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Update README.md
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@ -19,7 +19,10 @@ If you want to contribute please take a took at the [Coding Style](https://githu
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### Dependencies
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__Windows__
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* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
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* [Cmake 3.1.0+](http://www.cmake.org/download/) (add to PATH)
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* [Python 2.7+](https://www.python.org/downloads/) (add to PATH)
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__Linux__
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* Debian & Ubuntu: `sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev`
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@ -33,8 +36,10 @@ __Mac OSX__
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### Building
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To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source.
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* __Windows__: Install *Visual Studio 2015*, *Cmake 3.1.0+*, *Python* and select *Add in the PATH variable* for both. Then open the *.SLN* file, and press *Build* > *Rebuild Solution*.
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* __Windows__:
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Open the *.SLN* file, and press *Build* > *Rebuild Solution*.
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* __Linux & Mac OSX__:
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If you want to build with LLVM, then LLVM 3.6.2 is required.
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`cd rpcs3 && cmake CMakeLists.txt && make && cd ../` Then run with `cd bin && ./rpcs3`
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If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake` (or wherever llvm brew was installed) to cmake invocation.
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