mirror of
https://github.com/RPCS3/rpcs3.git
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rsx: use range for vertex buffer attribute.
This commit is contained in:
parent
c24fba89e8
commit
42b518cf7e
@ -32,12 +32,12 @@ namespace
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return{ X, Y, Z, 1 };
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}
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template<typename U, typename T>
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void copy_whole_attribute_array(gsl::span<T> dst, const gsl::byte* src_ptr, u8 attribute_size, u8 dst_stride, u32 src_stride, u32 first, u32 vertex_count)
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template <typename U, typename T>
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void copy_whole_attribute_array(gsl::span<T> dst, gsl::span<const gsl::byte> src_ptr, u8 attribute_size, u8 dst_stride, u32 src_stride, u32 vertex_count)
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{
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for (u32 vertex = 0; vertex < vertex_count; ++vertex)
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{
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const U* src = reinterpret_cast<const U*>(src_ptr + src_stride * (first + vertex));
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gsl::span<const U> src = gsl::as_span<const U>(src_ptr.subspan(src_stride * vertex, attribute_size * sizeof(const U)));
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for (u32 i = 0; i < attribute_size; ++i)
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{
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dst[vertex * dst_stride / sizeof(T) + i] = src[i];
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@ -46,7 +46,7 @@ namespace
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}
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}
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void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, const gsl::byte *src_ptr, u32 first, u32 count, rsx::vertex_base_type type, u32 vector_element_count, u32 attribute_src_stride, u8 dst_stride)
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void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, gsl::span<const gsl::byte> src_ptr, u32 count, rsx::vertex_base_type type, u32 vector_element_count, u32 attribute_src_stride, u8 dst_stride)
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{
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verify(HERE), (vector_element_count > 0);
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@ -56,7 +56,7 @@ void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, const
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case rsx::vertex_base_type::ub256:
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{
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gsl::span<u8> dst_span = as_span_workaround<u8>(raw_dst_span);
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copy_whole_attribute_array<u8>(dst_span, src_ptr, vector_element_count, dst_stride, attribute_src_stride, first, count);
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copy_whole_attribute_array<u8>(dst_span, src_ptr, vector_element_count, dst_stride, attribute_src_stride, count);
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return;
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}
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case rsx::vertex_base_type::s1:
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@ -64,13 +64,13 @@ void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, const
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case rsx::vertex_base_type::s32k:
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{
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gsl::span<u16> dst_span = as_span_workaround<u16>(raw_dst_span);
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copy_whole_attribute_array<be_t<u16>>(dst_span, src_ptr, vector_element_count, dst_stride, attribute_src_stride, first, count);
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copy_whole_attribute_array<be_t<u16>>(dst_span, src_ptr, vector_element_count, dst_stride, attribute_src_stride, count);
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return;
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}
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case rsx::vertex_base_type::f:
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{
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gsl::span<u32> dst_span = as_span_workaround<u32>(raw_dst_span);
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copy_whole_attribute_array<be_t<u32>>(dst_span, src_ptr, vector_element_count, dst_stride, attribute_src_stride, first, count);
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copy_whole_attribute_array<be_t<u32>>(dst_span, src_ptr, vector_element_count, dst_stride, attribute_src_stride, count);
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return;
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}
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case rsx::vertex_base_type::cmp:
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@ -78,8 +78,11 @@ void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, const
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gsl::span<u16> dst_span = as_span_workaround<u16>(raw_dst_span);
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for (u32 i = 0; i < count; ++i)
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{
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auto* c_src = (const be_t<u32>*)(src_ptr + attribute_src_stride * (first + i));
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const auto& decoded_vector = decode_cmp_vector(*c_src);
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be_t<u32> src_value;
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memcpy(&src_value,
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src_ptr.subspan(attribute_src_stride * i).data(),
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sizeof(be_t<u32>));
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const auto& decoded_vector = decode_cmp_vector(src_value);
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dst_span[i * dst_stride / sizeof(u16)] = decoded_vector[0];
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dst_span[i * dst_stride / sizeof(u16) + 1] = decoded_vector[1];
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dst_span[i * dst_stride / sizeof(u16) + 2] = decoded_vector[2];
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@ -7,10 +7,10 @@
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#include "../RSXThread.h"
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/**
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* Write count vertex attributes from src_ptr starting at first.
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* Write count vertex attributes from src_ptr.
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* src_ptr array layout is deduced from the type, vector element count and src_stride arguments.
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*/
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void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, const gsl::byte *src_ptr, u32 first, u32 count, rsx::vertex_base_type type, u32 vector_element_count, u32 attribute_src_stride, u8 dst_stride);
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void write_vertex_array_data_to_buffer(gsl::span<gsl::byte> raw_dst_span, gsl::span<const gsl::byte> src_ptr, u32 count, rsx::vertex_base_type type, u32 vector_element_count, u32 attribute_src_stride, u8 dst_stride);
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/*
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* If primitive mode is not supported and need to be emulated (using an index buffer) returns false.
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@ -7,6 +7,7 @@
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#include "../Common/BufferUtils.h"
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#include "D3D12Formats.h"
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#include "../rsx_methods.h"
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#include <Utilities/variant.hpp>
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namespace
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{
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@ -80,77 +81,90 @@ namespace
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}
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}
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namespace
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{
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struct vertex_buffer_visitor
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{
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std::vector<D3D12_SHADER_RESOURCE_VIEW_DESC> vertex_buffer_views;
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vertex_buffer_visitor(u32 vtx_cnt, ID3D12GraphicsCommandList* cmdlst, ID3D12Resource* write_vertex_buffer,
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d3d12_data_heap& heap)
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: vertex_count(vtx_cnt)
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, offset_in_vertex_buffers_buffer(0)
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, m_buffer_data(heap)
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, command_list(cmdlst)
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, m_vertex_buffer_data(write_vertex_buffer)
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{
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}
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void operator()(const rsx::vertex_array_buffer& vertex_array)
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{
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u32 element_size = rsx::get_vertex_type_size_on_host(vertex_array.type, vertex_array.attribute_size);
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UINT buffer_size = element_size * vertex_count;
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size_t heap_offset = m_buffer_data.alloc<D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT>(buffer_size);
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void* mapped_buffer = m_buffer_data.map<void>(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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gsl::span<gsl::byte> mapped_buffer_span = {(gsl::byte*)mapped_buffer, gsl::narrow_cast<int>(buffer_size)};
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write_vertex_array_data_to_buffer(mapped_buffer_span, vertex_array.data, vertex_count, vertex_array.type, vertex_array.attribute_size, vertex_array.stride, element_size);
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m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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command_list->CopyBufferRegion(m_vertex_buffer_data, offset_in_vertex_buffers_buffer, m_buffer_data.get_heap(), heap_offset, buffer_size);
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vertex_buffer_views.emplace_back(get_vertex_attribute_srv(vertex_array.type, vertex_array.attribute_size, offset_in_vertex_buffers_buffer, buffer_size));
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offset_in_vertex_buffers_buffer = get_next_multiple_of<48>(offset_in_vertex_buffers_buffer + buffer_size); // 48 is multiple of 2, 4, 6, 8, 12, 16
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//m_timers.buffer_upload_size += buffer_size;
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}
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void operator()(const rsx::vertex_array_register& vertex_register)
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{
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u32 element_size = rsx::get_vertex_type_size_on_host(vertex_register.type, vertex_register.attribute_size);
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UINT buffer_size = element_size;
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size_t heap_offset = m_buffer_data.alloc<D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT>(buffer_size);
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void* mapped_buffer = m_buffer_data.map<void>(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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memcpy(mapped_buffer, vertex_register.data.data(), buffer_size);
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m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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command_list->CopyBufferRegion(m_vertex_buffer_data, offset_in_vertex_buffers_buffer, m_buffer_data.get_heap(), heap_offset, buffer_size);
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vertex_buffer_views.emplace_back(get_vertex_attribute_srv(vertex_register.type, vertex_register.attribute_size, offset_in_vertex_buffers_buffer, buffer_size));
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offset_in_vertex_buffers_buffer = get_next_multiple_of<48>(offset_in_vertex_buffers_buffer + buffer_size); // 48 is multiple of 2, 4, 6, 8, 12, 16
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}
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void operator()(const rsx::empty_vertex_array& vbo)
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{
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}
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protected:
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u32 vertex_count;
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ID3D12GraphicsCommandList* command_list;
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ID3D12Resource* m_vertex_buffer_data;
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size_t offset_in_vertex_buffers_buffer;
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d3d12_data_heap& m_buffer_data;
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};
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} // End anonymous namespace
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std::vector<D3D12_SHADER_RESOURCE_VIEW_DESC> D3D12GSRender::upload_vertex_attributes(
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const std::vector<std::pair<u32, u32> > &vertex_ranges,
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gsl::not_null<ID3D12GraphicsCommandList*> command_list)
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const std::vector<std::pair<u32, u32>>& vertex_ranges,
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gsl::not_null<ID3D12GraphicsCommandList*> command_list)
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{
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std::vector<D3D12_SHADER_RESOURCE_VIEW_DESC> vertex_buffer_views;
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command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_vertex_buffer_data.Get(), D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_RESOURCE_STATE_COPY_DEST));
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u32 vertex_count = get_vertex_count(vertex_ranges);
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size_t offset_in_vertex_buffers_buffer = 0;
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u32 input_mask = rsx::method_registers.vertex_attrib_input_mask();
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verify(HERE), rsx::method_registers.vertex_data_base_index() == 0;
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for (int index = 0; index < rsx::limits::vertex_count; ++index)
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{
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bool enabled = !!(input_mask & (1 << index));
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if (!enabled)
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continue;
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vertex_buffer_visitor visitor(vertex_count, command_list, m_vertex_buffer_data.Get(), m_buffer_data);
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const auto& vertex_buffers = get_vertex_buffers(rsx::method_registers, vertex_ranges);
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if (rsx::method_registers.vertex_arrays_info[index].size > 0)
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{
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// Active vertex array
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const rsx::data_array_format_info &info = rsx::method_registers.vertex_arrays_info[index];
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for (const auto& vbo : vertex_buffers)
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std::apply_visitor(visitor, vbo);
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u32 element_size = rsx::get_vertex_type_size_on_host(info.type, info.size);
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UINT buffer_size = element_size * vertex_count;
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size_t heap_offset = m_buffer_data.alloc<D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT>(buffer_size);
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u32 base_offset = rsx::method_registers.vertex_data_base_offset();
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u32 offset = rsx::method_registers.vertex_arrays_info[index].offset();
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u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
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const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
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void *mapped_buffer = m_buffer_data.map<void>(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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for (const auto &range : vertex_ranges)
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{
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gsl::span<gsl::byte> mapped_buffer_span = { (gsl::byte*)mapped_buffer, gsl::narrow_cast<int>(buffer_size) };
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write_vertex_array_data_to_buffer(mapped_buffer_span, src_ptr, range.first, range.second, info.type, info.size, info.stride, element_size);
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mapped_buffer = (char*)mapped_buffer + range.second * element_size;
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}
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m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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command_list->CopyBufferRegion(m_vertex_buffer_data.Get(), offset_in_vertex_buffers_buffer, m_buffer_data.get_heap(), heap_offset, buffer_size);
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vertex_buffer_views.emplace_back(get_vertex_attribute_srv(info, offset_in_vertex_buffers_buffer, buffer_size));
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offset_in_vertex_buffers_buffer = get_next_multiple_of<48>(offset_in_vertex_buffers_buffer + buffer_size); // 48 is multiple of 2, 4, 6, 8, 12, 16
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m_timers.buffer_upload_size += buffer_size;
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}
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else if (rsx::method_registers.register_vertex_info[index].size > 0)
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{
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// In register vertex attribute
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const rsx::register_vertex_data_info &info = rsx::method_registers.register_vertex_info[index];
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u32 element_size = rsx::get_vertex_type_size_on_host(info.type, info.size);
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UINT buffer_size = element_size;
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size_t heap_offset = m_buffer_data.alloc<D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT>(buffer_size);
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void *mapped_buffer = m_buffer_data.map<void>(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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memcpy(mapped_buffer, info.data.data(), buffer_size);
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m_buffer_data.unmap(CD3DX12_RANGE(heap_offset, heap_offset + buffer_size));
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command_list->CopyBufferRegion(m_vertex_buffer_data.Get(), offset_in_vertex_buffers_buffer, m_buffer_data.get_heap(), heap_offset, buffer_size);
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vertex_buffer_views.emplace_back(get_vertex_attribute_srv(info.type, info.size, offset_in_vertex_buffers_buffer, buffer_size));
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offset_in_vertex_buffers_buffer = get_next_multiple_of<48>(offset_in_vertex_buffers_buffer + buffer_size); // 48 is multiple of 2, 4, 6, 8, 12, 16
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}
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}
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command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_vertex_buffer_data.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER));
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return vertex_buffer_views;
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return visitor.vertex_buffer_views;
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}
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namespace
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@ -61,7 +61,7 @@ private:
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// Return element to draw and in case of indexed draw index type and offset in index buffer
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std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > set_vertex_buffer();
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void upload_vertex_buffers(const u32 &max_index, const u32 &max_vertex_attrib_size, const u32 &input_mask, const u32 &texture_index_offset);
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void upload_vertex_buffers(u32 min_index, u32 max_index, const u32& max_vertex_attrib_size, const u32& texture_index_offset);
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// Returns vertex count
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u32 upload_inline_array(const u32 &max_vertex_attrib_size, const u32 &texture_index_offset);
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@ -222,7 +222,7 @@ std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > GLGSRender::set_vertex
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u32 offset_in_index_buffer = mapping.second;
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std::tie(min_index, max_index, vertex_or_index_count) = upload_index_buffer(get_raw_index_array(rsx::method_registers.current_draw_clause.first_count_commands), ptr, type, rsx::method_registers.current_draw_clause.primitive, rsx::method_registers.current_draw_clause.first_count_commands, vertex_or_index_count);
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min_index = 0; // we must keep index to vertex mapping
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m_index_ring_buffer.unmap();
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index_info = std::make_tuple(get_index_type(type), offset_in_index_buffer);
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}
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@ -238,7 +238,8 @@ std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > GLGSRender::set_vertex
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{
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assert(rsx::method_registers.current_draw_clause.command == rsx::draw_command::array);
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vertex_count = rsx::method_registers.current_draw_clause.get_elements_count();
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max_index = vertex_count - 1;
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min_index = rsx::method_registers.current_draw_clause.first_count_commands.front().first;
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max_index = vertex_count - 1 + min_index;
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}
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if (!gl::is_primitive_native(rsx::method_registers.current_draw_clause.primitive))
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@ -259,7 +260,7 @@ std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > GLGSRender::set_vertex
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return std::make_tuple(vertex_or_index_count, index_info);
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}
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upload_vertex_buffers(max_index, max_vertex_attrib_size, input_mask, texture_index_offset);
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upload_vertex_buffers(min_index, max_index, max_vertex_attrib_size, texture_index_offset);
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std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
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m_vertex_upload_time += std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
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@ -267,118 +268,126 @@ std::tuple<u32, std::optional<std::tuple<GLenum, u32> > > GLGSRender::set_vertex
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return std::make_tuple(vertex_or_index_count, index_info);
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}
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void GLGSRender::upload_vertex_buffers(const u32 &max_index, const u32 &max_vertex_attrib_size, const u32 &input_mask, const u32 &texture_index_offset)
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namespace
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{
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u32 verts_allocated = max_index + 1;
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__glcheck m_attrib_ring_buffer.reserve_and_map(verts_allocated * max_vertex_attrib_size);
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struct vertex_buffer_visitor
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{
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vertex_buffer_visitor(u32 vtx_cnt,
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u32 texture_idx_offset,
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gl::ring_buffer& heap, gl::glsl::program* prog,
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gl::texture* attrib_buffer,
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u32 min_texbuffer_offset)
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: vertex_count(vtx_cnt)
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, m_attrib_ring_info(heap)
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, m_program(prog)
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, texture_index_offset(texture_idx_offset)
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, m_gl_attrib_buffers(attrib_buffer)
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, m_min_texbuffer_alignment(min_texbuffer_offset)
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{
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}
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void operator()(const rsx::vertex_array_buffer& vertex_array)
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{
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int location;
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if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[vertex_array.index] + "_buffer", &location))
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return;
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// Fill vertex_array
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u32 element_size = rsx::get_vertex_type_size_on_host(vertex_array.type, vertex_array.attribute_size);
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u32 data_size = vertex_count * element_size;
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u32 gl_type = to_gl_internal_type(vertex_array.type, vertex_array.attribute_size);
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auto& texture = m_gl_attrib_buffers[vertex_array.index];
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u32 buffer_offset = 0;
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auto mapping = m_attrib_ring_info.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
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gsl::byte* dst = static_cast<gsl::byte*>(mapping.first);
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buffer_offset = mapping.second;
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gsl::span<gsl::byte> dest_span(dst, data_size);
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prepare_buffer_for_writing(dst, vertex_array.type, vertex_array.attribute_size, vertex_count);
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|
||||
write_vertex_array_data_to_buffer(dest_span, vertex_array.data, vertex_count, vertex_array.type, vertex_array.attribute_size, vertex_array.stride, rsx::get_vertex_type_size_on_host(vertex_array.type, vertex_array.attribute_size));
|
||||
|
||||
texture.copy_from(m_attrib_ring_info, gl_type, buffer_offset, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, vertex_array.index + texture_index_offset, texture);
|
||||
}
|
||||
|
||||
void operator()(const rsx::vertex_array_register& vertex_register)
|
||||
{
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[vertex_register.index] + "_buffer", &location))
|
||||
return;
|
||||
switch (vertex_register.type)
|
||||
{
|
||||
case rsx::vertex_base_type::f:
|
||||
{
|
||||
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_register.type, vertex_register.attribute_size);
|
||||
const u32 gl_type = to_gl_internal_type(vertex_register.type, vertex_register.attribute_size);
|
||||
const size_t data_size = element_size;
|
||||
|
||||
auto& texture = m_gl_attrib_buffers[vertex_register.index];
|
||||
|
||||
auto mapping = m_attrib_ring_info.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
u8 *dst = static_cast<u8*>(mapping.first);
|
||||
|
||||
memcpy(dst, vertex_register.data.data(), element_size);
|
||||
texture.copy_from(m_attrib_ring_info, gl_type, mapping.second, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, vertex_register.index + texture_index_offset, texture);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(RSX, "bad non array vertex data format (type=%d, size=%d)", (u32)vertex_register.type, vertex_register.attribute_size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(const rsx::empty_vertex_array& vbo)
|
||||
{
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[vbo.index] + "_buffer", &location))
|
||||
return;
|
||||
glActiveTexture(GL_TEXTURE0 + vbo.index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, vbo.index + texture_index_offset);
|
||||
}
|
||||
|
||||
protected:
|
||||
u32 vertex_count;
|
||||
gl::ring_buffer& m_attrib_ring_info;
|
||||
gl::glsl::program* m_program;
|
||||
u32 texture_index_offset;
|
||||
gl::texture* m_gl_attrib_buffers;
|
||||
GLint m_min_texbuffer_alignment;
|
||||
};
|
||||
|
||||
} // End anonymous namespace
|
||||
|
||||
void GLGSRender::upload_vertex_buffers(u32 min_index, u32 max_index, const u32& max_vertex_attrib_size, const u32& texture_index_offset)
|
||||
{
|
||||
u32 verts_allocated = max_index - min_index + 1;
|
||||
__glcheck m_attrib_ring_buffer.reserve_and_map(verts_allocated * max_vertex_attrib_size);
|
||||
// Disable texture then reenable them
|
||||
// Is it really necessary ?
|
||||
for (int index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
int location;
|
||||
if (!m_program->uniforms.has_location(rsx::vertex_program::input_attrib_names[index] + "_buffer", &location))
|
||||
continue;
|
||||
|
||||
bool enabled = !!(input_mask & (1 << index));
|
||||
if (!enabled)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rsx::method_registers.vertex_arrays_info[index].size > 0)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.vertex_arrays_info[index];
|
||||
|
||||
// Fill vertex_array
|
||||
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
//vertex_array.resize(vertex_draw_count * element_size);
|
||||
|
||||
u32 data_size = verts_allocated * element_size;
|
||||
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
u32 buffer_offset = 0;
|
||||
|
||||
// Get source pointer
|
||||
u32 base_offset = rsx::method_registers.vertex_data_base_offset();
|
||||
u32 offset = rsx::method_registers.vertex_arrays_info[index].offset();
|
||||
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
|
||||
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array)
|
||||
{
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
gsl::byte *dst = static_cast<gsl::byte*>(mapping.first);
|
||||
buffer_offset = mapping.second;
|
||||
|
||||
size_t offset = 0;
|
||||
gsl::span<gsl::byte> dest_span(dst, data_size);
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, verts_allocated);
|
||||
|
||||
for (const auto &first_count : rsx::method_registers.current_draw_clause.first_count_commands)
|
||||
{
|
||||
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride, rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size));
|
||||
offset += first_count.second * element_size;
|
||||
}
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
data_size = (max_index + 1) * element_size;
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
gsl::byte *dst = static_cast<gsl::byte*>(mapping.first);
|
||||
buffer_offset = mapping.second;
|
||||
|
||||
gsl::span<gsl::byte> dest_span(dst, data_size);
|
||||
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, verts_allocated);
|
||||
|
||||
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride, rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size));
|
||||
}
|
||||
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, buffer_offset, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
}
|
||||
else if (rsx::method_registers.register_vertex_info[index].size > 0)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.register_vertex_info[index];
|
||||
|
||||
switch (vertex_info.type)
|
||||
{
|
||||
case rsx::vertex_base_type::f:
|
||||
{
|
||||
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
const u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
|
||||
const size_t data_size = element_size;
|
||||
|
||||
auto &texture = m_gl_attrib_buffers[index];
|
||||
|
||||
auto mapping = m_attrib_ring_buffer.alloc_from_reserve(data_size, m_min_texbuffer_alignment);
|
||||
u8 *dst = static_cast<u8*>(mapping.first);
|
||||
|
||||
memcpy(dst, vertex_info.data.data(), element_size);
|
||||
texture.copy_from(m_attrib_ring_buffer, gl_type, mapping.second, data_size);
|
||||
|
||||
//Link texture to uniform
|
||||
m_program->uniforms.texture(location, index + texture_index_offset, texture);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(RSX, "bad non array vertex data format (type=%d, size=%d)", (u32)vertex_info.type, vertex_info.size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0 + index + texture_index_offset);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, 0);
|
||||
glProgramUniform1i(m_program->id(), location, index + texture_index_offset);
|
||||
continue;
|
||||
}
|
||||
vertex_buffer_visitor visitor(verts_allocated, texture_index_offset, m_attrib_ring_buffer, m_program, m_gl_attrib_buffers, m_min_texbuffer_alignment);
|
||||
const auto& vertex_buffers = get_vertex_buffers(rsx::method_registers, { {min_index, verts_allocated } });
|
||||
for (const auto& vbo : vertex_buffers)
|
||||
std::apply_visitor(visitor, vbo);
|
||||
m_attrib_ring_buffer.unmap();
|
||||
}
|
||||
|
||||
|
@ -583,6 +583,58 @@ namespace rsx
|
||||
return{ ptr, count * type_size };
|
||||
}
|
||||
|
||||
gsl::span<const gsl::byte> thread::get_raw_vertex_buffer(const rsx::data_array_format_info& vertex_array_info, u32 base_offset, const std::vector<std::pair<u32, u32>>& vertex_ranges) const
|
||||
{
|
||||
u32 offset = vertex_array_info.offset();
|
||||
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
|
||||
|
||||
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_array_info.type, vertex_array_info.size);
|
||||
|
||||
// Disjoint first_counts ranges not supported atm
|
||||
for (int i = 0; i < vertex_ranges.size() - 1; i++)
|
||||
{
|
||||
const std::tuple<u32, u32>& range = vertex_ranges[i];
|
||||
const std::tuple<u32, u32>& next_range = vertex_ranges[i + 1];
|
||||
verify(HERE), (std::get<0>(range) + std::get<1>(range) == std::get<0>(next_range));
|
||||
}
|
||||
u32 first = std::get<0>(vertex_ranges.front());
|
||||
u32 count = std::get<0>(vertex_ranges.back()) + std::get<1>(vertex_ranges.back()) - first;
|
||||
|
||||
const gsl::byte* ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
|
||||
return {ptr + first * vertex_array_info.stride, count * vertex_array_info.stride + element_size};
|
||||
}
|
||||
|
||||
std::vector<std::variant<vertex_array_buffer, vertex_array_register, empty_vertex_array>> thread::get_vertex_buffers(const rsx::rsx_state& state, const std::vector<std::pair<u32, u32>>& vertex_ranges) const
|
||||
{
|
||||
std::vector<std::variant<vertex_array_buffer, vertex_array_register, empty_vertex_array>> result;
|
||||
u32 input_mask = state.vertex_attrib_input_mask();
|
||||
for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
{
|
||||
bool enabled = !!(input_mask & (1 << index));
|
||||
if (!enabled)
|
||||
continue;
|
||||
|
||||
if (state.vertex_arrays_info[index].size > 0)
|
||||
{
|
||||
const rsx::data_array_format_info& info = state.vertex_arrays_info[index];
|
||||
result.push_back(vertex_array_buffer{info.type, info.size, info.stride,
|
||||
get_raw_vertex_buffer(info, state.vertex_data_base_offset(), vertex_ranges), index});
|
||||
continue;
|
||||
}
|
||||
|
||||
if (state.register_vertex_info[index].size > 0)
|
||||
{
|
||||
const rsx::register_vertex_data_info& info = state.register_vertex_info[index];
|
||||
result.push_back(vertex_array_register{info.type, info.size, info.data, index});
|
||||
continue;
|
||||
}
|
||||
|
||||
result.push_back(empty_vertex_array{index});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void thread::do_internal_task()
|
||||
{
|
||||
if (m_internal_tasks.empty())
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "Utilities/Timer.h"
|
||||
#include "Utilities/geometry.h"
|
||||
#include "rsx_trace.h"
|
||||
#include "Utilities/variant.hpp"
|
||||
|
||||
extern u64 get_system_time();
|
||||
|
||||
@ -143,6 +144,28 @@ namespace rsx
|
||||
}
|
||||
};
|
||||
|
||||
struct vertex_array_buffer
|
||||
{
|
||||
rsx::vertex_base_type type;
|
||||
u8 attribute_size;
|
||||
u8 stride;
|
||||
gsl::span<const gsl::byte> data;
|
||||
u8 index;
|
||||
};
|
||||
|
||||
struct vertex_array_register
|
||||
{
|
||||
rsx::vertex_base_type type;
|
||||
u8 attribute_size;
|
||||
std::array<u32, 4> data;
|
||||
u8 index;
|
||||
};
|
||||
|
||||
struct empty_vertex_array
|
||||
{
|
||||
u8 index;
|
||||
};
|
||||
|
||||
class thread : public named_thread
|
||||
{
|
||||
std::shared_ptr<thread_ctrl> m_vblank_thread;
|
||||
@ -237,6 +260,9 @@ namespace rsx
|
||||
virtual bool on_access_violation(u32 address, bool is_writing) { return false; }
|
||||
|
||||
gsl::span<const gsl::byte> get_raw_index_array(const std::vector<std::pair<u32, u32> >& draw_indexed_clause) const;
|
||||
gsl::span<const gsl::byte> get_raw_vertex_buffer(const rsx::data_array_format_info&, u32 base_offset, const std::vector<std::pair<u32, u32>>& vertex_ranges) const;
|
||||
|
||||
std::vector<std::variant<vertex_array_buffer, vertex_array_register, empty_vertex_array>> get_vertex_buffers(const rsx::rsx_state& state, const std::vector<std::pair<u32, u32>>& vertex_ranges) const;
|
||||
|
||||
private:
|
||||
std::mutex m_mtx_task;
|
||||
|
@ -88,7 +88,7 @@ private:
|
||||
/// returns primitive topology, is_indexed, index_count, offset in index buffer, index type
|
||||
std::tuple<VkPrimitiveTopology, u32, std::optional<std::tuple<VkDeviceSize, VkIndexType> > > upload_vertex_data();
|
||||
|
||||
void upload_vertex_buffers(u32 input_mask, u32 vertex_max_index);
|
||||
void upload_vertex_buffers(u32 min_index, u32 vertex_max_index);
|
||||
|
||||
/// returns number of vertex drawn
|
||||
u32 upload_inlined_array();
|
||||
|
@ -233,6 +233,7 @@ VKGSRender::upload_vertex_data()
|
||||
if (is_indexed_draw)
|
||||
{
|
||||
std::tie(min_index, max_index, index_count, index_info) = upload_index_buffer(rsx::method_registers.current_draw_clause);
|
||||
min_index = 0; // We need correct index mapping
|
||||
}
|
||||
|
||||
bool primitives_emulated = false;
|
||||
@ -248,9 +249,8 @@ VKGSRender::upload_vertex_data()
|
||||
{
|
||||
index_count = rsx::method_registers.current_draw_clause.get_elements_count();
|
||||
}
|
||||
|
||||
min_index = 0;
|
||||
max_index = rsx::method_registers.current_draw_clause.get_elements_count() - 1;
|
||||
min_index = rsx::method_registers.current_draw_clause.first_count_commands.front().first;
|
||||
max_index = rsx::method_registers.current_draw_clause.get_elements_count() + min_index;
|
||||
}
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::inlined_array)
|
||||
@ -265,127 +265,119 @@ VKGSRender::upload_vertex_data()
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array || rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
upload_vertex_buffers(input_mask, max_index);
|
||||
upload_vertex_buffers(min_index, max_index);
|
||||
}
|
||||
|
||||
return std::make_tuple(prims, index_count, index_info);
|
||||
}
|
||||
|
||||
void VKGSRender::upload_vertex_buffers(u32 input_mask, u32 vertex_max_index)
|
||||
namespace
|
||||
{
|
||||
for (int index = 0; index < rsx::limits::vertex_count; ++index)
|
||||
struct vertex_buffer_visitor
|
||||
{
|
||||
bool enabled = !!(input_mask & (1 << index));
|
||||
|
||||
if (!m_program->has_uniform(s_reg_table[index]))
|
||||
continue;
|
||||
|
||||
if (!enabled)
|
||||
vertex_buffer_visitor(u32 vtx_cnt, VkDevice dev,
|
||||
vk::vk_data_heap& heap, vk::glsl::program* prog,
|
||||
VkDescriptorSet desc_set,
|
||||
std::vector<std::unique_ptr<vk::buffer_view>>& buffer_view_to_clean)
|
||||
: vertex_count(vtx_cnt)
|
||||
, m_attrib_ring_info(heap)
|
||||
, device(dev)
|
||||
, m_program(prog)
|
||||
, descriptor_sets(desc_set)
|
||||
, m_buffer_view_to_clean(buffer_view_to_clean)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (rsx::method_registers.vertex_arrays_info[index].size > 0)
|
||||
void operator()(const rsx::vertex_array_buffer& vertex_array)
|
||||
{
|
||||
auto &vertex_info = rsx::method_registers.vertex_arrays_info[index];
|
||||
|
||||
// Fill vertex_array
|
||||
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
u32 real_element_size = vk::get_suitable_vk_size(vertex_info.type, vertex_info.size);
|
||||
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_array.type, vertex_array.attribute_size);
|
||||
u32 real_element_size = vk::get_suitable_vk_size(vertex_array.type, vertex_array.attribute_size);
|
||||
|
||||
u32 upload_size = real_element_size * (vertex_max_index + 1);
|
||||
bool requires_expansion = vk::requires_component_expansion(vertex_info.type, vertex_info.size);
|
||||
u32 upload_size = real_element_size * vertex_count;
|
||||
bool requires_expansion = vk::requires_component_expansion(vertex_array.type, vertex_array.attribute_size);
|
||||
|
||||
// Get source pointer
|
||||
u32 base_offset = rsx::method_registers.vertex_data_base_offset();
|
||||
u32 offset = rsx::method_registers.vertex_arrays_info[index].offset();
|
||||
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
|
||||
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
|
||||
|
||||
u32 num_stored_verts = vertex_max_index + 1;
|
||||
VkDeviceSize offset_in_attrib_buffer = m_attrib_ring_info.alloc<256>(upload_size);
|
||||
void *dst = m_attrib_ring_info.map(offset_in_attrib_buffer, upload_size);
|
||||
vk::prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_max_index + 1);
|
||||
vk::prepare_buffer_for_writing(dst, vertex_array.type, vertex_array.attribute_size, vertex_count);
|
||||
gsl::span<gsl::byte> dest_span(static_cast<gsl::byte*>(dst), upload_size);
|
||||
|
||||
if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::array)
|
||||
{
|
||||
VkDeviceSize offset = 0;
|
||||
for (const auto &first_count : rsx::method_registers.current_draw_clause.first_count_commands)
|
||||
{
|
||||
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride, real_element_size);
|
||||
offset += first_count.second * real_element_size;
|
||||
}
|
||||
}
|
||||
else if (rsx::method_registers.current_draw_clause.command == rsx::draw_command::indexed)
|
||||
{
|
||||
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, vertex_max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride, real_element_size);
|
||||
}
|
||||
write_vertex_array_data_to_buffer(dest_span, vertex_array.data, vertex_count, vertex_array.type, vertex_array.attribute_size, vertex_array.stride, real_element_size);
|
||||
|
||||
m_attrib_ring_info.unmap();
|
||||
const VkFormat format = vk::get_suitable_vk_format(vertex_info.type, vertex_info.size);
|
||||
const VkFormat format = vk::get_suitable_vk_format(vertex_array.type, vertex_array.attribute_size);
|
||||
|
||||
m_buffer_view_to_clean.push_back(std::make_unique<vk::buffer_view>(*m_device, m_attrib_ring_info.heap->value, format, offset_in_attrib_buffer, upload_size));
|
||||
m_program->bind_uniform(m_buffer_view_to_clean.back()->value, s_reg_table[index], descriptor_sets);
|
||||
m_buffer_view_to_clean.push_back(std::make_unique<vk::buffer_view>(device, m_attrib_ring_info.heap->value, format, offset_in_attrib_buffer, upload_size));
|
||||
m_program->bind_uniform(m_buffer_view_to_clean.back()->value, s_reg_table[vertex_array.index], descriptor_sets);
|
||||
}
|
||||
else if (rsx::method_registers.register_vertex_info[index].size > 0)
|
||||
{
|
||||
//Untested!
|
||||
auto &vertex_info = rsx::method_registers.register_vertex_info[index];
|
||||
|
||||
switch (vertex_info.type)
|
||||
void operator()(const rsx::vertex_array_register& vertex_register)
|
||||
{
|
||||
switch (vertex_register.type)
|
||||
{
|
||||
case rsx::vertex_base_type::f:
|
||||
{
|
||||
size_t data_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
|
||||
const VkFormat format = vk::get_suitable_vk_format(vertex_info.type, vertex_info.size);
|
||||
size_t data_size = rsx::get_vertex_type_size_on_host(vertex_register.type, vertex_register.attribute_size);
|
||||
const VkFormat format = vk::get_suitable_vk_format(vertex_register.type, vertex_register.attribute_size);
|
||||
|
||||
u32 offset_in_attrib_buffer = 0;
|
||||
void *data_ptr = vertex_info.data.data();
|
||||
|
||||
if (vk::requires_component_expansion(vertex_info.type, vertex_info.size))
|
||||
if (vk::requires_component_expansion(vertex_register.type, vertex_register.attribute_size))
|
||||
{
|
||||
const u32 num_stored_verts = static_cast<u32>(data_size / (sizeof(float) * vertex_info.size));
|
||||
const u32 real_element_size = vk::get_suitable_vk_size(vertex_info.type, vertex_info.size);
|
||||
const u32 num_stored_verts = static_cast<u32>(data_size / (sizeof(float) * vertex_register.attribute_size));
|
||||
const u32 real_element_size = vk::get_suitable_vk_size(vertex_register.type, vertex_register.attribute_size);
|
||||
|
||||
data_size = real_element_size * num_stored_verts;
|
||||
offset_in_attrib_buffer = m_attrib_ring_info.alloc<256>(data_size);
|
||||
void *dst = m_attrib_ring_info.map(offset_in_attrib_buffer, data_size);
|
||||
|
||||
vk::expand_array_components<float, 3, 4, 1>(reinterpret_cast<float*>(vertex_info.data.data()), dst, num_stored_verts);
|
||||
vk::expand_array_components<float, 3, 4, 1>(reinterpret_cast<const float*>(vertex_register.data.data()), dst, num_stored_verts);
|
||||
m_attrib_ring_info.unmap();
|
||||
}
|
||||
else
|
||||
{
|
||||
offset_in_attrib_buffer = m_attrib_ring_info.alloc<256>(data_size);
|
||||
void *dst = m_attrib_ring_info.map(offset_in_attrib_buffer, data_size);
|
||||
memcpy(dst, vertex_info.data.data(), data_size);
|
||||
memcpy(dst, vertex_register.data.data(), data_size);
|
||||
m_attrib_ring_info.unmap();
|
||||
}
|
||||
|
||||
m_buffer_view_to_clean.push_back(std::make_unique<vk::buffer_view>(*m_device, m_attrib_ring_info.heap->value, format, offset_in_attrib_buffer, data_size));
|
||||
m_program->bind_uniform(m_buffer_view_to_clean.back()->value, s_reg_table[index], descriptor_sets);
|
||||
m_buffer_view_to_clean.push_back(std::make_unique<vk::buffer_view>(device, m_attrib_ring_info.heap->value, format, offset_in_attrib_buffer, data_size));
|
||||
m_program->bind_uniform(m_buffer_view_to_clean.back()->value, s_reg_table[vertex_register.index], descriptor_sets);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
fmt::throw_exception("Unknown base type %d" HERE, (u32)vertex_info.type);
|
||||
fmt::throw_exception("Unknown base type %d" HERE, (u32)vertex_register.type);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//This section should theoretically be unreachable (data stream without available data)
|
||||
//Variable is defined in the shaders but no data is available
|
||||
//Bind a buffer view to keep the driver from crashing if access is attempted.
|
||||
|
||||
void operator()(const rsx::empty_vertex_array& vbo)
|
||||
{
|
||||
u32 offset_in_attrib_buffer = m_attrib_ring_info.alloc<256>(32);
|
||||
void *dst = m_attrib_ring_info.map(offset_in_attrib_buffer, 32);
|
||||
memset(dst, 0, 32);
|
||||
m_attrib_ring_info.unmap();
|
||||
|
||||
m_buffer_view_to_clean.push_back(std::make_unique<vk::buffer_view>(*m_device, m_attrib_ring_info.heap->value, VK_FORMAT_R32_SFLOAT, offset_in_attrib_buffer, 32));
|
||||
m_program->bind_uniform(m_buffer_view_to_clean.back()->value, s_reg_table[index], descriptor_sets);
|
||||
m_buffer_view_to_clean.push_back(std::make_unique<vk::buffer_view>(device, m_attrib_ring_info.heap->value, VK_FORMAT_R32_SFLOAT, offset_in_attrib_buffer, 32));
|
||||
m_program->bind_uniform(m_buffer_view_to_clean.back()->value, s_reg_table[vbo.index], descriptor_sets);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
VkDevice device;
|
||||
u32 vertex_count;
|
||||
vk::vk_data_heap& m_attrib_ring_info;
|
||||
vk::glsl::program* m_program;
|
||||
VkDescriptorSet descriptor_sets;
|
||||
std::vector<std::unique_ptr<vk::buffer_view>>& m_buffer_view_to_clean;
|
||||
};
|
||||
|
||||
} // End anonymous namespace
|
||||
|
||||
void VKGSRender::upload_vertex_buffers(u32 min_index, u32 vertex_max_index)
|
||||
{
|
||||
vertex_buffer_visitor visitor(vertex_max_index - min_index + 1, *m_device, m_attrib_ring_info, m_program, descriptor_sets, m_buffer_view_to_clean);
|
||||
const auto& vertex_buffers = get_vertex_buffers(rsx::method_registers, {{min_index, vertex_max_index - min_index + 1}});
|
||||
for (const auto& vbo : vertex_buffers)
|
||||
std::apply_visitor(visitor, vbo);
|
||||
}
|
||||
|
||||
u32 VKGSRender::upload_inlined_array()
|
||||
|
@ -213,8 +213,8 @@ SettingsDialog::SettingsDialog(wxWindow* parent)
|
||||
|
||||
std::vector<std::unique_ptr<cfg_adapter>> pads;
|
||||
|
||||
static const u32 width = 458;
|
||||
static const u32 height = 400;
|
||||
static const u32 width = 458 * 2;
|
||||
static const u32 height = 400 * 2;
|
||||
|
||||
// Settings panels
|
||||
wxNotebook* nb_config = new wxNotebook(this, wxID_ANY, wxPoint(6, 6), wxSize(width, height));
|
||||
@ -521,7 +521,7 @@ SettingsDialog::SettingsDialog(wxWindow* parent)
|
||||
SetSizerAndFit(s_subpanel_system, false);
|
||||
SetSizerAndFit(s_b_panel, false);
|
||||
|
||||
SetSize(width + 26, height + 80);
|
||||
SetSize(width + 26 * 2, height + 80 * 2);
|
||||
|
||||
if (ShowModal() == wxID_OK)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user