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HLE: clear lower bits of Free Disk Space value
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@ -418,10 +418,10 @@ error_code cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr<char> dirName
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const std::string local_dir = vfs::get(dir);
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// 40 GB - 1 kilobyte. The reasoning is that many games take this number and multiply it by 1024, to get the amount of bytes. With 40GB exactly,
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// this will result in an overflow, and the size would be 0, preventing the game from running. By reducing 1 kilobyte, we make sure that even
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// 40 GB - 256 kilobytes. The reasoning is that many games take this number and multiply it by 1024, to get the amount of bytes. With 40GB exactly,
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// this will result in an overflow, and the size would be 0, preventing the game from running. By reducing 256 kilobytes, we make sure that even
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// after said overflow, the number would still be high enough to contain the game's data.
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get->hddFreeSizeKB = 40 * 1024 * 1024 - 1;
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get->hddFreeSizeKB = 40 * 1024 * 1024 - 256;
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get->isNewData = CELL_HDDGAME_ISNEWDATA_EXIST;
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get->sysSizeKB = 0; // TODO
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get->st_atime_ = 0; // TODO
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@ -758,7 +758,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40 * 1024 * 1024 - 1; // Read explanation in cellHddGameCheck
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size->hddFreeSizeKB = 40 * 1024 * 1024 - 256; // Read explanation in cellHddGameCheck
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// TODO: Calculate data size for HG and DG games, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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@ -803,7 +803,7 @@ error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> r
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40 * 1024 * 1024 - 1; // Read explanation in cellHddGameCheck
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size->hddFreeSizeKB = 40 * 1024 * 1024 - 256; // Read explanation in cellHddGameCheck
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// TODO: Calculate data size for patch data, if necessary.
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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@ -875,7 +875,7 @@ error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameC
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if (size)
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{
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->hddFreeSizeKB = 40 * 1024 * 1024 - 1; // Read explanation in cellHddGameCheck
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size->hddFreeSizeKB = 40 * 1024 * 1024 - 256; // Read explanation in cellHddGameCheck
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// TODO: Calculate data size for game data, if necessary.
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size->sizeKB = sfo.empty() ? 0 : CELL_GAME_SIZEKB_NOTCALC;
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@ -1042,7 +1042,7 @@ error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr<char>
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cbGet->isNewData = new_data;
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// TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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cbGet->hddFreeSizeKB = 40 * 1024 * 1024 - 1; // Read explanation in cellHddGameCheck
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cbGet->hddFreeSizeKB = 40 * 1024 * 1024 - 256; // Read explanation in cellHddGameCheck
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strcpy_trunc(cbGet->contentInfoPath, dir);
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strcpy_trunc(cbGet->gameDataPath, usrdir);
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@ -1104,7 +1104,7 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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auto delete_save = [&]()
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{
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strcpy_trunc(doneGet->dirName, save_entries[selected].dirName);
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doneGet->hddFreeSizeKB = 40 * 1024 * 1024 - 1; // Read explanation in cellHddGameCheck
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doneGet->hddFreeSizeKB = 40 * 1024 * 1024 - 256; // Read explanation in cellHddGameCheck
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doneGet->excResult = CELL_OK;
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std::memset(doneGet->reserved, 0, sizeof(doneGet->reserved));
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@ -1446,7 +1446,7 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
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// funcStat is called even if the directory doesn't exist.
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}
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statGet->hddFreeSizeKB = 40 * 1024 * 1024 - 1; // Read explanation in cellHddGameCheck
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statGet->hddFreeSizeKB = 40 * 1024 * 1024 - 256; // Read explanation in cellHddGameCheck
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statGet->isNewData = save_entry.isNew = psf.empty();
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statGet->dir.atime = save_entry.atime = dir_info.atime;
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