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GUI: Add PPU threads to debug tab
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@ -29,6 +29,7 @@ enum class emu_settings_type
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AccurateRSXAccess,
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AccurateXFloat,
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AccuratePPU128Loop,
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NumPPUThreads,
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SetDAZandFTZ,
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SPUBlockSize,
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SPUCache,
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@ -193,6 +194,7 @@ inline static const QMap<emu_settings_type, cfg_location> settings_location =
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{ emu_settings_type::AccuratePPU128Loop, { "Core", "Accurate PPU 128-byte Reservation Op Max Length"}},
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{ emu_settings_type::PerformanceReport, { "Core", "Enable Performance Report"}},
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{ emu_settings_type::FullWidthAVX512, { "Core", "Full Width AVX-512"}},
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{ emu_settings_type::NumPPUThreads, { "Core", "PPU Threads"}},
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// Graphics Tab
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{ emu_settings_type::Renderer, { "Video", "Renderer"}},
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@ -1818,6 +1818,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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ui->combo_accurate_ppu_128->setItemText(ui->combo_accurate_ppu_128->findData(-1), tr("Always Enabled", "Accurate PPU 128 Reservations"));
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ui->combo_accurate_ppu_128->setItemText(ui->combo_accurate_ppu_128->findData(0), tr("Disabled", "Accurate PPU 128 Reservations"));
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m_emu_settings->EnhanceComboBox(ui->combo_num_ppu_threads, emu_settings_type::NumPPUThreads, true);
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SubscribeTooltip(ui->gb_num_ppu_threads, tooltips.settings.num_ppu_threads);
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// Layout fix for High Dpi
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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}
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@ -3684,6 +3684,18 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="gb_num_ppu_threads">
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<property name="title">
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<string>PPU Thread Count</string>
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</property>
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<layout class="QVBoxLayout" name="vbl_num_ppu_threads">
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<item>
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<widget class="QComboBox" name="combo_num_ppu_threads"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacerDebugMore">
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<property name="orientation">
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@ -101,6 +101,7 @@ public:
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const QString enable_3d = tr("Enables 3D stereo rendering.\nNote that only anaglyph viewing is supported at the moment.");
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const QString accurate_ppu_128_loop = tr("When enabled, PPU atomic operations will operate on entire cache line data, as opposed to a single 64bit block of memory when disabled.\nNumerical values control whether or not to enable the accurate version based on the atomic operation's length.");
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const QString enable_performance_report = tr("Measure certain events and print a chart after the emulator is stopped. Don't enable if not asked to.");
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const QString num_ppu_threads = tr("Affects maximum amount of PPU threads running concurrently, the value of 1 has very low compatibility with games.\n2 is the default, if unsure do not modify this setting.");
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// emulator
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