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Savestates: Fix unintentional pause when saving with HLE VDEC contexts

This commit is contained in:
Eladash 2022-10-03 11:29:09 +03:00 committed by Ivan
parent f34773ed73
commit 58dd2bff41
2 changed files with 10 additions and 2 deletions

View File

@ -1306,13 +1306,19 @@ u32 CPUDisAsm::DisAsmBranchTarget(s32 /*imm*/)
return 0;
}
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates()
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock)
{
const u64 start = get_system_time();
// Attempt to lock for half a second, if somehow takes longer abort it
do
{
if (revert_lock)
{
// Revert the operation of this function
break;
}
if (cpu_thread::suspend_all(nullptr, {}, []()
{
return idm::select<named_thread<spu_thread>>([](u32, spu_thread& spu)

View File

@ -2222,7 +2222,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
}
extern bool try_lock_vdec_context_creation();
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates();
extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool revert_lock = false);
std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestate)
{
@ -2235,6 +2235,8 @@ std::shared_ptr<utils::serial> Emulator::Kill(bool allow_autoexit, bool savestat
if (savestate && !try_lock_vdec_context_creation())
{
try_lock_spu_threads_in_a_state_compatible_with_savestates(true);
sys_log.error("Failed to savestate: HLE VDEC (video decoder) context(s) exist."
"\nLLE libvdec.sprx by selecting it in Adavcned tab -> Firmware Libraries."
"\nYou need to close the game for to take effect."