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d3d12: Pretty printing of error messages.
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@ -5,11 +5,24 @@
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#include <wrl/client.h>
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#include "Emu/Memory/vm.h"
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#include "Emu/RSX/GCM.h"
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#include <locale>
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#include <comdef.h>
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using namespace Microsoft::WRL;
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#define CHECK_HRESULT(expr) { HRESULT hr = (expr); if (FAILED(hr)) throw EXCEPTION("HRESULT = 0x%x", hr); }
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inline std::string get_hresult_message(HRESULT hr)
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{
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_com_error error(hr);
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#ifndef UNICODE
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return error.ErrorMessage();
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#else
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using convert_type = std::codecvt<wchar_t, char, mbstate_t>;
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return std::wstring_convert<convert_type>().to_bytes(error.ErrorMessage());
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#endif
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}
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#define CHECK_HRESULT(expr) { HRESULT hr = (expr); if (FAILED(hr)) throw EXCEPTION("HRESULT = %s", get_hresult_message(hr)); }
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/**
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* Send data to dst pointer without polluting cache.
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