2064,13 +2077,25 @@ namespace rsx
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}
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}
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// Check shader_read storage. In a given scene, reads from local memory far outnumber reads from the surface cache
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const u32 lookup_mask = (is_compressed_format) ? rsx::texture_upload_context::shader_read :
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rsx::texture_upload_context::shader_read | rsx::texture_upload_context::blit_engine_dst | rsx::texture_upload_context::blit_engine_src;
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auto lookup_range = tex_range;
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if (LIKELY(extended_dimension <= rsx::texture_dimension_extended::texture_dimension_2d))
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{
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// Optimize the range a bit by only searching for mip0, layer0 to avoid false positives
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const auto texel_rows_per_line = get_format_texel_rows_per_line(format);
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const auto num_rows = (tex_height + texel_rows_per_line - 1) / texel_rows_per_line;
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if (const auto length = num_rows * tex_pitch; length < tex_range.length())
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{
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lookup_range = utils::address_range::start_length(texaddr, length);
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}
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}
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reader_lock lock(m_cache_mutex);
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// Check shader_read storage. In a given scene, reads from local memory far outnumber reads from the surface cache
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const u32 lookup_mask = (is_compressed_format)? rsx::texture_upload_context::shader_read :
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rsx::texture_upload_context::shader_read | rsx::texture_upload_context::blit_engine_dst | rsx::texture_upload_context::blit_engine_src;
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const auto overlapping_locals = find_texture_from_range<true>(tex_range, tex_height > 1? tex_pitch : 0, lookup_mask);
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const auto overlapping_locals = find_texture_from_range<true>(lookup_range, tex_height > 1? tex_pitch : 0, lookup_mask);
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for (auto& cached_texture : overlapping_locals)
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{
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if (cached_texture->matches(texaddr, tex_width, tex_height, depth, 0))
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