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vk: Do not force check for successful texture cache load

The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through

In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
This commit is contained in:
kd-11 2021-08-06 21:37:06 +03:00 committed by kd-11
parent 4035dcf8e3
commit 456b649b19

View File

@ -335,7 +335,6 @@ vk::viewable_image* VKGSRender::get_present_source(vk::present_surface_info* inf
// Hack - this should be the first location to check for output
// The render might have been done offscreen or in software and a blit used to display
image_to_flip = dynamic_cast<vk::viewable_image*>(surface->get_raw_texture());
ensure(image_to_flip);
}
if (!image_to_flip)