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vk: Warn if GPU does not support RGBA8 natively
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@ -28,6 +28,16 @@ namespace vk
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vkGetPhysicalDeviceFormatProperties(dev, VK_FORMAT_B8G8R8A8_UNORM, &props);
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result.bgra8_linear = !!(props.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT);
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// Check if device supports RGBA8 format
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vkGetPhysicalDeviceFormatProperties(dev, VK_FORMAT_R8G8B8A8_UNORM, &props);
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if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) ||
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!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) ||
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!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT))
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{
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// Non-fatal. Most games use BGRA layout due to legacy reasons as old GPUs typically supported BGRA and RGBA was emulated.
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rsx_log.error("Your GPU and/or driver does not support RGBA8 format. This can cause problems in some rare games that use this memory layout.");
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}
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return result;
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}
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