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Memory: Add a callback allowing customisation of handle_access_violation.
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@ -765,6 +765,14 @@ size_t get_x64_access_size(x64_context* context, x64_op_t op, x64_reg_t reg, siz
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return d_size;
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return d_size;
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}
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}
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/**
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* Callback that can be customised by GSRender backends to track memory access.
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* Backends can protect memory pages and get this callback called when an access
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* violation is met.
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* Should return true if the backend handles the access violation.
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*/
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std::function<bool(u32 addr)> gfxHandler = [](u32) { return false; };
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bool handle_access_violation(u32 addr, bool is_writing, x64_context* context)
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bool handle_access_violation(u32 addr, bool is_writing, x64_context* context)
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{
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{
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auto code = (const u8*)RIP(context);
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auto code = (const u8*)RIP(context);
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@ -774,6 +782,9 @@ bool handle_access_violation(u32 addr, bool is_writing, x64_context* context)
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size_t d_size;
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size_t d_size;
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size_t i_size;
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size_t i_size;
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if (gfxHandler(addr))
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return true;
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// decode single x64 instruction that causes memory access
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// decode single x64 instruction that causes memory access
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decode_x64_reg_op(code, op, reg, d_size, i_size);
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decode_x64_reg_op(code, op, reg, d_size, i_size);
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