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Qt: make trophy type translateable
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@ -612,7 +612,7 @@ void trophy_manager_dialog::ApplyFilter()
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}
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const int trophy_id = item->text().toInt();
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const QString trophy_type = type_item->text();
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const int trophy_type = type_item->data(Qt::UserRole).toInt();
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// I could use boolean logic and reduce this to something much shorter and also much more confusing...
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const bool hidden = icon_item->data(Qt::UserRole).toBool();
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@ -637,10 +637,10 @@ void trophy_manager_dialog::ApplyFilter()
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{
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hide = true;
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}
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else if ((trophy_type == Bronze && !m_show_bronze_trophies)
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|| (trophy_type == Silver && !m_show_silver_trophies)
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|| (trophy_type == Gold && !m_show_gold_trophies)
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|| (trophy_type == Platinum && !m_show_platinum_trophies))
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else if ((trophy_type == SCE_NP_TROPHY_GRADE_BRONZE && !m_show_bronze_trophies)
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|| (trophy_type == SCE_NP_TROPHY_GRADE_SILVER && !m_show_silver_trophies)
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|| (trophy_type == SCE_NP_TROPHY_GRADE_GOLD && !m_show_gold_trophies)
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|| (trophy_type == SCE_NP_TROPHY_GRADE_PLATINUM && !m_show_platinum_trophies))
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{
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hide = true;
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}
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@ -827,14 +827,14 @@ void trophy_manager_dialog::PopulateTrophyTable()
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const QString platinum_relevant = platinum_link_id < 0 ? tr("No") : tr("Yes");
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// Get trophy type
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QString trophy_type = "";
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QString trophy_type;
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switch (n->GetAttribute("ttype")[0])
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{
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case 'B': details.trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; trophy_type = Bronze; break;
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case 'S': details.trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; trophy_type = Silver; break;
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case 'G': details.trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; trophy_type = Gold; break;
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case 'P': details.trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; trophy_type = Platinum; break;
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case 'B': details.trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; trophy_type = tr("Bronze", "Trophy type"); break;
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case 'S': details.trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; trophy_type = tr("Silver", "Trophy type"); break;
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case 'G': details.trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; trophy_type = tr("Gold", "Trophy type"); break;
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case 'P': details.trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; trophy_type = tr("Platinum", "Trophy type"); break;
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}
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// Get hidden state
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@ -48,11 +48,6 @@ class trophy_manager_dialog : public QWidget
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{
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Q_OBJECT
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const QString Bronze = "Bronze";
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const QString Silver = "Silver";
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const QString Gold = "Gold";
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const QString Platinum = "Platinum";
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public:
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explicit trophy_manager_dialog(std::shared_ptr<gui_settings> gui_settings);
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~trophy_manager_dialog() override;
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