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DX12 dependencies fix

This commit is contained in:
Nekotekina 2015-11-16 02:27:19 +03:00
parent 8edef32c76
commit 4a669fd86e
15 changed files with 46 additions and 31 deletions

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@ -21,7 +21,7 @@ If you want to contribute please take a took at the [Coding Style](https://githu
__Windows__ __Windows__
* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) * [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145) * [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
* [Cmake 3.1.0+](http://www.cmake.org/download/) (optional, required only for LLVM build; add to PATH) * [Cmake 3.4.0+](http://www.cmake.org/download/) (optional, required only for LLVM build; add to PATH)
* [Python](https://www.python.org/downloads/) (optional, required only for LLVM build; add to PATH) * [Python](https://www.python.org/downloads/) (optional, required only for LLVM build; add to PATH)
__Linux__ __Linux__

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@ -68,6 +68,7 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{AC40FF01-426E-4838-A317-66354CEFAE88}</ProjectGuid> <ProjectGuid>{AC40FF01-426E-4838-A317-66354CEFAE88}</ProjectGuid>
<RootNamespace>asmjit</RootNamespace> <RootNamespace>asmjit</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

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@ -1,7 +1,7 @@
REM You need cmake and python to update the project files REM You need cmake and python to update the project files
REM this script relies on CWD being the path that this script is in REM this script relies on CWD being the path that this script is in
cmake -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
RD /S /Q cmake RD /S /Q cmake
RD /S /Q CMakeFiles RD /S /Q CMakeFiles

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@ -38,27 +38,33 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug <NMakeReBuildCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug </NMakeReBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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<NMakeReBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm </NMakeBuildCommandLine>
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release </NMakeReBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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@ -173,7 +173,7 @@ if(WIN32) # I'm not sure we need all of these libs, but we link them in vs
if(NOT MSVC) if(NOT MSVC)
target_link_libraries(rpcs3 ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} opengl32.lib glu32.lib) target_link_libraries(rpcs3 ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} opengl32.lib glu32.lib)
else() else()
target_link_libraries(rpcs3 dxgi.lib d2d1.lib dwrite.lib d3dcompiler.lib) target_link_libraries(rpcs3 dxgi.lib d2d1.lib dwrite.lib)
endif() endif()
target_link_libraries(rpcs3 asmjit.lib avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} ${ADDITIONAL_LIBS}) target_link_libraries(rpcs3 asmjit.lib avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} ${ADDITIONAL_LIBS})
else() else()

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@ -13,7 +13,7 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{FAC9B17B-F4B8-4B75-8AEB-C8C7CB92B078}</ProjectGuid> <ProjectGuid>{FAC9B17B-F4B8-4B75-8AEB-C8C7CB92B078}</ProjectGuid>
<RootNamespace>D3D12GSRender</RootNamespace> <RootNamespace>D3D12GSRender</RootNamespace>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

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@ -14,11 +14,13 @@ PFN_D3D12_CREATE_DEVICE wrapD3D12CreateDevice;
PFN_D3D12_GET_DEBUG_INTERFACE wrapD3D12GetDebugInterface; PFN_D3D12_GET_DEBUG_INTERFACE wrapD3D12GetDebugInterface;
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature; PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature;
PFN_D3D11ON12_CREATE_DEVICE wrapD3D11On12CreateDevice; PFN_D3D11ON12_CREATE_DEVICE wrapD3D11On12CreateDevice;
pD3DCompile wrapD3DCompile;
namespace namespace
{ {
HMODULE D3D12Module; HMODULE D3D12Module;
HMODULE D3D11Module; HMODULE D3D11Module;
HMODULE D3DCompiler;
void loadD3D12FunctionPointers() void loadD3D12FunctionPointers()
{ {
@ -32,12 +34,15 @@ void loadD3D12FunctionPointers()
if (!D3D11Module) if (!D3D11Module)
unreachable("Failed to load d3d11.dll"); unreachable("Failed to load d3d11.dll");
wrapD3D11On12CreateDevice = (PFN_D3D11ON12_CREATE_DEVICE)GetProcAddress(D3D11Module, "D3D11On12CreateDevice"); wrapD3D11On12CreateDevice = (PFN_D3D11ON12_CREATE_DEVICE)GetProcAddress(D3D11Module, "D3D11On12CreateDevice");
CHECK_ASSERTION(D3DCompiler = LoadLibrary(L"d3dcompiler_47.dll"));
wrapD3DCompile = (pD3DCompile)GetProcAddress(D3DCompiler, "D3DCompile");
} }
void unloadD3D12FunctionPointers() void unloadD3D12FunctionPointers()
{ {
FreeLibrary(D3D12Module); FreeLibrary(D3D12Module);
FreeLibrary(D3D11Module); FreeLibrary(D3D11Module);
FreeLibrary(D3DCompiler);
} }
/** /**

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@ -7,6 +7,8 @@
#define TO_STRING(x) #x #define TO_STRING(x) #x
extern pD3DCompile wrapD3DCompile;
void Shader::Compile(const std::string &code, SHADER_TYPE st) void Shader::Compile(const std::string &code, SHADER_TYPE st)
{ {
HRESULT hr; HRESULT hr;
@ -19,12 +21,12 @@ void Shader::Compile(const std::string &code, SHADER_TYPE st)
switch (st) switch (st)
{ {
case SHADER_TYPE::SHADER_TYPE_VERTEX: case SHADER_TYPE::SHADER_TYPE_VERTEX:
hr = D3DCompile(code.c_str(), code.size(), "VertexProgram.hlsl", nullptr, nullptr, "main", "vs_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf()); hr = wrapD3DCompile(code.c_str(), code.size(), "VertexProgram.hlsl", nullptr, nullptr, "main", "vs_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf());
if (hr != S_OK) if (hr != S_OK)
LOG_ERROR(RSX, "VS build failed:%s", errorBlob->GetBufferPointer()); LOG_ERROR(RSX, "VS build failed:%s", errorBlob->GetBufferPointer());
break; break;
case SHADER_TYPE::SHADER_TYPE_FRAGMENT: case SHADER_TYPE::SHADER_TYPE_FRAGMENT:
hr = D3DCompile(code.c_str(), code.size(), "FragmentProgram.hlsl", nullptr, nullptr, "main", "ps_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf()); hr = wrapD3DCompile(code.c_str(), code.size(), "FragmentProgram.hlsl", nullptr, nullptr, "main", "ps_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf());
if (hr != S_OK) if (hr != S_OK)
LOG_ERROR(RSX, "FS build failed:%s", errorBlob->GetBufferPointer()); LOG_ERROR(RSX, "FS build failed:%s", errorBlob->GetBufferPointer());
break; break;

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@ -9,6 +9,7 @@
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
extern PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature; extern PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature;
extern pD3DCompile wrapD3DCompile;
/** /**
* returns bytecode and root signature of a Compute Shader converting texture from * returns bytecode and root signature of a Compute Shader converting texture from
@ -30,7 +31,7 @@ std::pair<ID3DBlob *, ID3DBlob *> compileF32toU8CS()
ID3DBlob *bytecode; ID3DBlob *bytecode;
Microsoft::WRL::ComPtr<ID3DBlob> errorBlob; Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
HRESULT hr = D3DCompile(shaderCode, strlen(shaderCode), "test", nullptr, nullptr, "main", "cs_5_0", 0, 0, &bytecode, errorBlob.GetAddressOf()); HRESULT hr = wrapD3DCompile(shaderCode, strlen(shaderCode), "test", nullptr, nullptr, "main", "cs_5_0", 0, 0, &bytecode, errorBlob.GetAddressOf());
if (hr != S_OK) if (hr != S_OK)
{ {
const char *tmp = (const char*)errorBlob->GetBufferPointer(); const char *tmp = (const char*)errorBlob->GetBufferPointer();
@ -80,7 +81,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device, ID3D12CommandQueue *gfxco
Microsoft::WRL::ComPtr<ID3DBlob> fsBytecode; Microsoft::WRL::ComPtr<ID3DBlob> fsBytecode;
Microsoft::WRL::ComPtr<ID3DBlob> errorBlob; Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
HRESULT hr = D3DCompile(fsCode, strlen(fsCode), "test", nullptr, nullptr, "main", "ps_5_0", 0, 0, &fsBytecode, errorBlob.GetAddressOf()); HRESULT hr = wrapD3DCompile(fsCode, strlen(fsCode), "test", nullptr, nullptr, "main", "ps_5_0", 0, 0, &fsBytecode, errorBlob.GetAddressOf());
if (hr != S_OK) if (hr != S_OK)
{ {
const char *tmp = (const char*)errorBlob->GetBufferPointer(); const char *tmp = (const char*)errorBlob->GetBufferPointer();
@ -110,7 +111,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device, ID3D12CommandQueue *gfxco
); );
Microsoft::WRL::ComPtr<ID3DBlob> vsBytecode; Microsoft::WRL::ComPtr<ID3DBlob> vsBytecode;
hr = D3DCompile(vsCode, strlen(vsCode), "test", nullptr, nullptr, "main", "vs_5_0", 0, 0, &vsBytecode, errorBlob.GetAddressOf()); hr = wrapD3DCompile(vsCode, strlen(vsCode), "test", nullptr, nullptr, "main", "vs_5_0", 0, 0, &vsBytecode, errorBlob.GetAddressOf());
if (hr != S_OK) if (hr != S_OK)
{ {
const char *tmp = (const char*)errorBlob->GetBufferPointer(); const char *tmp = (const char*)errorBlob->GetBufferPointer();

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@ -21,6 +21,7 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{00D36322-6188-4A66-B514-3B3F183E998D}</ProjectGuid> <ProjectGuid>{00D36322-6188-4A66-B514-3B3F183E998D}</ProjectGuid>
<RootNamespace>copy_setup_h</RootNamespace> <RootNamespace>copy_setup_h</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="..\wxWidgets\build\msw\wx_config.props" /> <Import Project="..\wxWidgets\build\msw\wx_config.props" />

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@ -645,7 +645,7 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{C4A10229-4712-4BD2-B63E-50D93C67A038}</ProjectGuid> <ProjectGuid>{C4A10229-4712-4BD2-B63E-50D93C67A038}</ProjectGuid>
<RootNamespace>emucore</RootNamespace> <RootNamespace>emucore</RootNamespace>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
@ -708,7 +708,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx9\Include;..\minidx12\Include</IncludePath> <IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx9\Include;..\minidx12\Include</IncludePath>
<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir> <IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
<LibraryPath>$(LibraryPath)</LibraryPath> <LibraryPath>$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<ExcludePath>$(ExcludePath)</ExcludePath> <ExcludePath>$(ExcludePath)</ExcludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">

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@ -26,7 +26,7 @@
<ProjectGuid>{70CD65B0-91D6-4FAE-9A7B-4AF55D0D1B12}</ProjectGuid> <ProjectGuid>{70CD65B0-91D6-4FAE-9A7B-4AF55D0D1B12}</ProjectGuid>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>rpcs3</RootNamespace> <RootNamespace>rpcs3</RootNamespace>
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

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@ -4,5 +4,4 @@
#pragma comment(lib, "d2d1") #pragma comment(lib, "d2d1")
#pragma comment(lib, "DXGI") #pragma comment(lib, "DXGI")
#pragma comment(lib, "Dwrite") #pragma comment(lib, "Dwrite")
#pragma comment(lib, "d3dcompiler.lib")
#endif #endif