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Savestates: Fix unintentional pause when saving with HLE VDEC contexts
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f34773ed73
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@ -1306,13 +1306,19 @@ u32 CPUDisAsm::DisAsmBranchTarget(s32 /*imm*/)
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return 0;
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}
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extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates()
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extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock)
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{
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const u64 start = get_system_time();
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// Attempt to lock for half a second, if somehow takes longer abort it
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do
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{
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if (revert_lock)
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{
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// Revert the operation of this function
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break;
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}
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if (cpu_thread::suspend_all(nullptr, {}, []()
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{
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return idm::select<named_thread<spu_thread>>([](u32, spu_thread& spu)
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@ -2222,7 +2222,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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}
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extern bool try_lock_vdec_context_creation();
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extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates();
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extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock = false);
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std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestate)
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{
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@ -2235,6 +2235,8 @@ std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestat
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if (savestate && !try_lock_vdec_context_creation())
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{
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try_lock_spu_threads_in_a_state_compatible_with_savestates(true);
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sys_log.error("Failed to savestate: HLE VDEC (video decoder) context(s) exist."
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"\nLLE libvdec.sprx by selecting it in Adavcned tab -> Firmware Libraries."
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"\nYou need to close the game for to take effect."
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