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sys_mmapper improvements
sys_mmapper_allocate_address: always set default value if aligment is 0 sys_mmapper_map_memory: don't fire exception if memory already mapped
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@ -36,7 +36,7 @@ s32 sys_mmapper_allocate_address(u64 size, u64 flags, u64 alignment, vm::ptr<u32
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// This is a 'hack' / workaround for psl1ght, which gives us an alignment of 0, which is technically invalid,
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// but apparently is allowed on actual ps3
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// https://github.com/ps3dev/PSL1GHT/blob/534e58950732c54dc6a553910b653c99ba6e9edc/ppu/librt/sbrk.c#L71
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if (!alignment && size == 0x10000000)
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if (!alignment)
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{
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alignment = 0x10000000;
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}
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@ -283,7 +283,8 @@ s32 sys_mmapper_map_memory(u32 addr, u32 mem_id, u64 flags)
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if (const u32 old_addr = mem->addr)
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{
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throw EXCEPTION("Already mapped (mem_id=0x%x, addr=0x%x)", mem_id, old_addr);
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sys_mmapper.Warning("sys_mmapper_map_memory: Already mapped (mem_id=0x%x, addr=0x%x)", mem_id, old_addr);
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return CELL_OK;
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}
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if (!area->falloc(addr, mem->size))
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