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Loader/Input: Process Qt events instead of yielding during init
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@ -106,7 +106,8 @@ EmuCallbacks main_application::CreateCallbacks()
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callbacks.init_pad_handler = [this](std::string_view title_id)
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{
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ensure(g_fxo->init<named_thread<pad_thread>>(get_thread(), m_game_window, title_id));
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while (!pad::g_started) std::this_thread::yield();
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extern void process_qt_events();
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while (!pad::g_started) process_qt_events();
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};
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callbacks.get_audio = []() -> std::shared_ptr<AudioBackend>
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