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gl: Do not byteswap uint24_8 as it needs a custom 8_24 decoder
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@ -868,7 +868,7 @@ namespace gl
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}
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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{
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cached.set_format(gl::texture::format::depth_stencil, gl::texture::type::uint_24_8, true);
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cached.set_format(gl::texture::format::depth_stencil, gl::texture::type::uint_24_8, false);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH16:
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