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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers

This commit is contained in:
kd-11 2021-05-30 20:53:13 +03:00 committed by kd-11
parent 9199b1b1d8
commit 4a32b70aec

View File

@ -93,10 +93,20 @@ namespace vk
dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
if (g_render_device->get_depth_bounds_support())
auto pdss = &create_info.state.ds;
VkPipelineDepthStencilStateCreateInfo ds2;
if (g_render_device->get_depth_bounds_support()) [[likely]]
{
dynamic_state_descriptors.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
else if (pdss->depthBoundsTestEnable)
{
rsx_log.warning("Depth bounds test is enabled in the pipeline object but not supported by the current driver.");
ds2 = *pdss;
pdss = &ds2;
ds2.depthBoundsTestEnable = VK_FALSE;
}
VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
@ -110,12 +120,27 @@ namespace vk
vp.viewportCount = 1;
vp.scissorCount = 1;
VkPipelineMultisampleStateCreateInfo ms = create_info.state.ms;
ensure(ms.rasterizationSamples == VkSampleCountFlagBits((create_info.renderpass_key >> 16) & 0xF)); // "Multisample state mismatch!"
if (ms.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT)
auto pmss = &create_info.state.ms;
VkPipelineMultisampleStateCreateInfo ms2;
ensure(pmss->rasterizationSamples == VkSampleCountFlagBits((create_info.renderpass_key >> 16) & 0xF)); // "Multisample state mismatch!"
if (pmss->rasterizationSamples != VK_SAMPLE_COUNT_1_BIT || pmss->sampleShadingEnable) [[unlikely]]
{
// Update the sample mask pointer
ms.pSampleMask = &create_info.state.temp_storage.msaa_sample_mask;
ms2 = *pmss;
pmss = &ms2;
if (ms2.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT)
{
// Update the sample mask pointer
ms2.pSampleMask = &create_info.state.temp_storage.msaa_sample_mask;
}
if (g_cfg.video.antialiasing_level == msaa_level::none && ms2.sampleShadingEnable)
{
// Do not compile with MSAA enabled if multisampling is disabled
rsx_log.warning("MSAA is disabled globally but a shader with multi-sampling enabled was submitted for compilation.");
ms2.sampleShadingEnable = VK_FALSE;
}
}
// Rebase pointers from pipeline structure in case it is moved/copied
@ -128,9 +153,9 @@ namespace vk
info.pInputAssemblyState = &create_info.state.ia;
info.pRasterizationState = &create_info.state.rs;
info.pColorBlendState = &cs;
info.pMultisampleState = &ms;
info.pMultisampleState = pmss;
info.pViewportState = &vp;
info.pDepthStencilState = &create_info.state.ds;
info.pDepthStencilState = pdss;
info.stageCount = 2;
info.pStages = shader_stages;
info.pDynamicState = &dynamic_state_info;