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https://github.com/RPCS3/rpcs3.git
synced 2024-11-21 18:22:33 +01:00
Added fxm::withdraw, cellGame improved
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parent
6f3c50eba2
commit
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2
bin/dev_hdd1/cache/README.txt
vendored
2
bin/dev_hdd1/cache/README.txt
vendored
@ -1 +1 @@
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every Folder in this directory gets cleared when cellSysCacheClear() is called, so don't store important data here
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This directory is used for cache functionality, so don't store any data here.
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1
bin/dev_hdd1/game/README.txt
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1
bin/dev_hdd1/game/README.txt
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@ -0,0 +1 @@
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This directory is used for temporary gamedata functionality, so don't store any data here.
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@ -269,6 +269,21 @@ namespace fxm
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return nullptr;
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}
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// add fixed object of specified type, replacing previous one if it exists
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template<typename T, typename... Args> std::enable_if_t<std::is_constructible<T, Args...>::value, std::shared_ptr<T>> make_always(Args&&... args)
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{
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extern std::mutex g_fx_mutex;
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extern std::unordered_map<std::type_index, std::shared_ptr<void>> g_fx_map;
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std::lock_guard<std::mutex> lock(g_fx_mutex);
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auto ptr = std::make_shared<T>(std::forward<Args>(args)...);
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g_fx_map[typeid(T)] = ptr;
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return ptr;
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}
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// check whether the object exists
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template<typename T> bool check()
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{
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@ -315,4 +330,24 @@ namespace fxm
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return g_fx_map.erase(found), true;
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}
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// remove fixed object created with type T and return it
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template<typename T> std::shared_ptr<T> withdraw()
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{
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extern std::mutex g_fx_mutex;
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extern std::unordered_map<std::type_index, std::shared_ptr<void>> g_fx_map;
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std::lock_guard<std::mutex> lock(g_fx_mutex);
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const auto found = g_fx_map.find(typeid(T));
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if (found == g_fx_map.end())
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{
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return nullptr;
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}
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auto ptr = std::static_pointer_cast<T>(std::move(found->second));
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return g_fx_map.erase(found), ptr;
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}
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}
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@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/IdManager.h"
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#include "Emu/SysCalls/Modules.h"
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#include "Utilities/rMsgBox.h"
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@ -12,9 +13,45 @@
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extern Module cellGame;
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std::string contentInfo;
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std::string usrdir;
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bool path_set = false;
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// Specified as second content_permission_t constructor argument to inform temporary directory
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static struct temporary_content_dir_tag_t{} const temporary_content_dir_tag{};
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// Normal content directory (if is_temporary is not involved):
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// contentInfo = dir
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// usrdir = dir + "/USRDIR"
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// Temporary content directory:
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// contentInfo = "/dev_hdd1/game/" + dir
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// usrdir = "/dev_hdd1/game/" + dir + "/USRDIR"
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// Usual (persistent) content directory (if is_temporary):
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// contentInfo = "/dev_hdd0/game/" + dir
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// usrdir = "/dev_hdd0/game/" + dir + "/USRDIR"
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struct content_permission_t final
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{
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// content directory name or path
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const std::string dir;
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// true if temporary directory is created and must be moved or deleted
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bool is_temporary = false;
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content_permission_t(const std::string& dir)
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: dir(dir)
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{
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}
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content_permission_t(const std::string& dir, const temporary_content_dir_tag_t&)
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: dir(dir)
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, is_temporary(true)
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{
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}
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~content_permission_t()
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{
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if (is_temporary)
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{
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// TODO: delete temporary directory and all its contents
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}
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}
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};
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s32 cellHddGameCheck(PPUThread& CPU, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellHddGameStatCallback> funcStat, u32 container)
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{
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@ -155,19 +192,23 @@ s32 cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr<CellGa
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = 0; // TODO
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if (dirName) strcpy_trunc(*dirName, ""); // ???
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contentInfo = "/dev_bdvd/PS3_GAME";
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usrdir = "/dev_bdvd/PS3_GAME/USRDIR";
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path_set = true;
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if (!fxm::make<content_permission_t>("/dev_bdvd/PS3_GAME"))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else if (category.substr(0, 2) == "HG")
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{
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std::string titleId = psf.GetString("TITLE_ID");
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*type = CELL_GAME_GAMETYPE_HDD;
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*attributes = 0; // TODO
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if (dirName) strcpy_trunc(*dirName, titleId);
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contentInfo = "/dev_hdd0/game/" + titleId;
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usrdir = "/dev_hdd0/game/" + titleId + "/USRDIR";
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path_set = true;
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if (dirName) strcpy_trunc(*dirName, titleId);
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if (!fxm::make<content_permission_t>("/dev_hdd0/game/" + titleId))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else if (category.substr(0, 2) == "GD")
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{
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@ -175,9 +216,11 @@ s32 cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr<CellGa
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*type = CELL_GAME_GAMETYPE_DISC;
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*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
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if (dirName) strcpy_trunc(*dirName, titleId); // ???
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contentInfo = "/dev_bdvd/PS3_GAME";
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usrdir = "/dev_bdvd/PS3_GAME/USRDIR";
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path_set = true;
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if (!fxm::make<content_permission_t>("/dev_bdvd/PS3_GAME"))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else if (psf)
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{
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@ -216,12 +259,12 @@ s32 cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> reserved
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return CELL_GAME_ERROR_NOTPATCH;
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}
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std::string titleId = psf.GetString("TITLE_ID");
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contentInfo = "/dev_hdd0/game/" + titleId;
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usrdir = "/dev_hdd0/game/" + titleId + "/USRDIR";
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path_set = true;
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if (!fxm::make<content_permission_t>("/dev_hdd0/game/" + psf.GetString("TITLE_ID")))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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return CELL_GAME_RET_OK;
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return CELL_OK;
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}
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s32 cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameContentSize> size)
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@ -251,15 +294,13 @@ s32 cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameContentS
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if (!Emu.GetVFS().ExistsDir("/dev_bdvd/PS3_GAME"))
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{
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cellGame.Warning("cellGameDataCheck(): /dev_bdvd/PS3_GAME not found");
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contentInfo = "";
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usrdir = "";
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path_set = true;
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return CELL_GAME_RET_NONE;
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}
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contentInfo = "/dev_bdvd/PS3_GAME";
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usrdir = "/dev_bdvd/PS3_GAME/USRDIR";
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path_set = true;
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if (!fxm::make<content_permission_t>("/dev_bdvd/PS3_GAME"))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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else
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{
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@ -268,15 +309,13 @@ s32 cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameContentS
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if (!Emu.GetVFS().ExistsDir(dir))
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{
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cellGame.Warning("cellGameDataCheck(): '%s' directory not found", dir.c_str());
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contentInfo = "";
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usrdir = "";
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path_set = true;
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return CELL_GAME_RET_NONE;
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}
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contentInfo = dir;
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usrdir = dir + "/USRDIR";
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path_set = true;
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if (!fxm::make<content_permission_t>(dir))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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}
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return CELL_GAME_RET_OK;
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@ -291,32 +330,40 @@ s32 cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPath, vm:
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return CELL_GAME_ERROR_PARAM;
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}
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cellGame.Warning("cellGameContentPermit(): path_set=%d, contentInfo='%s', usrdir='%s'", path_set, contentInfo, usrdir);
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const auto path_set = fxm::withdraw<content_permission_t>();
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if (!path_set)
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{
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return CELL_GAME_ERROR_FAILURE;
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}
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if (contentInfo.size() == 9 && usrdir.empty())
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if (path_set->is_temporary)
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{
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if (Emu.GetVFS().RenameDir("/dev_hdd0/game/TMP_" + contentInfo, "/dev_hdd0/game/" + contentInfo))
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const std::string dir = "/dev_hdd0/game/" + path_set->dir;
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// make temporary directory persistent
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if (Emu.GetVFS().RenameDir("/dev_hdd1/game/" + path_set->dir, dir))
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{
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cellGame.Success("cellGameContentPermit(): gamedata directory created ('/dev_hdd0/game/%s')", contentInfo);
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cellGame.Success("cellGameContentPermit(): '%s' directory created", dir);
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}
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else
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{
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throw EXCEPTION("Cannot create gamedata directory");
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}
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contentInfo = "/dev_hdd0/game/" + contentInfo;
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usrdir = contentInfo + "/USRDIR";
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// prevent deleting directory
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path_set->is_temporary = false;
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strcpy_trunc(*contentInfoPath, dir);
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strcpy_trunc(*usrdirPath, dir + "/USRDIR");
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}
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else
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{
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strcpy_trunc(*contentInfoPath, path_set->dir);
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strcpy_trunc(*usrdirPath, path_set->dir + "/USRDIR");
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}
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strcpy_trunc(*contentInfoPath, contentInfo);
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strcpy_trunc(*usrdirPath, usrdir);
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contentInfo = "";
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usrdir = "";
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path_set = false;
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return CELL_GAME_RET_OK;
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return CELL_OK;
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}
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s32 cellGameDataCheckCreate2(PPUThread& CPU, u32 version, vm::cptr<char> dirName, u32 errDialog, vm::ptr<CellGameDataStatCallback> funcStat, u32 container)
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@ -429,8 +476,8 @@ s32 cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<char[CEL
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cellGame.Error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
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std::string dir = init->titleId;
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std::string tmp_contentInfo = "/dev_hdd0/game/TMP_" + dir;
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std::string tmp_usrdir = "/dev_hdd0/game/TMP_" + dir + "/USRDIR";
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std::string tmp_contentInfo = "/dev_hdd1/game/" + dir;
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std::string tmp_usrdir = "/dev_hdd1/game/" + dir + "/USRDIR";
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if (!Emu.GetVFS().CreateDir(tmp_contentInfo))
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{
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@ -444,14 +491,15 @@ s32 cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<char[CEL
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return CELL_GAME_ERROR_ACCESS_ERROR; // ???
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}
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if (!fxm::make<content_permission_t>(dir, temporary_content_dir_tag))
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{
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return CELL_GAME_ERROR_BUSY;
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}
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// cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement
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strcpy_trunc(*tmp_contentInfoPath, tmp_contentInfo);
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strcpy_trunc(*tmp_usrdirPath, tmp_usrdir);
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contentInfo = dir;
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usrdir.clear();
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path_set = true;
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cellGame.Success("cellGameCreateGameData(): temporary gamedata directory created ('%s')", tmp_contentInfo);
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// TODO: set initial PARAM.SFO parameters
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@ -665,10 +713,6 @@ void cellSysutil_GameData_init()
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Module cellGame("cellGame", []()
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{
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contentInfo = "";
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usrdir = "";
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path_set = false;
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REG_FUNC(cellGame, cellGameBootCheck);
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REG_FUNC(cellGame, cellGamePatchCheck);
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REG_FUNC(cellGame, cellGameDataCheck);
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