mirror of
https://github.com/RPCS3/rpcs3.git
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DX12 dependencies fix
This commit is contained in:
parent
8edef32c76
commit
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@ -21,7 +21,7 @@ If you want to contribute please take a took at the [Coding Style](https://githu
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__Windows__
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* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
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* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
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* [Cmake 3.1.0+](http://www.cmake.org/download/) (optional, required only for LLVM build; add to PATH)
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* [Cmake 3.4.0+](http://www.cmake.org/download/) (optional, required only for LLVM build; add to PATH)
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* [Python](https://www.python.org/downloads/) (optional, required only for LLVM build; add to PATH)
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__Linux__
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@ -68,6 +68,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{AC40FF01-426E-4838-A317-66354CEFAE88}</ProjectGuid>
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<RootNamespace>asmjit</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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@ -1,7 +1,7 @@
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REM You need cmake and python to update the project files
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REM this script relies on CWD being the path that this script is in
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cmake -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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RD /S /Q cmake
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RD /S /Q CMakeFiles
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@ -38,27 +38,33 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakePreprocessorDefinitions>
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</NMakePreprocessorDefinitions>
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<NMakeBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug
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</NMakeCleanCommandLine>
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<NMakeBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakePreprocessorDefinitions />
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<NMakeBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release
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</NMakeCleanCommandLine>
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<NMakeBuildCommandLine>
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||||
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>
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cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DLLVM_TARGETS_TO_BUILD=X86 -DLLVM_BUILD_RUNTIME=OFF -DLLVM_BUILD_TOOLS=OFF -DLLVM_INCLUDE_DOCS=OFF -DLLVM_INCLUDE_EXAMPLES=OFF -DLLVM_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TOOLS=OFF -DLLVM_INCLUDE_UTILS=OFF -DWITH_POLLY=OFF -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=8.1 ../llvm
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msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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</ItemDefinitionGroup>
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Binary file not shown.
@ -173,7 +173,7 @@ if(WIN32) # I'm not sure we need all of these libs, but we link them in vs
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if(NOT MSVC)
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target_link_libraries(rpcs3 ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} opengl32.lib glu32.lib)
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else()
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target_link_libraries(rpcs3 dxgi.lib d2d1.lib dwrite.lib d3dcompiler.lib)
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target_link_libraries(rpcs3 dxgi.lib d2d1.lib dwrite.lib)
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endif()
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target_link_libraries(rpcs3 asmjit.lib avformat.lib avcodec.lib avutil.lib swresample.lib swscale.lib ${wxWidgets_LIBRARIES} ${OPENAL_LIBRARY} ${ADDITIONAL_LIBS})
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else()
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@ -13,7 +13,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{FAC9B17B-F4B8-4B75-8AEB-C8C7CB92B078}</ProjectGuid>
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<RootNamespace>D3D12GSRender</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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@ -14,11 +14,13 @@ PFN_D3D12_CREATE_DEVICE wrapD3D12CreateDevice;
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PFN_D3D12_GET_DEBUG_INTERFACE wrapD3D12GetDebugInterface;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature;
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PFN_D3D11ON12_CREATE_DEVICE wrapD3D11On12CreateDevice;
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pD3DCompile wrapD3DCompile;
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namespace
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{
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HMODULE D3D12Module;
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HMODULE D3D11Module;
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HMODULE D3DCompiler;
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void loadD3D12FunctionPointers()
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{
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@ -32,12 +34,15 @@ void loadD3D12FunctionPointers()
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if (!D3D11Module)
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unreachable("Failed to load d3d11.dll");
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wrapD3D11On12CreateDevice = (PFN_D3D11ON12_CREATE_DEVICE)GetProcAddress(D3D11Module, "D3D11On12CreateDevice");
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CHECK_ASSERTION(D3DCompiler = LoadLibrary(L"d3dcompiler_47.dll"));
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wrapD3DCompile = (pD3DCompile)GetProcAddress(D3DCompiler, "D3DCompile");
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}
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void unloadD3D12FunctionPointers()
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{
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FreeLibrary(D3D12Module);
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FreeLibrary(D3D11Module);
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FreeLibrary(D3DCompiler);
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}
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/**
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@ -7,6 +7,8 @@
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#define TO_STRING(x) #x
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extern pD3DCompile wrapD3DCompile;
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void Shader::Compile(const std::string &code, SHADER_TYPE st)
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{
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HRESULT hr;
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@ -19,12 +21,12 @@ void Shader::Compile(const std::string &code, SHADER_TYPE st)
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switch (st)
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{
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case SHADER_TYPE::SHADER_TYPE_VERTEX:
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hr = D3DCompile(code.c_str(), code.size(), "VertexProgram.hlsl", nullptr, nullptr, "main", "vs_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf());
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hr = wrapD3DCompile(code.c_str(), code.size(), "VertexProgram.hlsl", nullptr, nullptr, "main", "vs_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf());
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if (hr != S_OK)
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LOG_ERROR(RSX, "VS build failed:%s", errorBlob->GetBufferPointer());
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break;
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case SHADER_TYPE::SHADER_TYPE_FRAGMENT:
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hr = D3DCompile(code.c_str(), code.size(), "FragmentProgram.hlsl", nullptr, nullptr, "main", "ps_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf());
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hr = wrapD3DCompile(code.c_str(), code.size(), "FragmentProgram.hlsl", nullptr, nullptr, "main", "ps_5_0", compileFlags, 0, &bytecode, errorBlob.GetAddressOf());
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if (hr != S_OK)
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LOG_ERROR(RSX, "FS build failed:%s", errorBlob->GetBufferPointer());
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break;
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@ -9,6 +9,7 @@
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#define STRINGIFY(x) #x
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extern PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature;
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extern pD3DCompile wrapD3DCompile;
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/**
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* returns bytecode and root signature of a Compute Shader converting texture from
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@ -30,7 +31,7 @@ std::pair<ID3DBlob *, ID3DBlob *> compileF32toU8CS()
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ID3DBlob *bytecode;
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Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
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HRESULT hr = D3DCompile(shaderCode, strlen(shaderCode), "test", nullptr, nullptr, "main", "cs_5_0", 0, 0, &bytecode, errorBlob.GetAddressOf());
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HRESULT hr = wrapD3DCompile(shaderCode, strlen(shaderCode), "test", nullptr, nullptr, "main", "cs_5_0", 0, 0, &bytecode, errorBlob.GetAddressOf());
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if (hr != S_OK)
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{
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const char *tmp = (const char*)errorBlob->GetBufferPointer();
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@ -80,7 +81,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device, ID3D12CommandQueue *gfxco
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Microsoft::WRL::ComPtr<ID3DBlob> fsBytecode;
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Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
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HRESULT hr = D3DCompile(fsCode, strlen(fsCode), "test", nullptr, nullptr, "main", "ps_5_0", 0, 0, &fsBytecode, errorBlob.GetAddressOf());
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HRESULT hr = wrapD3DCompile(fsCode, strlen(fsCode), "test", nullptr, nullptr, "main", "ps_5_0", 0, 0, &fsBytecode, errorBlob.GetAddressOf());
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if (hr != S_OK)
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{
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const char *tmp = (const char*)errorBlob->GetBufferPointer();
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@ -110,7 +111,7 @@ void D3D12GSRender::Shader::Init(ID3D12Device *device, ID3D12CommandQueue *gfxco
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);
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Microsoft::WRL::ComPtr<ID3DBlob> vsBytecode;
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hr = D3DCompile(vsCode, strlen(vsCode), "test", nullptr, nullptr, "main", "vs_5_0", 0, 0, &vsBytecode, errorBlob.GetAddressOf());
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hr = wrapD3DCompile(vsCode, strlen(vsCode), "test", nullptr, nullptr, "main", "vs_5_0", 0, 0, &vsBytecode, errorBlob.GetAddressOf());
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if (hr != S_OK)
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{
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const char *tmp = (const char*)errorBlob->GetBufferPointer();
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@ -21,6 +21,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{00D36322-6188-4A66-B514-3B3F183E998D}</ProjectGuid>
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<RootNamespace>copy_setup_h</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="..\wxWidgets\build\msw\wx_config.props" />
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@ -645,7 +645,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C4A10229-4712-4BD2-B63E-50D93C67A038}</ProjectGuid>
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<RootNamespace>emucore</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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@ -708,7 +708,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
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<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;.\OpenAL\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);..\llvm\include;..\llvm_build\include;$(UniversalCRT_IncludePath);..\minidx9\Include;..\minidx12\Include</IncludePath>
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<IntDir>$(Platform)\$(Configuration)\emucore\</IntDir>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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<LibraryPath>$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
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<ExcludePath>$(ExcludePath)</ExcludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
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<ProjectGuid>{70CD65B0-91D6-4FAE-9A7B-4AF55D0D1B12}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>rpcs3</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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@ -4,5 +4,4 @@
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#pragma comment(lib, "d2d1")
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#pragma comment(lib, "DXGI")
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#pragma comment(lib, "Dwrite")
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#pragma comment(lib, "d3dcompiler.lib")
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#endif
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